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https://github.com/yuzu-mirror/yuzu
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Core_Timing: Make core_timing threadsafe by default.
The old implementation had faulty Threadsafe methods where events could be missing. This implementation unifies unsafe/safe methods and makes core timing thread safe overall.
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7e2bcf04b4
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90792cdb6e
5 changed files with 25 additions and 60 deletions
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@ -101,7 +101,7 @@ void Stream::PlayNextBuffer() {
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sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
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sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
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core_timing.ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
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core_timing.ScheduleEvent(GetBufferReleaseCycles(*active_buffer), release_event, {});
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}
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}
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void Stream::ReleaseActiveBuffer() {
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void Stream::ReleaseActiveBuffer() {
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@ -56,12 +56,12 @@ void CoreTiming::Initialize() {
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}
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}
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void CoreTiming::Shutdown() {
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void CoreTiming::Shutdown() {
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MoveEvents();
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ClearPendingEvents();
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ClearPendingEvents();
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UnregisterAllEvents();
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UnregisterAllEvents();
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}
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}
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EventType* CoreTiming::RegisterEvent(const std::string& name, TimedCallback callback) {
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EventType* CoreTiming::RegisterEvent(const std::string& name, TimedCallback callback) {
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std::lock_guard guard{inner_mutex};
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// check for existing type with same name.
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// check for existing type with same name.
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// we want event type names to remain unique so that we can use them for serialization.
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// we want event type names to remain unique so that we can use them for serialization.
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ASSERT_MSG(event_types.find(name) == event_types.end(),
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ASSERT_MSG(event_types.find(name) == event_types.end(),
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@ -82,6 +82,7 @@ void CoreTiming::UnregisterAllEvents() {
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void CoreTiming::ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
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void CoreTiming::ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
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ASSERT(event_type != nullptr);
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ASSERT(event_type != nullptr);
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std::lock_guard guard{inner_mutex};
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const s64 timeout = GetTicks() + cycles_into_future;
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const s64 timeout = GetTicks() + cycles_into_future;
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// If this event needs to be scheduled before the next advance(), force one early
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// If this event needs to be scheduled before the next advance(), force one early
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@ -93,12 +94,8 @@ void CoreTiming::ScheduleEvent(s64 cycles_into_future, const EventType* event_ty
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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void CoreTiming::ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type,
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u64 userdata) {
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ts_queue.Push(Event{global_timer + cycles_into_future, 0, userdata, event_type});
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}
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void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
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void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
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std::lock_guard guard{inner_mutex};
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
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return e.type == event_type && e.userdata == userdata;
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return e.type == event_type && e.userdata == userdata;
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});
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});
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@ -110,10 +107,6 @@ void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
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}
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}
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}
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}
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void CoreTiming::UnscheduleEventThreadsafe(const EventType* event_type, u64 userdata) {
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unschedule_queue.Push(std::make_pair(event_type, userdata));
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}
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u64 CoreTiming::GetTicks() const {
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u64 CoreTiming::GetTicks() const {
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u64 ticks = static_cast<u64>(global_timer);
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u64 ticks = static_cast<u64>(global_timer);
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if (!is_global_timer_sane) {
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if (!is_global_timer_sane) {
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@ -135,6 +128,7 @@ void CoreTiming::ClearPendingEvents() {
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}
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}
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void CoreTiming::RemoveEvent(const EventType* event_type) {
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void CoreTiming::RemoveEvent(const EventType* event_type) {
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std::lock_guard guard{inner_mutex};
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(),
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(),
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[&](const Event& e) { return e.type == event_type; });
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[&](const Event& e) { return e.type == event_type; });
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@ -145,11 +139,6 @@ void CoreTiming::RemoveEvent(const EventType* event_type) {
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}
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}
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}
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}
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void CoreTiming::RemoveNormalAndThreadsafeEvent(const EventType* event_type) {
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MoveEvents();
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RemoveEvent(event_type);
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}
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void CoreTiming::ForceExceptionCheck(s64 cycles) {
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void CoreTiming::ForceExceptionCheck(s64 cycles) {
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cycles = std::max<s64>(0, cycles);
