mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-11-28 01:30:17 +00:00
Merge pull request #1112 from Subv/sampler_types
Shaders: Use the correct shader type when sampling textures.
This commit is contained in:
commit
b20ed93884
3 changed files with 250 additions and 33 deletions
|
@ -223,6 +223,13 @@ enum class PredicateResultMode : u64 {
|
||||||
NotZero = 0x3,
|
NotZero = 0x3,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class TextureType : u64 {
|
||||||
|
Texture1D = 0,
|
||||||
|
Texture2D = 1,
|
||||||
|
Texture3D = 2,
|
||||||
|
TextureCube = 3,
|
||||||
|
};
|
||||||
|
|
||||||
union Instruction {
|
union Instruction {
|
||||||
Instruction& operator=(const Instruction& instr) {
|
Instruction& operator=(const Instruction& instr) {
|
||||||
value = instr.value;
|
value = instr.value;
|
||||||
|
@ -434,6 +441,8 @@ union Instruction {
|
||||||
} conversion;
|
} conversion;
|
||||||
|
|
||||||
union {
|
union {
|
||||||
|
BitField<28, 1, u64> array;
|
||||||
|
BitField<29, 2, TextureType> texture_type;
|
||||||
BitField<31, 4, u64> component_mask;
|
BitField<31, 4, u64> component_mask;
|
||||||
|
|
||||||
bool IsComponentEnabled(size_t component) const {
|
bool IsComponentEnabled(size_t component) const {
|
||||||
|
@ -442,9 +451,39 @@ union Instruction {
|
||||||
} tex;
|
} tex;
|
||||||
|
|
||||||
union {
|
union {
|
||||||
BitField<50, 3, u64> component_mask_selector;
|
BitField<28, 1, u64> array;
|
||||||
|
BitField<29, 2, TextureType> texture_type;
|
||||||
|
BitField<56, 2, u64> component;
|
||||||
|
} tld4;
|
||||||
|
|
||||||
|
union {
|
||||||
|
BitField<52, 2, u64> component;
|
||||||
|
} tld4s;
|
||||||
|
|
||||||
|
union {
|
||||||
BitField<0, 8, Register> gpr0;
|
BitField<0, 8, Register> gpr0;
|
||||||
BitField<28, 8, Register> gpr28;
|
BitField<28, 8, Register> gpr28;
|
||||||
|
BitField<50, 3, u64> component_mask_selector;
|
||||||
|
BitField<53, 4, u64> texture_info;
|
||||||
|
|
||||||
|
TextureType GetTextureType() const {
|
||||||
|
// The TEXS instruction has a weird encoding for the texture type.
|
||||||
|
if (texture_info == 0)
|
||||||
|
return TextureType::Texture1D;
|
||||||
|
if (texture_info >= 1 && texture_info <= 9)
|
||||||
|
return TextureType::Texture2D;
|
||||||
|
if (texture_info >= 10 && texture_info <= 11)
|
||||||
|
return TextureType::Texture3D;
|
||||||
|
if (texture_info >= 12 && texture_info <= 13)
|
||||||
|
return TextureType::TextureCube;
|
||||||
|
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsArrayTexture() const {
|
||||||
|
// TEXS only supports Texture2D arrays.
|
||||||
|
return texture_info >= 7 && texture_info <= 9;
|
||||||
|
}
|
||||||
|
|
||||||
bool HasTwoDestinations() const {
|
bool HasTwoDestinations() const {
|
||||||
return gpr28.Value() != Register::ZeroIndex;
|
return gpr28.Value() != Register::ZeroIndex;
|
||||||
|
@ -468,6 +507,31 @@ union Instruction {
|
||||||
}
|
}
|
||||||
} texs;
|
} texs;
|
||||||
|
|
||||||
|
union {
|
||||||
|
BitField<53, 4, u64> texture_info;
|
||||||
|
|
||||||
|
TextureType GetTextureType() const {
|
||||||
|
// The TLDS instruction has a weird encoding for the texture type.
