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https://github.com/yuzu-mirror/yuzu
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audio_core: Add initial code for keeping track of audout state.
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parent
0191a1e526
commit
ab756fd068
8 changed files with 336 additions and 1 deletions
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@ -3,6 +3,7 @@ include_directories(.)
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add_subdirectory(common)
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add_subdirectory(core)
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add_subdirectory(audio_core)
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add_subdirectory(video_core)
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add_subdirectory(input_common)
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add_subdirectory(tests)
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11
src/audio_core/CMakeLists.txt
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11
src/audio_core/CMakeLists.txt
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@ -0,0 +1,11 @@
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add_library(audio_core STATIC
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audio_out.cpp
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audio_out.h
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buffer.h
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stream.cpp
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stream.h
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)
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create_target_directory_groups(audio_core)
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target_link_libraries(audio_core PUBLIC common core)
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50
src/audio_core/audio_out.cpp
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50
src/audio_core/audio_out.cpp
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@ -0,0 +1,50 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/audio_out.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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namespace AudioCore {
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/// Returns the stream format from the specified number of channels
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static Stream::Format ChannelsToStreamFormat(int num_channels) {
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switch (num_channels) {
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case 1:
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return Stream::Format::Mono16;
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case 2:
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return Stream::Format::Stereo16;
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case 6:
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return Stream::Format::Multi51Channel16;
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}
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LOG_CRITICAL(Audio, "Unimplemented num_channels={}", num_channels);
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UNREACHABLE();
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return {};
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}
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StreamPtr AudioOut::OpenStream(int sample_rate, int num_channels,
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Stream::ReleaseCallback&& release_callback) {
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streams.push_back(std::make_shared<Stream>(sample_rate, ChannelsToStreamFormat(num_channels),
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std::move(release_callback)));
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return streams.back();
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}
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std::vector<u64> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count) {
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return stream->GetTagsAndReleaseBuffers(max_count);
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}
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void AudioOut::StartStream(StreamPtr stream) {
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stream->Play();
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}
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void AudioOut::StopStream(StreamPtr stream) {
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stream->Stop();
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}
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bool AudioOut::QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<u8>&& data) {
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return stream->QueueBuffer(std::make_shared<Buffer>(tag, std::move(data)));
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}
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} // namespace AudioCore
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44
src/audio_core/audio_out.h
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44
src/audio_core/audio_out.h
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@ -0,0 +1,44 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "audio_core/buffer.h"
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#include "audio_core/stream.h"
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#include "common/common_types.h"
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namespace AudioCore {
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using StreamPtr = std::shared_ptr<Stream>;
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/**
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* Represents an audio playback interface, used to open and play audio streams
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*/
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class AudioOut {
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public:
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/// Opens a new audio stream
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StreamPtr OpenStream(int sample_rate, int num_channels,
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Stream::ReleaseCallback&& release_callback);
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/// Returns a vector of recently released buffers specified by tag for the specified stream
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std::vector<u64> GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count);
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/// Starts an audio stream for playback
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void StartStream(StreamPtr stream);
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/// Stops an audio stream that is currently playing
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void StopStream(StreamPtr stream);
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/// Queues a buffer into the specified audio stream, returns true on success
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bool QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<u8>&& data);
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private:
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/// Active audio streams on the interface
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std::vector<StreamPtr> streams;
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};
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} // namespace AudioCore
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37
src/audio_core/buffer.h
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37
src/audio_core/buffer.h
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace AudioCore {
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/**
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* Represents a buffer of audio samples to be played in an audio stream
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*/
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class Buffer {
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public:
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using Tag = u64;
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Buffer(Tag tag, std::vector<u8>&& data) : tag{tag}, data{std::move(data)} {}
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/// Returns the raw audio data for the buffer
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const std::vector<u8>& GetData() const {
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return data;
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}
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/// Returns the buffer tag, this is provided by the game to the audout service
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Tag GetTag() const {
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return tag;
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}
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private:
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Tag tag;
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std::vector<u8> data;
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};
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} // namespace AudioCore
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103
src/audio_core/stream.cpp
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103
src/audio_core/stream.cpp
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "audio_core/stream.h"
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namespace AudioCore {
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constexpr size_t MaxAudioBufferCount{32};
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/// Returns the sample size for the specified audio stream format
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static size_t SampleSizeFromFormat(Stream::Format format) {
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switch (format) {
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case Stream::Format::Mono16:
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return 2;
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case Stream::Format::Stereo16:
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return 4;
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case Stream::Format::Multi51Channel16:
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return 12;
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};
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LOG_CRITICAL(Audio, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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return {};
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}
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Stream::Stream(int sample_rate, Format format, ReleaseCallback&& release_callback)
