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core_timing: Increase clock speed for Switch docked.
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3 changed files with 3 additions and 3 deletions
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@ -13,7 +13,7 @@
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#include "core/core.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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int g_clock_rate_arm11 = BASE_CLOCK_RATE_ARM11;
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int g_clock_rate_arm11 = BASE_CLOCK_RATE;
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// is this really necessary?
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// is this really necessary?
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#define INITIAL_SLICE_LENGTH 20000
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#define INITIAL_SLICE_LENGTH 20000
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@ -21,7 +21,7 @@
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// inside callback:
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// inside callback:
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// ScheduleEvent(periodInCycles - cycles_late, callback, "whatever")
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// ScheduleEvent(periodInCycles - cycles_late, callback, "whatever")
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constexpr int BASE_CLOCK_RATE_ARM11 = 268123480;
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constexpr int BASE_CLOCK_RATE = 383778816; // Switch clock speed is 384MHz docked
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extern int g_clock_rate_arm11;
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extern int g_clock_rate_arm11;
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inline s64 msToCycles(int ms) {
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inline s64 msToCycles(int ms) {
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@ -29,7 +29,7 @@ namespace GPU {
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Regs g_regs;
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Regs g_regs;
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/// 268MHz CPU clocks / 60Hz frames per second
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/// 268MHz CPU clocks / 60Hz frames per second
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const u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE_ARM11 / SCREEN_REFRESH_RATE);
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const u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
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/// Event id for CoreTiming
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/// Event id for CoreTiming
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static int vblank_event;
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static int vblank_event;
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