From 892b8aa2adbadf1935aa5e9d87abbc686702cb2c Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Wed, 16 Jun 2021 04:48:05 -0300
Subject: [PATCH] glsl: Only declare fragment outputs on fragment shaders

---
 src/shader_recompiler/backend/glsl/emit_context.cpp | 10 ++++++----
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 93057ebb9..bd40356a1 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -340,11 +340,13 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
         const auto qualifier{stage == Stage::TessellationControl ? "out" : "in"};
         header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index);
     }
-    for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
-        if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
-            continue;
+    if (stage == Stage::Fragment) {
+        for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
+            if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
+                continue;
+            }
+            header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
         }
-        header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
     }
     for (size_t index = 0; index < info.stores_generics.size(); ++index) {
         // TODO: Properly resolve attribute issues