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: sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)} {
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release_event = CoreTiming::RegisterEvent(
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"Stream::Release", [this](u64 userdata, int cycles_late) { ReleaseActiveBuffer(); });
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}
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void Stream::Play() {
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state = State::Playing;
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PlayNextBuffer();
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}
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void Stream::Stop() {
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ASSERT_MSG(false, "Unimplemented");
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}
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s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
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const size_t num_samples{buffer.GetData().size() / SampleSizeFromFormat(format)};
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return CoreTiming::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
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}
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void Stream::PlayNextBuffer() {
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if (!IsPlaying()) {
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// Ensure we are in playing state before playing the next buffer
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return;
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}
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if (active_buffer) {
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// Do not queue a new buffer if we are already playing a buffer
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return;
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}
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if (queued_buffers.empty()) {
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// No queued buffers - we are effectively paused
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return;
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}
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active_buffer = queued_buffers.front();
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queued_buffers.pop();
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CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
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}
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void Stream::ReleaseActiveBuffer() {
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released_buffers.push(std::move(active_buffer));
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release_callback();
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PlayNextBuffer();
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}
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bool Stream::QueueBuffer(BufferPtr&& buffer) {
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if (queued_buffers.size() < MaxAudioBufferCount) {
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queued_buffers.push(std::move(buffer));
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PlayNextBuffer();
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return true;
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}
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return false;
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}
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bool Stream::ContainsBuffer(Buffer::Tag tag) const {
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ASSERT_MSG(false, "Unimplemented");
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return {};
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}
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std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(size_t max_count) {
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std::vector<Buffer::Tag> tags;
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for (size_t count = 0; count < max_count && !released_buffers.empty(); ++count) {
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tags.push_back(released_buffers.front()->GetTag());
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released_buffers.pop();
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}
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return tags;
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}
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} // namespace AudioCore
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89
src/audio_core/stream.h
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89
src/audio_core/stream.h
Normal file
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <memory>
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#include <vector>
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#include <queue>
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#include "audio_core/buffer.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/core_timing.h"
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namespace AudioCore {
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using BufferPtr = std::shared_ptr<Buffer>;
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/**
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* Represents an audio stream, which is a sequence of queued buffers, to be outputed by AudioOut
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*/
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class Stream {
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public:
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/// Audio format of the stream
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enum class Format {
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Mono16,
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Stereo16,
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Multi51Channel16,
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};
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/// Callback function type, used to change guest state on a buffer being released
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using ReleaseCallback = std::function<void()>;
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Stream(int sample_rate, Format format, ReleaseCallback&& release_callback);
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/// Plays the audio stream
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void Play();
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/// Stops the audio stream
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void Stop();
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/// Queues a buffer into the audio stream, returns true on success
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bool QueueBuffer(BufferPtr&& buffer);
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/// Returns true if the audio stream contains a buffer with the specified tag
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bool ContainsBuffer(Buffer::Tag tag) const;
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/// Returns a vector of recently released buffers specified by tag
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std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(size_t max_count);
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/// Returns true if the stream is currently playing
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bool IsPlaying() const {
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return state == State::Playing;
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}
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/// Returns the number of queued buffers
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size_t GetQueueSize() const {
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return queued_buffers.size();
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}
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private:
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/// Current state of the stream
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enum class State {
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Stopped,
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Playing,
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};
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/// Plays the next queued buffer in the audio stream, starting playback if necessary
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void PlayNextBuffer();
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/// Releases the actively playing buffer, signalling that it has been completed
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void ReleaseActiveBuffer();
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/// Gets the number of core cycles when the specified buffer will be released
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s64 GetBufferReleaseCycles(const Buffer& buffer) const;
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int sample_rate; ///< Sample rate of the stream
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Format format; ///< Format of the stream
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ReleaseCallback release_callback; ///< Buffer release callback for the stream
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State state{State::Stopped}; ///< Playback state of the stream
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CoreTiming::EventType* release_event{}; ///< Core timing release event for the stream
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BufferPtr active_buffer; ///< Actively playing buffer in the stream
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std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
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std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
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};
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} // namespace AudioCore
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@ -305,7 +305,7 @@ add_library(core STATIC
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create_target_directory_groups(core)
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target_link_libraries(core PUBLIC common PRIVATE video_core)
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target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
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target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt lz4_static unicorn)
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if (ARCHITECTURE_x86_64)
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