mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-11-24 12:43:08 +00:00
Merge pull request #10966 from Morph1984/heap-corruption
sink_stream: Resolve heap buffer corruption due to out of bounds write
This commit is contained in:
commit
7f5ccd0151
2 changed files with 20 additions and 17 deletions
|
@ -12,6 +12,7 @@
|
||||||
#include "audio_core/sink/sink_stream.h"
|
#include "audio_core/sink/sink_stream.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/fixed_point.h"
|
#include "common/fixed_point.h"
|
||||||
|
#include "common/scope_exit.h"
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/core_timing.h"
|
#include "core/core_timing.h"
|
||||||
|
@ -19,9 +20,12 @@
|
||||||
namespace AudioCore::Sink {
|
namespace AudioCore::Sink {
|
||||||
|
|
||||||
void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
|
void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
|
||||||
if (type == StreamType::In) {
|
SCOPE_EXIT({
|
||||||
queue.enqueue(buffer);
|
queue.enqueue(buffer);
|
||||||
queued_buffers++;
|
++queued_buffers;
|
||||||
|
});
|
||||||
|
|
||||||
|
if (type == StreamType::In) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -66,16 +70,17 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
|
||||||
static_cast<s16>(std::clamp(right_sample, min, max));
|
static_cast<s16>(std::clamp(right_sample, min, max));
|
||||||
}
|
}
|
||||||
|
|
||||||
samples = samples.subspan(0, samples.size() / system_channels * device_channels);
|
samples_buffer.Push(samples.subspan(0, samples.size() / system_channels * device_channels));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
} else if (system_channels == 2 && device_channels == 6) {
|
if (system_channels == 2 && device_channels == 6) {
|
||||||
// We need moar samples! Not all games will provide 6 channel audio.
|
// We need moar samples! Not all games will provide 6 channel audio.
|
||||||
// TODO: Implement some upmixing here. Currently just passthrough, with other
|
// TODO: Implement some upmixing here. Currently just passthrough, with other
|
||||||
// channels left as silence.
|
// channels left as silence.
|
||||||
auto new_size = samples.size() / system_channels * device_channels;
|
std::vector<s16> new_samples(samples.size() / system_channels * device_channels);
|
||||||
tmp_samples.resize_destructive(new_size);
|
|
||||||
|
|
||||||
for (u32 read_index = 0, write_index = 0; read_index < new_size;
|
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
|
||||||
read_index += system_channels, write_index += device_channels) {
|
read_index += system_channels, write_index += device_channels) {
|
||||||
const auto left_sample{static_cast<s16>(std::clamp(
|
const auto left_sample{static_cast<s16>(std::clamp(
|
||||||
static_cast<s32>(
|
static_cast<s32>(
|
||||||
|
@ -83,7 +88,7 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
|
||||||
volume),
|
volume),
|
||||||
min, max))};
|
min, max))};
|
||||||
|
|
||||||
tmp_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
|
new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
|
||||||
|
|
||||||
const auto right_sample{static_cast<s16>(std::clamp(
|
const auto right_sample{static_cast<s16>(std::clamp(
|
||||||
static_cast<s32>(
|
static_cast<s32>(
|
||||||
|
@ -91,20 +96,21 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
|
||||||
volume),
|
volume),
|
||||||
min, max))};
|
min, max))};
|
||||||
|
|
||||||
tmp_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample;
|
new_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample;
|
||||||
}
|
}
|
||||||
samples = std::span<s16>(tmp_samples);
|
|
||||||
|
|
||||||
} else if (volume != 1.0f) {
|
samples_buffer.Push(new_samples);
|
||||||
for (u32 i = 0; i < samples.size(); i++) {
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (volume != 1.0f) {
|
||||||
|
for (u32 i = 0; i < samples.size(); ++i) {
|
||||||
samples[i] = static_cast<s16>(
|
samples[i] = static_cast<s16>(
|
||||||
std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
|
std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
samples_buffer.Push(samples);
|
samples_buffer.Push(samples);
|
||||||
queue.enqueue(buffer);
|
|
||||||
queued_buffers++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) {
|
std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) {
|
||||||
|
|
|
@ -16,7 +16,6 @@
|
||||||
#include "common/polyfill_thread.h"
|
#include "common/polyfill_thread.h"
|
||||||
#include "common/reader_writer_queue.h"
|
#include "common/reader_writer_queue.h"
|
||||||
#include "common/ring_buffer.h"
|
#include "common/ring_buffer.h"
|
||||||
#include "common/scratch_buffer.h"
|
|
||||||
#include "common/thread.h"
|
#include "common/thread.h"
|
||||||
|
|
||||||
namespace Core {
|
namespace Core {
|
||||||
|
@ -256,8 +255,6 @@ private:
|
||||||
/// Signalled when ring buffer entries are consumed
|
/// Signalled when ring buffer entries are consumed
|
||||||
std::condition_variable_any release_cv;
|
std::condition_variable_any release_cv;
|
||||||
std::mutex release_mutex;
|
std::mutex release_mutex;
|
||||||
/// Temporary buffer for appending samples when upmixing
|
|
||||||
Common::ScratchBuffer<s16> tmp_samples{};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
using SinkStreamPtr = std::unique_ptr<SinkStream>;
|
using SinkStreamPtr = std::unique_ptr<SinkStream>;
|
||||||
|
|
Loading…
Reference in a new issue