mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-11-27 09:20:17 +00:00
am: Implement UserChannel parameters
Used by the Super Mairo 3D All-Stars collection.
This commit is contained in:
parent
36917d8a8f
commit
87c0ba129c
9 changed files with 70 additions and 19 deletions
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@ -270,6 +270,7 @@ public:
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m_vulkan_library);
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m_system.SetFilesystem(m_vfs);
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m_system.GetUserChannel().clear();
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// Initialize system.
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jauto android_keyboard = std::make_unique<SoftwareKeyboard::AndroidKeyboard>();
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@ -562,6 +562,8 @@ struct System::Impl {
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std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES>
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gpu_dirty_memory_write_manager{};
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std::deque<std::vector<u8>> user_channel;
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};
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System::System() : impl{std::make_unique<Impl>(*this)} {}
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@ -1036,6 +1038,10 @@ void System::ExecuteProgram(std::size_t program_index) {
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}
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}
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std::deque<std::vector<u8>>& System::GetUserChannel() {
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return impl->user_channel;
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}
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void System::RegisterExitCallback(ExitCallback&& callback) {
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impl->exit_callback = std::move(callback);
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}
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@ -4,6 +4,7 @@
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#pragma once
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#include <cstddef>
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#include <deque>
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#include <functional>
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#include <memory>
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#include <mutex>
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@ -459,6 +460,12 @@ public:
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*/
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void ExecuteProgram(std::size_t program_index);
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/**
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* Gets a reference to the user channel stack.
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* It is used to transfer data between programs.
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*/
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[[nodiscard]] std::deque<std::vector<u8>>& GetUserChannel();
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/// Type used for the frontend to designate a callback for System to exit the application.
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using ExitCallback = std::function<void()>;
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@ -1518,12 +1518,26 @@ void IApplicationFunctions::PopLaunchParameter(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto kind = rp.PopEnum<LaunchParameterKind>();
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LOG_WARNING(Service_AM, "(STUBBED) called, kind={:08X}", kind);
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LOG_INFO(Service_AM, "called, kind={:08X}", kind);
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if (kind == LaunchParameterKind::UserChannel) {
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LOG_ERROR(Service_AM, "Popping from UserChannel is not supported!");
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auto channel = system.GetUserChannel();
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if (channel.empty()) {
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LOG_ERROR(Service_AM, "Attempted to load launch parameter but none was found!");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(AM::ResultNoDataInChannel);
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return;
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}
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auto data = channel.back();
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channel.pop_back();
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<IStorage>(system, std::move(data));
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} else if (kind == LaunchParameterKind::AccountPreselectedUser &&
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!launch_popped_account_preselect) {
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// TODO: Verify this is hw-accurate
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LaunchParameterAccountPreselectedUser params{};
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params.magic = LAUNCH_PARAMETER_ACCOUNT_PRESELECTED_USER_MAGIC;
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@ -1535,7 +1549,6 @@ void IApplicationFunctions::PopLaunchParameter(HLERequestContext& ctx) {
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params.current_user = *uuid;
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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std::vector<u8> buffer(sizeof(LaunchParameterAccountPreselectedUser));
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@ -1543,12 +1556,11 @@ void IApplicationFunctions::PopLaunchParameter(HLERequestContext& ctx) {
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rb.PushIpcInterface<IStorage>(system, std::move(buffer));
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launch_popped_account_preselect = true;
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return;
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} else {
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LOG_ERROR(Service_AM, "Unknown launch parameter kind.");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(AM::ResultNoDataInChannel);
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}
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LOG_ERROR(Service_AM, "Attempted to load launch parameter but none was found!");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(AM::ResultNoDataInChannel);
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}
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void IApplicationFunctions::CreateApplicationAndRequestToStartForQuest(HLERequestContext& ctx) {
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@ -1840,14 +1852,22 @@ void IApplicationFunctions::ExecuteProgram(HLERequestContext& ctx) {
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}
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void IApplicationFunctions::ClearUserChannel(HLERequestContext& ctx) {
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LOG_WARNING(Service_AM, "(STUBBED) called");
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LOG_DEBUG(Service_AM, "called");
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system.GetUserChannel().clear();
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void IApplicationFunctions::UnpopToUserChannel(HLERequestContext& ctx) {
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LOG_WARNING(Service_AM, "(STUBBED) called");
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LOG_DEBUG(Service_AM, "called");
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IPC::RequestParser rp{ctx};
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const auto storage = rp.PopIpcInterface<IStorage>().lock();
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if (storage) {
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system.GetUserChannel().push_back(storage->GetData());
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}
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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@ -588,10 +588,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
