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Merge pull request #2496 from lioncash/move-con
gl_shader_gen: std::move objects where applicable
This commit is contained in:
commit
b42ca9888d
1 changed files with 7 additions and 7 deletions
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@ -33,14 +33,14 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
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};
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};
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)";
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)";
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ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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ProgramResult program =
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ProgramResult program =
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Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
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Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
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out += program.first;
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out += program.first;
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if (setup.IsDualProgram()) {
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if (setup.IsDualProgram()) {
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ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
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const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
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ProgramResult program_b =
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ProgramResult program_b =
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Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
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Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
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@ -76,7 +76,7 @@ void main() {
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}
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}
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})";
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})";
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return {out, program.second};
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return {std::move(out), std::move(program.second)};
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}
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}
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ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
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ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
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@ -97,7 +97,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
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};
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};
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)";
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)";
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ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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ProgramResult program =
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ProgramResult program =
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Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
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Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
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out += program.first;
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out += program.first;
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@ -107,7 +107,7 @@ void main() {
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execute_geometry();
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execute_geometry();
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};)";
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};)";
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return {out, program.second};
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return {std::move(out), std::move(program.second)};
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}
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}
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ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
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ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
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@ -160,7 +160,7 @@ bool AlphaFunc(in float value) {
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}
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}
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)";
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)";
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ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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ProgramResult program =
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ProgramResult program =
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Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
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Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
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@ -172,7 +172,7 @@ void main() {
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}
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}
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)";
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)";
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return {out, program.second};
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return {std::move(out), std::move(program.second)};
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}
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}
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} // namespace OpenGL::GLShader
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} // namespace OpenGL::GLShader
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