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Merge pull request #2413 from FernandoS27/opt-gpu
Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
This commit is contained in:
commit
940a71089d
7 changed files with 54 additions and 33 deletions
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@ -37,9 +37,6 @@ public:
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/// Gets the size of the shader in guest memory, required for cache management
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virtual std::size_t GetSizeInBytes() const = 0;
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/// Wriets any cached resources back to memory
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virtual void Flush() = 0;
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/// Sets whether the cached object should be considered registered
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void SetIsRegistered(bool registered) {
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is_registered = registered;
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@ -158,6 +155,8 @@ protected:
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return ++modified_ticks;
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}
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virtual void FlushObjectInner(const T& object) = 0;
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/// Flushes the specified object, updating appropriate cache state as needed
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void FlushObject(const T& object) {
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std::lock_guard lock{mutex};
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@ -165,7 +164,7 @@ protected:
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if (!object->IsDirty()) {
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return;
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}
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object->Flush();
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FlushObjectInner(object);
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object->MarkAsModified(false, *this);
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}
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@ -42,9 +42,6 @@ public:
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return alignment;
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}
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// We do not have to flush this cache as things in it are never modified by us.
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void Flush() override {}
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private:
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VAddr cpu_addr{};
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std::size_t size{};
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@ -75,6 +72,9 @@ public:
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protected:
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void AlignBuffer(std::size_t alignment);
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// We do not have to flush this cache as things in it are never modified by us.
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void FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& object) override {}
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private:
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OGLStreamBuffer stream_buffer;
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@ -46,7 +46,7 @@ public:
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/// Reloads the global region from guest memory
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void Reload(u32 size_);
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void Flush() override;
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void Flush();
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private:
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VAddr cpu_addr{};
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@ -65,6 +65,11 @@ public:
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GlobalRegion GetGlobalRegion(const GLShader::GlobalMemoryEntry& descriptor,
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Tegra::Engines::Maxwell3D::Regs::ShaderStage stage);
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protected:
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void FlushObjectInner(const GlobalRegion& object) override {
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object->Flush();
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}
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private:
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GlobalRegion TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const;
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GlobalRegion GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr, u32 size);
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@ -628,9 +628,11 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
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void CachedSurface::LoadGLBuffer() {
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void CachedSurface::LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) {
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MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
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gl_buffer.resize(params.max_mip_level);
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auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
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if (gl_buffer.size() < params.max_mip_level)
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gl_buffer.resize(params.max_mip_level);
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for (u32 i = 0; i < params.max_mip_level; i++)
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gl_buffer[i].resize(params.GetMipmapSizeGL(i));
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if (params.is_tiled) {
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@ -671,13 +673,13 @@ void CachedSurface::LoadGLBuffer() {
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
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void CachedSurface::FlushGLBuffer() {
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void CachedSurface::FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) {
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MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
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ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
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auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
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// OpenGL temporary buffer needs to be big enough to store raw texture size
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gl_buffer.resize(1);
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gl_buffer[0].resize(GetSizeInBytes());
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const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
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@ -713,10 +715,12 @@ void CachedSurface::FlushGLBuffer() {
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}
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}
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void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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GLuint draw_fb_handle) {
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void CachedSurface::UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map,
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GLuint read_fb_handle, GLuint draw_fb_handle) {
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const auto& rect{params.GetRect(mip_map)};
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auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
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// Load data from memory to the surface
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const auto x0 = static_cast<GLint>(rect.left);
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const auto y0 = static_cast<GLint>(rect.bottom);
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@ -845,11 +849,12 @@ void CachedSurface::EnsureTextureDiscrepantView() {
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
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void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
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void CachedSurface::UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem,
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GLuint read_fb_handle, GLuint draw_fb_handle) {
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MICROPROFILE_SCOPE(OpenGL_TextureUL);
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for (u32 i = 0; i < params.max_mip_level; i++)
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UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
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UploadGLMipmapTexture(res_cache_tmp_mem, i, read_fb_handle, draw_fb_handle);
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}
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void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
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@ -929,8 +934,8 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre
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}
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void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
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surface->LoadGLBuffer();
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surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
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surface->LoadGLBuffer(temporal_memory);
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surface->UploadGLTexture(temporal_memory, read_framebuffer.handle, draw_framebuffer.handle);
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surface->MarkAsModified(false, *this);
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surface->MarkForReload(false);
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}
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@ -355,6 +355,12 @@ namespace OpenGL {
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class RasterizerOpenGL;
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// This is used to store temporary big buffers,
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// instead of creating/destroying all the time
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struct RasterizerTemporaryMemory {
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std::vector<std::vector<u8>> gl_buffer;
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};
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class CachedSurface final : public RasterizerCacheObject {
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public:
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explicit CachedSurface(const SurfaceParams& params);
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@ -371,10 +377,6 @@ public:
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return memory_size;
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}
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void Flush() override {
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FlushGLBuffer();
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}
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const OGLTexture& Texture() const {
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return texture;
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}
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@ -397,11 +399,12 @@ public:
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}
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// Read/Write data in Switch memory to/from gl_buffer
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void LoadGLBuffer();
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void FlushGLBuffer();
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void LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
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void FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
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// Upload data in gl_buffer to this surface's texture
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void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
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void UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, GLuint read_fb_handle,
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GLuint draw_fb_handle);
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void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
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Tegra::Texture::SwizzleSource swizzle_y,
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@ -429,13 +432,13 @@ public:
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}
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private:
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void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
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void UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map,
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GLuint read_fb_handle, GLuint draw_fb_handle);
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void EnsureTextureDiscrepantView();
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OGLTexture texture;
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OGLTexture discrepant_view;
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std::vector<std::vector<u8>> gl_buffer;
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SurfaceParams params{};
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GLenum gl_target{};
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GLenum gl_internal_format{};
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@ -473,6 +476,11 @@ public:
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void SignalPreDrawCall();
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void SignalPostDrawCall();
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protected:
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void FlushObjectInner(const Surface& object) override {
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object->FlushGLBuffer(temporal_memory);
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}
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private:
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void LoadSurface(const Surface& surface);
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Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
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@ -519,6 +527,8 @@ private:
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std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers;
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Surface last_depth_buffer;
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RasterizerTemporaryMemory temporal_memory;
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using SurfaceIntervalCache = boost::icl::interval_map<CacheAddr, Surface>;
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using SurfaceInterval = typename SurfaceIntervalCache::interval_type;
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@ -57,9 +57,6 @@ public:
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return shader_length;
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}
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// We do not have to flush this cache as things in it are never modified by us.
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void Flush() override {}
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/// Gets the shader entries for the shader
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const GLShader::ShaderEntries& GetShaderEntries() const {
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return entries;
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@ -123,6 +120,10 @@ public:
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/// Gets the current specified shader stage program
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Shader GetStageProgram(Maxwell::ShaderProgram program);
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protected:
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// We do not have to flush this cache as things in it are never modified by us.
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void FlushObjectInner(const Shader& object) override {}
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private:
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std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders(
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const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
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@ -49,9 +49,6 @@ public:
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return alignment;
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}
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// We do not have to flush this cache as things in it are never modified by us.
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void Flush() override {}
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private:
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VAddr cpu_addr{};
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std::size_t size{};
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@ -87,6 +84,10 @@ public:
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return buffer_handle;
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}
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protected:
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// We do not have to flush this cache as things in it are never modified by us.
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void FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& object) override {}
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private:
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void AlignBuffer(std::size_t alignment);
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