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});
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connect(start_game, &QAction::triggered, [this, path]() {
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emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal);
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emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal,
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AmLaunchType::UserInitiated);
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});
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connect(start_game_global, &QAction::triggered, [this, path]() {
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emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global);
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emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global,
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AmLaunchType::UserInitiated);
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});
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connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
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emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
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@ -28,6 +28,7 @@ class GameListWorker;
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class GameListSearchField;
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class GameListDir;
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class GMainWindow;
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enum class AmLaunchType;
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enum class StartGameType;
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namespace FileSys {
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@ -103,7 +104,7 @@ public:
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signals:
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void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
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StartGameType type);
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StartGameType type, AmLaunchType launch_type);
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void GameChosen(const QString& game_path, const u64 title_id = 0);
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
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@ -1698,7 +1698,8 @@ void GMainWindow::AllowOSSleep() {
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#endif
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}
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bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
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bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index,
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AmLaunchType launch_type) {
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// Shutdown previous session if the emu thread is still active...
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if (emu_thread != nullptr) {
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ShutdownGame();
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@ -1710,6 +1711,10 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
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system->SetFilesystem(vfs);
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if (launch_type == AmLaunchType::UserInitiated) {
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system->GetUserChannel().clear();
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}
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system->SetAppletFrontendSet({
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std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings
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(UISettings::values.controller_applet_disabled.GetValue() == true)
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@ -1849,7 +1854,7 @@ void GMainWindow::ConfigureFilesystemProvider(const std::string& filepath) {
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}
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void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
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StartGameType type) {
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StartGameType type, AmLaunchType launch_type) {
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LOG_INFO(Frontend, "yuzu starting...");
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StoreRecentFile(filename); // Put the filename on top of the list
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@ -1893,7 +1898,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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}
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}
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if (!LoadROM(filename, program_id, program_index)) {
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if (!LoadROM(filename, program_id, program_index, launch_type)) {
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return;
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}
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@ -3314,7 +3319,8 @@ void GMainWindow::OnLoadComplete() {
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void GMainWindow::OnExecuteProgram(std::size_t program_index) {
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ShutdownGame();
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BootGame(last_filename_booted, 0, program_index);
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BootGame(last_filename_booted, 0, program_index, StartGameType::Normal,
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AmLaunchType::ApplicationInitiated);
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}
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void GMainWindow::OnExit() {
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@ -58,6 +58,11 @@ enum class StartGameType {
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Global, // Only uses global configuration
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};
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enum class AmLaunchType {
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UserInitiated,
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ApplicationInitiated,
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};
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namespace Core {
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enum class SystemResultStatus : u32;
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class System;
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@ -239,9 +244,11 @@ private:
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void PreventOSSleep();
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void AllowOSSleep();
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bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index);
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bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index,
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AmLaunchType launch_type);
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void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0,
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StartGameType with_config = StartGameType::Normal);
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StartGameType with_config = StartGameType::Normal,
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AmLaunchType launch_type = AmLaunchType::UserInitiated);
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void ShutdownGame();
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void ShowTelemetryCallout();
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@ -358,6 +358,7 @@ int main(int argc, char** argv) {
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system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
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system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
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system.GetUserChannel().clear();
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const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath)};
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