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Shader Decompiler: Fix dangerous behavior of invalid iterator insertion.
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1 changed files with 3 additions and 3 deletions
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@ -964,9 +964,9 @@ private:
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demote_endif_node.type = Type::EndIf;
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demote_endif_node.type = Type::EndIf;
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demote_endif_node.data.end_if.merge = return_block_it->data.block;
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demote_endif_node.data.end_if.merge = return_block_it->data.block;
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asl.insert(return_block_it, demote_endif_node);
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const auto next_it_1 = asl.insert(return_block_it, demote_endif_node);
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asl.insert(return_block_it, demote_node);
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const auto next_it_2 = asl.insert(next_it_1, demote_node);
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asl.insert(return_block_it, demote_if_node);
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asl.insert(next_it_2, demote_if_node);
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}
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}
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ObjectPool<Statement>& stmt_pool;
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ObjectPool<Statement>& stmt_pool;
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