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cycles = std::max<s64>(0, cycles);
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if (downcount <= cycles) {
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if (downcount <= cycles) {
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@ -162,19 +151,8 @@ void CoreTiming::ForceExceptionCheck(s64 cycles) {
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downcount = static_cast<int>(cycles);
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downcount = static_cast<int>(cycles);
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}
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}
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void CoreTiming::MoveEvents() {
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for (Event ev; ts_queue.Pop(ev);) {
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ev.fifo_order = event_fifo_id++;
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event_queue.emplace_back(std::move(ev));
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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void CoreTiming::Advance() {
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void CoreTiming::Advance() {
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MoveEvents();
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std::unique_lock<std::mutex> guard(inner_mutex);
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for (std::pair<const EventType*, u64> ev; unschedule_queue.Pop(ev);) {
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UnscheduleEvent(ev.first, ev.second);
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}
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const int cycles_executed = slice_length - downcount;
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const int cycles_executed = slice_length - downcount;
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global_timer += cycles_executed;
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global_timer += cycles_executed;
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@ -186,7 +164,9 @@ void CoreTiming::Advance() {
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Event evt = std::move(event_queue.front());
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Event evt = std::move(event_queue.front());
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std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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event_queue.pop_back();
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event_queue.pop_back();
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inner_mutex.unlock();
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evt.type->callback(evt.userdata, global_timer - evt.time);
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evt.type->callback(evt.userdata, global_timer - evt.time);
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inner_mutex.lock();
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}
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}
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is_global_timer_sane = false;
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is_global_timer_sane = false;
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@ -6,6 +6,7 @@
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#include <chrono>
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#include <chrono>
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#include <functional>
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#include <functional>
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#include <mutex>
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#include <string>
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#include <string>
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#include <unordered_map>
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#include <unordered_map>
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#include <vector>
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#include <vector>
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@ -67,7 +68,7 @@ public:
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///
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///
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EventType* RegisterEvent(const std::string& name, TimedCallback callback);
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EventType* RegisterEvent(const std::string& name, TimedCallback callback);
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/// Unregisters all registered events thus far.
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/// Unregisters all registered events thus far. Note: not thread unsafe
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void UnregisterAllEvents();
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void UnregisterAllEvents();
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/// After the first Advance, the slice lengths and the downcount will be reduced whenever an
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/// After the first Advance, the slice lengths and the downcount will be reduced whenever an
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@ -76,20 +77,10 @@ public:
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/// Scheduling from a callback will not update the downcount until the Advance() completes.
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/// Scheduling from a callback will not update the downcount until the Advance() completes.
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void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0);
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void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0);
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/// This is to be called when outside of hle threads, such as the graphics thread, wants to
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/// schedule things to be executed on the main thread.
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///
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/// @note This doesn't change slice_length and thus events scheduled by this might be
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/// called with a delay of up to MAX_SLICE_LENGTH
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void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type,
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u64 userdata = 0);
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void UnscheduleEvent(const EventType* event_type, u64 userdata);
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void UnscheduleEvent(const EventType* event_type, u64 userdata);
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void UnscheduleEventThreadsafe(const EventType* event_type, u64 userdata);
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/// We only permit one event of each type in the queue at a time.
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/// We only permit one event of each type in the queue at a time.
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void RemoveEvent(const EventType* event_type);
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void RemoveEvent(const EventType* event_type);
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void RemoveNormalAndThreadsafeEvent(const EventType* event_type);
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void ForceExceptionCheck(s64 cycles);
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void ForceExceptionCheck(s64 cycles);
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@ -120,7 +111,6 @@ private:
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/// Clear all pending events. This should ONLY be done on exit.
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/// Clear all pending events. This should ONLY be done on exit.
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void ClearPendingEvents();
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void ClearPendingEvents();
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void MoveEvents();
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s64 global_timer = 0;
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s64 global_timer = 0;
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s64 idled_cycles = 0;
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s64 idled_cycles = 0;
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@ -143,14 +133,9 @@ private:
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// remain stable regardless of rehashes/resizing.
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// remain stable regardless of rehashes/resizing.