|
||||||
|
if (texture_info >= 0 && texture_info <= 1) {
|
||||||
|
return TextureType::Texture1D;
|
||||||
|
}
|
||||||
|
if (texture_info == 2 || texture_info == 8 || texture_info == 12 ||
|
||||||
|
texture_info >= 4 && texture_info <= 6) {
|
||||||
|
return TextureType::Texture2D;
|
||||||
|
}
|
||||||
|
if (texture_info == 7) {
|
||||||
|
return TextureType::Texture3D;
|
||||||
|
}
|
||||||
|
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsArrayTexture() const {
|
||||||
|
// TEXS only supports Texture2D arrays.
|
||||||
|
return texture_info == 8;
|
||||||
|
}
|
||||||
|
} tlds;
|
||||||
|
|
||||||
union {
|
union {
|
||||||
BitField<20, 24, u64> target;
|
BitField<20, 24, u64> target;
|
||||||
BitField<5, 1, u64> constant_buffer;
|
BitField<5, 1, u64> constant_buffer;
|
||||||
|
@ -536,6 +600,8 @@ public:
|
||||||
TEXQ, // Texture Query
|
TEXQ, // Texture Query
|
||||||
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
|
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
|
||||||
TLDS, // Texture Load with scalar/non-vec4 source/destinations
|
TLDS, // Texture Load with scalar/non-vec4 source/destinations
|
||||||
|
TLD4, // Texture Load 4
|
||||||
|
TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
|
||||||
EXIT,
|
EXIT,
|
||||||
IPA,
|
IPA,
|
||||||
FFMA_IMM, // Fused Multiply and Add
|
FFMA_IMM, // Fused Multiply and Add
|
||||||
|
@ -749,6 +815,8 @@ private:
|
||||||
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
|
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
|
||||||
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
|
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
|
||||||
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
|
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
|
||||||
|
INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
|
||||||
|
INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"),
|
||||||
INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"),
|
INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"),
|
||||||
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
|
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
|
||||||
INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),
|
INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),
|
||||||
|
|
|
@ -439,13 +439,12 @@ public:
|
||||||
}
|
}
|
||||||
declarations.AddNewLine();
|
declarations.AddNewLine();
|
||||||
|
|
||||||
// Append the sampler2D array for the used textures.
|
const auto& samplers = GetSamplers();
|
||||||
size_t num_samplers = GetSamplers().size();
|
for (const auto& sampler : samplers) {
|
||||||
if (num_samplers > 0) {
|
declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
|
||||||
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
|
';');
|
||||||
std::to_string(num_samplers) + "];");
|
|
||||||
declarations.AddNewLine();
|
|
||||||
}
|
}
|
||||||
|
declarations.AddNewLine();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns a list of constant buffer declarations
|
/// Returns a list of constant buffer declarations
|
||||||
|
@ -457,13 +456,14 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns a list of samplers used in the shader
|
/// Returns a list of samplers used in the shader
|
||||||
std::vector<SamplerEntry> GetSamplers() const {
|
const std::vector<SamplerEntry>& GetSamplers() const {
|
||||||
return used_samplers;
|
return used_samplers;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
|
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
|
||||||
/// necessary.
|
/// necessary.
|
||||||
std::string AccessSampler(const Sampler& sampler) {
|
std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
|
||||||
|
bool is_array) {
|
||||||
size_t offset = static_cast<size_t>(sampler.index.Value());
|
size_t offset = static_cast<size_t>(sampler.index.Value());
|
||||||
|
|
||||||
// If this sampler has already been used, return the existing mapping.
|
// If this sampler has already been used, return the existing mapping.
|
||||||
|
@ -472,12 +472,13 @@ public:
|
||||||
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
|
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
|
||||||
|
|
||||||
if (itr != used_samplers.end()) {
|
if (itr != used_samplers.end()) {
|
||||||
|
ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
|
||||||
return itr->GetName();
|
return itr->GetName();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Otherwise create a new mapping for this sampler
|
// Otherwise create a new mapping for this sampler
|
||||||
size_t next_index = used_samplers.size();
|
size_t next_index = used_samplers.size();
|
||||||
SamplerEntry entry{stage, offset, next_index};
|
SamplerEntry entry{stage, offset, next_index, type, is_array};
|
||||||
used_samplers.emplace_back(entry);
|
used_samplers.emplace_back(entry);
|
||||||
return entry.GetName();
|
return entry.GetName();
|
||||||
}
|
}
|
||||||
|
@ -638,8 +639,8 @@ private:
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Generates code representing a texture sampler.
