mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-15 15:32:42 +00:00
Merge pull request #2010 from ReinUsesLisp/gmem
gl_global_cache: Add dummy global cache manager
This commit is contained in:
commit
912f2a520a
5 changed files with 96 additions and 3 deletions
|
@ -30,6 +30,8 @@ add_library(video_core STATIC
|
|||
renderer_base.h
|
||||
renderer_opengl/gl_buffer_cache.cpp
|
||||
renderer_opengl/gl_buffer_cache.h
|
||||
renderer_opengl/gl_global_cache.cpp
|
||||
renderer_opengl/gl_global_cache.h
|
||||
renderer_opengl/gl_primitive_assembler.cpp
|
||||
renderer_opengl/gl_primitive_assembler.h
|
||||
renderer_opengl/gl_rasterizer.cpp
|
||||
|
|
24
src/video_core/renderer_opengl/gl_global_cache.cpp
Normal file
24
src/video_core/renderer_opengl/gl_global_cache.cpp
Normal file
|
@ -0,0 +1,24 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "video_core/renderer_opengl/gl_global_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
CachedGlobalRegion::CachedGlobalRegion(VAddr addr, u32 size) : addr{addr}, size{size} {
|
||||
buffer.Create();
|
||||
// Bind and unbind the buffer so it gets allocated by the driver
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle);
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
LabelGLObject(GL_BUFFER, buffer.handle, addr, "GlobalMemory");
|
||||
}
|
||||
|
||||
GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
|
||||
: RasterizerCache{rasterizer} {}
|
||||
|
||||
} // namespace OpenGL
|
60
src/video_core/renderer_opengl/gl_global_cache.h
Normal file
60
src/video_core/renderer_opengl/gl_global_cache.h
Normal file
|
@ -0,0 +1,60 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
namespace GLShader {
|
||||
class GlobalMemoryEntry;
|
||||
} // namespace GLShader
|
||||
|
||||
class RasterizerOpenGL;
|
||||
class CachedGlobalRegion;
|
||||
using GlobalRegion = std::shared_ptr<CachedGlobalRegion>;
|
||||
|
||||
class CachedGlobalRegion final : public RasterizerCacheObject {
|
||||
public:
|
||||
explicit CachedGlobalRegion(VAddr addr, u32 size);
|
||||
|
||||
/// Gets the address of the shader in guest memory, required for cache management
|
||||
VAddr GetAddr() const {
|
||||
return addr;
|
||||
}
|
||||
|
||||
/// Gets the size of the shader in guest memory, required for cache management
|
||||
std::size_t GetSizeInBytes() const {
|
||||
return size;
|
||||
}
|
||||
|
||||
/// Gets the GL program handle for the buffer
|
||||
GLuint GetBufferHandle() const {
|
||||
return buffer.handle;
|
||||
}
|
||||
|
||||
// TODO(Rodrigo): When global memory is written (STG), implement flushing
|
||||
void Flush() override {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
private:
|
||||
VAddr addr{};
|
||||
u32 size{};
|
||||
|
||||
OGLBuffer buffer;
|
||||
};
|
||||
|
||||
class GlobalRegionCacheOpenGL final : public RasterizerCache<GlobalRegion> {
|
||||
public:
|
||||
explicit GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer);
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
|
@ -101,7 +101,7 @@ struct FramebufferCacheKey {
|
|||
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
|
||||
: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
|
||||
buffer_cache(*this, STREAM_BUFFER_SIZE) {
|
||||
buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} {
|
||||
// Create sampler objects
|
||||
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||
texture_samplers[i].Create();
|
||||
|
@ -763,6 +763,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
|
|||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
res_cache.InvalidateRegion(addr, size);
|
||||
shader_cache.InvalidateRegion(addr, size);
|
||||
global_cache.InvalidateRegion(addr, size);
|
||||
buffer_cache.InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_global_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_primitive_assembler.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
@ -66,6 +67,10 @@ public:
|
|||
static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
|
||||
"The maximum size of a constbuffer must be a multiple of the size of GLvec4");
|
||||
|
||||
static constexpr std::size_t MaxGlobalMemorySize = 0x10000;
|
||||
static_assert(MaxGlobalMemorySize % sizeof(float) == 0,
|
||||
"The maximum size of a global memory must be a multiple of the size of float");
|
||||
|
||||
private:
|
||||
class SamplerInfo {
|
||||
public:
|
||||
|
@ -105,7 +110,7 @@ private:
|
|||
bool using_depth_fb = true, bool preserve_contents = true,
|
||||
std::optional<std::size_t> single_color_target = {});
|
||||
|
||||
/*
|
||||
/**
|
||||
* Configures the current constbuffers to use for the draw command.
|
||||
* @param stage The shader stage to configure buffers for.
|
||||
* @param shader The shader object that contains the specified stage.
|
||||
|
@ -115,7 +120,7 @@ private:
|
|||
u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
|
||||
GLenum primitive_mode, u32 current_bindpoint);
|
||||
|
||||
/*
|
||||
/**
|
||||
* Configures the current textures to use for the draw command.
|
||||
* @param stage The shader stage to configure textures for.
|
||||
* @param shader The shader object that contains the specified stage.
|
||||
|
@ -185,6 +190,7 @@ private:
|
|||
|
||||
RasterizerCacheOpenGL res_cache;
|
||||
ShaderCacheOpenGL shader_cache;
|
||||
GlobalRegionCacheOpenGL global_cache;
|
||||
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
|
||||
|
|
Loading…
Reference in a new issue