mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-20 22:13:05 +00:00
Merge pull request #6312 from german77/analogMapping
input_common: Rewrite sdl analog mapping and fix controller disconnection crash
This commit is contained in:
commit
aee3b57c44
1 changed files with 28 additions and 26 deletions
|
@ -323,7 +323,9 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
|||
return joystick->GetSDLJoystick() == sdl_joystick;
|
||||
});
|
||||
|
||||
(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
|
||||
if (joystick_it != joystick_guid_list.end()) {
|
||||
(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
|
||||
|
@ -1315,51 +1317,51 @@ public:
|
|||
void Start(const std::string& device_id) override {
|
||||
SDLPoller::Start(device_id);
|
||||
// Reset stored axes
|
||||
analog_x_axis = -1;
|
||||
analog_y_axis = -1;
|
||||
first_axis = -1;
|
||||
}
|
||||
|
||||
Common::ParamPackage GetNextInput() override {
|
||||
SDL_Event event;
|
||||
while (state.event_queue.Pop(event)) {
|
||||
// Filter out axis events that are below a threshold
|
||||
if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
continue;
|
||||
}
|
||||
if (event.type == SDL_JOYAXISMOTION) {
|
||||
const auto axis = event.jaxis.axis;
|
||||
// In order to return a complete analog param, we need inputs for both axes.
|
||||
// First we take the x-axis (horizontal) input, then the y-axis (vertical) input.
|
||||
if (analog_x_axis == -1) {
|
||||
analog_x_axis = axis;
|
||||
} else if (analog_y_axis == -1 && analog_x_axis != axis) {
|
||||
analog_y_axis = axis;
|
||||
}
|
||||
} else {
|
||||
// If the press wasn't accepted as a joy axis, check for a button press
|
||||
if (event.type != SDL_JOYAXISMOTION) {
|
||||
// Check for a button press
|
||||
auto button_press = button_poller.FromEvent(event);
|
||||
if (button_press) {
|
||||
return *button_press;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
const auto axis = event.jaxis.axis;
|
||||
|
||||
// Filter out axis events that are below a threshold
|
||||
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Filter out axis events that are the same
|
||||
if (first_axis == axis) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// In order to return a complete analog param, we need inputs for both axes.
|
||||
// If the first axis isn't set we set the value then wait till next event
|
||||
if (first_axis == -1) {
|
||||
first_axis = axis;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (analog_x_axis != -1 && analog_y_axis != -1) {
|
||||
if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
|
||||
auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
analog_x_axis, analog_y_axis);
|
||||
analog_x_axis = -1;
|
||||
analog_y_axis = -1;
|
||||
first_axis, axis);
|
||||
first_axis = -1;
|
||||
return params;
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
private:
|
||||
int analog_x_axis = -1;
|
||||
int analog_y_axis = -1;
|
||||
int first_axis = -1;
|
||||
SDLButtonPoller button_poller;
|
||||
};
|
||||
} // namespace Polling
|
||||
|
|
Loading…
Reference in a new issue