From a68fabf6d5847e36bfa72edc149a8c7420868583 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Thu, 3 Jun 2021 19:16:25 -0400
Subject: [PATCH] glsl: Increase NUM_VARS that can be allocated

needed for HW:AoC.
---
 src/shader_recompiler/backend/glsl/var_alloc.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/shader_recompiler/backend/glsl/var_alloc.h b/src/shader_recompiler/backend/glsl/var_alloc.h
index be21a87ea..ed936f8dc 100644
--- a/src/shader_recompiler/backend/glsl/var_alloc.h
+++ b/src/shader_recompiler/backend/glsl/var_alloc.h
@@ -57,7 +57,7 @@ static_assert(sizeof(Id) == sizeof(u32));
 
 class VarAlloc {
 public:
-    static constexpr size_t NUM_VARS = 511;
+    static constexpr size_t NUM_VARS = 1023;
     struct UseTracker {
         size_t num_used{};
         std::bitset<NUM_VARS> var_use{};