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Merge pull request #1733 from lioncash/vert_loader
VertexLoader: Minor changes
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commit
a316fbb15a
3 changed files with 23 additions and 11 deletions
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@ -199,9 +199,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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// Processes information about internal vertex attributes to figure out how a vertex is loaded.
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// Later, these can be compiled and cached.
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VertexLoader loader;
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const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress();
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loader.Setup(regs);
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VertexLoader loader(regs);
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// Load vertices
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bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
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@ -2,8 +2,8 @@
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#include <boost/range/algorithm/fill.hpp>
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#include "common/assert.h"
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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@ -21,6 +21,8 @@
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namespace Pica {
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void VertexLoader::Setup(const Pica::Regs& regs) {
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ASSERT_MSG(!is_setup, "VertexLoader is not intended to be setup more than once.");
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const auto& attribute_config = regs.vertex_attributes;
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num_total_attributes = attribute_config.GetNumTotalAttributes();
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@ -60,9 +62,13 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
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}
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}
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}
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is_setup = true;
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}
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void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses) {
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ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices.");
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for (int i = 0; i < num_total_attributes; ++i) {
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if (vertex_attribute_elements[i] != 0) {
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// Load per-vertex data from the loader arrays
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@ -1,7 +1,8 @@
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#pragma once
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#include "common/common_types.h"
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#include <array>
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#include "common/common_types.h"
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#include "video_core/pica.h"
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namespace Pica {
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@ -11,23 +12,29 @@ class MemoryAccessTracker;
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}
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namespace Shader {
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class InputVertex;
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struct InputVertex;
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}
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class VertexLoader {
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public:
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VertexLoader() = default;
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explicit VertexLoader(const Pica::Regs& regs) {
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Setup(regs);
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}
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void Setup(const Pica::Regs& regs);
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void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);
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int GetNumTotalAttributes() const { return num_total_attributes; }
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private:
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u32 vertex_attribute_sources[16];
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u32 vertex_attribute_strides[16] = {};
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Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
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u32 vertex_attribute_elements[16] = {};
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bool vertex_attribute_is_default[16];
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int num_total_attributes;
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std::array<u32, 16> vertex_attribute_sources;
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std::array<u32, 16> vertex_attribute_strides{};
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std::array<Regs::VertexAttributeFormat, 16> vertex_attribute_formats;
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std::array<u32, 16> vertex_attribute_elements{};
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std::array<bool, 16> vertex_attribute_is_default;
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int num_total_attributes = 0;
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bool is_setup = false;
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};
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} // namespace Pica
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