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gl_shader_disk_cache: Make hash specializations noexcept
The standard library expects hash specializations that don't throw exceptions. Make this explicit in the type to allow selection of better code paths if possible in implementations.
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1 changed files with 2 additions and 2 deletions
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@ -70,14 +70,14 @@ namespace std {
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template <>
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template <>
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struct hash<OpenGL::BaseBindings> {
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struct hash<OpenGL::BaseBindings> {
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std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
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std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept {
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return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
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return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
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}
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}
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};
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};
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template <>
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template <>
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struct hash<OpenGL::ShaderDiskCacheUsage> {
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struct hash<OpenGL::ShaderDiskCacheUsage> {
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std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
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std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
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return static_cast<std::size_t>(usage.unique_identifier) ^
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return static_cast<std::size_t>(usage.unique_identifier) ^
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std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
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std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
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}
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}
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