mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-24 03:53:04 +00:00
glasm: Implement geometry shader attribute reads
This commit is contained in:
parent
83cef0426b
commit
79929be833
2 changed files with 18 additions and 4 deletions
|
@ -74,6 +74,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
|||
InterpDecorator(generic.interpolation), index, attr_stage, index, index);
|
||||
}
|
||||
}
|
||||
if (stage == Stage::Geometry && info.loads_position) {
|
||||
Add("ATTRIB vertex_position=vertex.position;");
|
||||
}
|
||||
for (size_t index = 0; index < program.info.stores_frag_color.size(); ++index) {
|
||||
if (!program.info.stores_frag_color[index]) {
|
||||
continue;
|
||||
|
|
|
@ -19,6 +19,14 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU
|
|||
const Register ret{ctx.reg_alloc.Define(inst)};
|
||||
ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), offset);
|
||||
}
|
||||
|
||||
std::string VertexIndex(EmitContext& ctx, ScalarU32 vertex) {
|
||||
if (ctx.stage == Stage::Geometry) {
|
||||
return fmt::format("[{}]", vertex);
|
||||
} else {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
|
||||
|
@ -50,13 +58,12 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
|
|||
GetCbuf(ctx, inst, binding, offset, "U32X2");
|
||||
}
|
||||
|
||||
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
|
||||
[[maybe_unused]] ScalarU32 vertex) {
|
||||
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex) {
|
||||
const u32 element{static_cast<u32>(attr) % 4};
|
||||
const char swizzle{"xyzw"[element]};
|
||||
if (IR::IsGeneric(attr)) {
|
||||
const u32 index{IR::GenericAttributeIndex(attr)};
|
||||
ctx.Add("MOV.F {}.x,in_attr{}[0].{};", inst, index, swizzle);
|
||||
ctx.Add("MOV.F {}.x,in_attr{}{}[0].{};", inst, index, VertexIndex(ctx, vertex), swizzle);
|
||||
return;
|
||||
}
|
||||
switch (attr) {
|
||||
|
@ -64,7 +71,11 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
|
|||
case IR::Attribute::PositionY:
|
||||
case IR::Attribute::PositionZ:
|
||||
case IR::Attribute::PositionW:
|
||||
ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.attrib_name, swizzle);
|
||||
if (ctx.stage == Stage::Geometry) {
|
||||
ctx.Add("MOV.F {}.x,vertex_position{}.{};", inst, VertexIndex(ctx, vertex), swizzle);
|
||||
} else {
|
||||
ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.attrib_name, swizzle);
|
||||
}
|
||||
break;
|
||||
case IR::Attribute::PointSpriteS:
|
||||
case IR::Attribute::PointSpriteT:
|
||||
|
|
Loading…
Reference in a new issue