|
/// Generates code representing a texture sampler.
|
||||||
std::string GetSampler(const Sampler& sampler) {
|
std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
|
||||||
return regs.AccessSampler(sampler);
|
return regs.AccessSampler(sampler, type, is_array);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -1507,10 +1508,29 @@ private:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case OpCode::Id::TEX: {
|
case OpCode::Id::TEX: {
|
||||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
|
||||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
std::string coord{};
|
||||||
const std::string sampler = GetSampler(instr.sampler);
|
|
||||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
switch (instr.tex.texture_type) {
|
||||||
|
case Tegra::Shader::TextureType::Texture2D: {
|
||||||
|
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
|
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
|
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Tegra::Shader::TextureType::Texture3D: {
|
||||||
|
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
|
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
|
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
|
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string sampler =
|
||||||
|
GetSampler(instr.sampler, instr.tex.texture_type, instr.tex.array);
|
||||||
// Add an extra scope and declare the texture coords inside to prevent
|
// Add an extra scope and declare the texture coords inside to prevent
|
||||||
// overwriting them in case they are used as outputs of the texs instruction.
|
// overwriting them in case they are used as outputs of the texs instruction.
|
||||||
shader.AddLine("{");
|
shader.AddLine("{");
|
||||||
|
@ -1532,24 +1552,115 @@ private:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case OpCode::Id::TEXS: {
|
case OpCode::Id::TEXS: {
|
||||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
std::string coord{};
|
||||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
|
||||||
const std::string sampler = GetSampler(instr.sampler);
|
switch (instr.texs.GetTextureType()) {
|
||||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
case Tegra::Shader::TextureType::Texture2D: {
|
||||||
|
if (instr.texs.IsArrayTexture()) {
|
||||||
|
std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||||
|
std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
|
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
|
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
|
||||||
|
} else {
|
||||||
|
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
|
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
|
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Tegra::Shader::TextureType::TextureCube: {
|
||||||
|
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
|
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
|
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
|
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
}
|
||||||
|
const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
|
||||||
|
instr.texs.IsArrayTexture());
|
||||||
|
|
||||||
const std::string texture = "texture(" + sampler + ", coords)";
|
const std::string texture = "texture(" + sampler + ", coords)";
|
||||||
WriteTexsInstruction(instr, coord, texture);
|
WriteTexsInstruction(instr, coord, texture);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case OpCode::Id::TLDS: {
|
case OpCode::Id::TLDS: {
|
||||||
const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
|
ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
|
||||||
const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20);
|
ASSERT(instr.tlds.IsArrayTexture() == false);
|
||||||
const std::string sampler = GetSampler(instr.sampler);
|
std::string coord{};
|
||||||
const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");";
|
|
||||||
|
switch (instr.tlds.GetTextureType()) {
|
||||||
|
case Tegra::Shader::TextureType::Texture2D: {
|
||||||
|
if (instr.tlds.IsArrayTexture()) {
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
} else {
|
||||||
|
std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
||||||
|
std::string y = regs.GetRegisterAsInteger(instr.gpr20);
|
||||||
|
coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
}
|
||||||
|
const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
|
||||||
|
instr.tlds.IsArrayTexture());
|
||||||
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
|
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||||
WriteTexsInstruction(instr, coord, texture);
|
WriteTexsInstruction(instr, coord, texture);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case OpCode::Id::TLD4: {
|
||||||
|
ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D);
|
||||||
|
ASSERT(instr.tld4.array == 0);
|
||||||
|
std::string coord{};
|
||||||
|
|
||||||
|
switch (instr.tld4.texture_type) {
|
||||||
|
case Tegra::Shader::TextureType::Texture2D: {
|
||||||
|
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
|
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
|
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string sampler =
|
||||||
|
GetSampler(instr.sampler, instr.tld4.texture_type, instr.tld4.array);
|
||||||
|
// Add an extra scope and declare the texture coords inside to prevent
|
||||||
|
// overwriting them in case they are used as outputs of the texs instruction.
