mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-11-27 14:51:09 +00:00
Merge pull request #4514 from Morph1984/worker-alloc
gl_shader_cache: Use std::max() for determining num_workers
This commit is contained in:
commit
a9de967fa3
1 changed files with 1 additions and 1 deletions
|
@ -403,7 +403,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
}
|
||||
};
|
||||
|
||||
const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1ULL)};
|
||||
const std::size_t num_workers{std::max(1U, std::thread::hardware_concurrency())};
|
||||
const std::size_t bucket_size{transferable->size() / num_workers};
|
||||
std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers);
|
||||
std::vector<std::thread> threads(num_workers);
|
||||
|
|
Loading…
Reference in a new issue