mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-11-27 15:01:24 +00:00
vk_rasterizer: Flip viewport on Y_NEGATE
Matches OpenGL's behavior. I don't believe this register flips geometry, but we have to try to match behavior on both backends.
This commit is contained in:
parent
124e3b4819
commit
b185567a03
1 changed files with 7 additions and 2 deletions
|
@ -61,11 +61,16 @@ struct DrawParams {
|
|||
VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
|
||||
const auto& src = regs.viewport_transform[index];
|
||||
const float width = src.scale_x * 2.0f;
|
||||
const float height = src.scale_y * 2.0f;
|
||||
float y = src.translate_y - src.scale_y;
|
||||
float height = src.scale_y * 2.0f;
|
||||
if (regs.screen_y_control.y_negate) {
|
||||
y += height;
|
||||
height = -height;
|
||||
}
|
||||
const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
|
||||
VkViewport viewport{
|
||||
.x = src.translate_x - src.scale_x,
|
||||
.y = src.translate_y - src.scale_y,
|
||||
.y = y,
|
||||
.width = width != 0.0f ? width : 1.0f,
|
||||
.height = height != 0.0f ? height : 1.0f,
|
||||
.minDepth = src.translate_z - src.scale_z * reduce_z,
|
||||
|
|
Loading…
Reference in a new issue