|
||||||
|
shader.AddLine("{");
|
||||||
|
++shader.scope;
|
||||||
|
shader.AddLine(coord);
|
||||||
|
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
||||||
|
std::to_string(instr.tld4.component) + ')';
|
||||||
|
|
||||||
|
size_t dest_elem{};
|
||||||
|
for (size_t elem = 0; elem < 4; ++elem) {
|
||||||
|
if (!instr.tex.IsComponentEnabled(elem)) {
|
||||||
|
// Skip disabled components
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
|
||||||
|
++dest_elem;
|
||||||
|
}
|
||||||
|
--shader.scope;
|
||||||
|
shader.AddLine("}");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case OpCode::Id::TLD4S: {
|
||||||
|
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
|
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
|
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
||||||
|
const std::string sampler =
|
||||||
|
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
|
||||||
|
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||||
|
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
||||||
|
std::to_string(instr.tld4s.component) + ')';
|
||||||
|
WriteTexsInstruction(instr, coord, texture);
|
||||||
|
break;
|
||||||
|
}
|
||||||
default: {
|
default: {
|
||||||
LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->GetName());
|
LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->GetName());
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/hash.h"
|
#include "common/hash.h"
|
||||||
|
#include "video_core/engines/shader_bytecode.h"
|
||||||
|
|
||||||
namespace GLShader {
|
namespace GLShader {
|
||||||
|
|
||||||
|
@ -72,8 +73,9 @@ class SamplerEntry {
|
||||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
|
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index,
|
||||||
: offset(offset), stage(stage), sampler_index(index) {}
|
Tegra::Shader::TextureType type, bool is_array)
|
||||||
|
: offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
|
||||||
|
|
||||||
size_t GetOffset() const {
|
size_t GetOffset() const {
|
||||||
return offset;
|
return offset;
|
||||||
|
@ -88,8 +90,41 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GetName() const {
|
std::string GetName() const {
|
||||||
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
|
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '_' +
|
||||||
std::to_string(sampler_index) + ']';
|
std::to_string(sampler_index);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string GetTypeString() const {
|
||||||
|
using Tegra::Shader::TextureType;
|
||||||
|
std::string glsl_type;
|
||||||
|
|
||||||
|
switch (type) {
|
||||||
|
case TextureType::Texture1D:
|
||||||
|
glsl_type = "sampler1D";
|
||||||
|
break;
|
||||||
|
case TextureType::Texture2D:
|
||||||
|
glsl_type = "sampler2D";
|
||||||
|
break;
|
||||||
|
case TextureType::Texture3D:
|
||||||
|
glsl_type = "sampler3D";
|
||||||
|
break;
|
||||||
|
case TextureType::TextureCube:
|
||||||
|
glsl_type = "samplerCube";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
}
|
||||||
|
if (is_array)
|
||||||
|
glsl_type += "Array";
|
||||||
|
return glsl_type;
|
||||||
|
}
|
||||||
|
|
||||||
|
Tegra::Shader::TextureType GetType() const {
|
||||||
|
return type;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsArray() const {
|
||||||
|
return is_array;
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::string GetArrayName(Maxwell::ShaderStage stage) {
|
static std::string GetArrayName(Maxwell::ShaderStage stage) {
|
||||||
|
@ -100,11 +135,14 @@ private:
|
||||||
static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
|
static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
|
||||||
"tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
|
"tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
|
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
|
||||||
/// instruction.
|
/// instruction.
|
||||||
size_t offset;
|
size_t offset;
|
||||||
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
|
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
|
||||||
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
|
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
|
||||||
|
Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
|
||||||
|
bool is_array; ///< Whether the texture is being sampled as an array texture or not.
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ShaderEntries {
|
struct ShaderEntries {
|
||||||
|
|
Loading…
Reference in a new issue