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yuzu/game_list_p: Amend mentions of SMDH in comments
SMDH is a metadata format used in some executable formats for the Nintendo 3DS. Switch executables don't utilize this metadata format, so this just a holdover from Citra and can be corrected.
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1 changed files with 3 additions and 3 deletions
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@ -23,8 +23,8 @@
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#include "yuzu/util/util.h"
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#include "yuzu/util/util.h"
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/**
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/**
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* Gets the default icon (for games without valid SMDH)
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* Gets the default icon (for games without valid title metadata)
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* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
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* @param size The desired width and height of the default icon.
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* @return QPixmap default icon
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* @return QPixmap default icon
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*/
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*/
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static QPixmap GetDefaultIcon(u32 size) {
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static QPixmap GetDefaultIcon(u32 size) {
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@ -44,7 +44,7 @@ public:
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* A specialization of GameListItem for path values.
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* A specialization of GameListItem for path values.
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* This class ensures that for every full path value it holds, a correct string representation
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* This class ensures that for every full path value it holds, a correct string representation
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* of just the filename (with no extension) will be displayed to the user.
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* of just the filename (with no extension) will be displayed to the user.
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* If this class receives valid SMDH data, it will also display game icons and titles.
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* If this class receives valid title metadata, it will also display game icons and titles.
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*/
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*/
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class GameListItemPath : public GameListItem {
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class GameListItemPath : public GameListItem {
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public:
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public:
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