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std::unordered_map<std::string, EventType> event_types;
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std::unordered_map<std::string, EventType> event_types;
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// The queue for storing the events from other threads threadsafe until they will be added
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// to the event_queue by the emu thread
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Common::MPSCQueue<Event> ts_queue;
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// The queue for unscheduling the events from other threads threadsafe
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Common::MPSCQueue<std::pair<const EventType*, u64>> unschedule_queue;
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EventType* ev_lost = nullptr;
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EventType* ev_lost = nullptr;
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std::mutex inner_mutex;
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};
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};
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} // namespace Core::Timing
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} // namespace Core::Timing
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@ -76,13 +76,13 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
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// This function might be called from any thread so we have to be cautious and use the
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// This function might be called from any thread so we have to be cautious and use the
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// thread-safe version of ScheduleEvent.
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// thread-safe version of ScheduleEvent.
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const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
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const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
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Core::System::GetInstance().CoreTiming().ScheduleEventThreadsafe(
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Core::System::GetInstance().CoreTiming().ScheduleEvent(
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cycles, kernel.ThreadWakeupCallbackEventType(), callback_handle);
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cycles, kernel.ThreadWakeupCallbackEventType(), callback_handle);
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}
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}
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void Thread::CancelWakeupTimer() {
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void Thread::CancelWakeupTimer() {
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Core::System::GetInstance().CoreTiming().UnscheduleEventThreadsafe(
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Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
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kernel.ThreadWakeupCallbackEventType(), callback_handle);
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callback_handle);
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}
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}
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static std::optional<s32> GetNextProcessorId(u64 mask) {
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static std::optional<s32> GetNextProcessorId(u64 mask) {
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@ -99,24 +99,24 @@ TEST_CASE("CoreTiming[Threadsave]", "[core]") {
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core_timing.Advance();
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core_timing.Advance();
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// D -> B -> C -> A -> E
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// D -> B -> C -> A -> E
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core_timing.ScheduleEventThreadsafe(1000, cb_a, CB_IDS[0]);
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core_timing.ScheduleEvent(1000, cb_a, CB_IDS[0]);
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// Manually force since ScheduleEventThreadsafe doesn't call it
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// Manually force since ScheduleEvent doesn't call it
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core_timing.ForceExceptionCheck(1000);
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core_timing.ForceExceptionCheck(1000);
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REQUIRE(1000 == core_timing.GetDowncount());
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REQUIRE(1000 == core_timing.GetDowncount());
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core_timing.ScheduleEventThreadsafe(500, cb_b, CB_IDS[1]);
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core_timing.ScheduleEvent(500, cb_b, CB_IDS[1]);
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// Manually force since ScheduleEventThreadsafe doesn't call it
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// Manually force since ScheduleEvent doesn't call it
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core_timing.ForceExceptionCheck(500);
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core_timing.ForceExceptionCheck(500);
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REQUIRE(500 == core_timing.GetDowncount());
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REQUIRE(500 == core_timing.GetDowncount());
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core_timing.ScheduleEventThreadsafe(800, cb_c, CB_IDS[2]);
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core_timing.ScheduleEvent(800, cb_c, CB_IDS[2]);
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// Manually force since ScheduleEventThreadsafe doesn't call it
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// Manually force since ScheduleEvent doesn't call it
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core_timing.ForceExceptionCheck(800);
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core_timing.ForceExceptionCheck(800);
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REQUIRE(500 == core_timing.GetDowncount());
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REQUIRE(500 == core_timing.GetDowncount());
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core_timing.ScheduleEventThreadsafe(100, cb_d, CB_IDS[3]);
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core_timing.ScheduleEvent(100, cb_d, CB_IDS[3]);
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// Manually force since ScheduleEventThreadsafe doesn't call it
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// Manually force since ScheduleEvent doesn't call it
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core_timing.ForceExceptionCheck(100);
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core_timing.ForceExceptionCheck(100);
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REQUIRE(100 == core_timing.GetDowncount());
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REQUIRE(100 == core_timing.GetDowncount());
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core_timing.ScheduleEventThreadsafe(1200, cb_e, CB_IDS[4]);
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core_timing.ScheduleEvent(1200, cb_e, CB_IDS[4]);
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// Manually force since ScheduleEventThreadsafe doesn't call it
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// Manually force since ScheduleEvent doesn't call it
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core_timing.ForceExceptionCheck(1200);
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core_timing.ForceExceptionCheck(1200);
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REQUIRE(100 == core_timing.GetDowncount());
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REQUIRE(100 == core_timing.GetDowncount());
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