From 8612b5fec5d39b904f9fddbbee3e06437d49429c Mon Sep 17 00:00:00 2001 From: ReinUsesLisp <reinuseslisp@airmail.cc> Date: Thu, 24 Jun 2021 17:42:07 -0300 Subject: [PATCH] shader: Use std::bit_cast instead of Common::BitCast for passthrough --- src/shader_recompiler/frontend/maxwell/translate_program.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index 6b4b0ce5b..2bb1d24a4 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include <algorithm> +#include <bit> #include <memory> #include <ranges> #include <vector> @@ -142,8 +143,8 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo program.invocations = sph.common2.threads_per_input_primitive; program.is_geometry_passthrough = sph.common0.geometry_passthrough != 0; if (program.is_geometry_passthrough) { - const auto mask{env.GpPassthroughMask()}; - program.info.passthrough.mask |= ~Common::BitCast<std::bitset<256>>(mask); + const auto& mask{env.GpPassthroughMask()}; + program.info.passthrough.mask |= ~std::bit_cast<std::bitset<256>>(mask); } break; }