From 798d76f4c7018174e58702fb06a042dc8c84f0be Mon Sep 17 00:00:00 2001
From: unknown <FreddyFunk@users.noreply.github.com>
Date: Thu, 7 Feb 2019 18:28:06 +0100
Subject: [PATCH] data_compression: Move LZ4 compression from
 video_core/gl_shader_disk_cache to common/data_compression

---
 src/common/CMakeLists.txt                     |  3 ++
 src/common/data_compression.cpp               | 46 +++++++++++++++++++
 src/common/data_compression.h                 | 17 +++++++
 src/video_core/CMakeLists.txt                 |  2 +-
 .../renderer_opengl/gl_shader_disk_cache.cpp  | 46 ++++---------------
 5 files changed, 75 insertions(+), 39 deletions(-)
 create mode 100644 src/common/data_compression.cpp
 create mode 100644 src/common/data_compression.h

diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 850ce8006..43834eb85 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -79,6 +79,8 @@ add_library(common STATIC
     common_funcs.h
     common_paths.h
     common_types.h
+    data_compression.cpp
+    data_compression.h
     file_util.cpp
     file_util.h
     hash.h
@@ -136,3 +138,4 @@ endif()
 create_target_directory_groups(common)
 
 target_link_libraries(common PUBLIC Boost::boost fmt microprofile)
+target_link_libraries(common PRIVATE lz4_static)
diff --git a/src/common/data_compression.cpp b/src/common/data_compression.cpp
new file mode 100644
index 000000000..624b8ac47
--- /dev/null
+++ b/src/common/data_compression.cpp
@@ -0,0 +1,46 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <lz4.h>
+
+#include "data_compression.h"
+
+namespace Compression {
+
+
+std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) {
+    if (source_size > LZ4_MAX_INPUT_SIZE) {
+        // Source size exceeds LZ4 maximum input size
+        return {};
+    }
+    const auto source_size_int = static_cast<int>(source_size);
+    const int max_compressed_size = LZ4_compressBound(source_size_int);
+    std::vector<u8> compressed(max_compressed_size);
+    const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
+                                                     reinterpret_cast<char*>(compressed.data()),
+                                                     source_size_int, max_compressed_size);
+    if (compressed_size <= 0) {
+        // Compression failed
+        return {};
+    }
+    compressed.resize(compressed_size);
+    return compressed;
+}
+
+std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size) {
+    std::vector<u8> uncompressed(uncompressed_size);
+    const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
+                                               reinterpret_cast<char*>(uncompressed.data()),
+                                               static_cast<int>(compressed.size()),
+                                               static_cast<int>(uncompressed.size()));
+    if (static_cast<int>(uncompressed_size) != size_check) {
+        // Decompression failed
+        return {};
+    }
+    return uncompressed;
+}
+
+} // namespace Compression
diff --git a/src/common/data_compression.h b/src/common/data_compression.h
new file mode 100644
index 000000000..70878b8d9
--- /dev/null
+++ b/src/common/data_compression.h
@@ -0,0 +1,17 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+
+#include "common/common_types.h"
+
+namespace Compression {
+
+std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size);
+
+std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
+
+} // namespace Compression
\ No newline at end of file
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 14b76680f..d5695638b 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -137,4 +137,4 @@ endif()
 create_target_directory_groups(video_core)
 
 target_link_libraries(video_core PUBLIC common core)
-target_link_libraries(video_core PRIVATE glad lz4_static)
+target_link_libraries(video_core PRIVATE glad)
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 82fc4d44b..a74b66a90 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -4,11 +4,11 @@
 
 #include <cstring>
 #include <fmt/format.h>
-#include <lz4.h>
 
 #include "common/assert.h"
 #include "common/common_paths.h"
 #include "common/common_types.h"
+#include "common/data_compression.h"
 #include "common/file_util.h"
 #include "common/logging/log.h"
 #include "common/scm_rev.h"
@@ -49,39 +49,6 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
     return hash;
 }
 
-template <typename T>
-std::vector<u8> CompressData(const T* source, std::size_t source_size) {
-    if (source_size > LZ4_MAX_INPUT_SIZE) {
-        // Source size exceeds LZ4 maximum input size
-        return {};
-    }
-    const auto source_size_int = static_cast<int>(source_size);
-    const int max_compressed_size = LZ4_compressBound(source_size_int);
-    std::vector<u8> compressed(max_compressed_size);
-    const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
-                                                     reinterpret_cast<char*>(compressed.data()),
-                                                     source_size_int, max_compressed_size);
-    if (compressed_size <= 0) {
-        // Compression failed
-        return {};
-    }
-    compressed.resize(compressed_size);
-    return compressed;
-}
-
-std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t uncompressed_size) {
-    std::vector<u8> uncompressed(uncompressed_size);
-    const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
-                                               reinterpret_cast<char*>(uncompressed.data()),
-                                               static_cast<int>(compressed.size()),
-                                               static_cast<int>(uncompressed.size()));
-    if (static_cast<int>(uncompressed_size) != size_check) {
-        // Decompression failed
-        return {};
-    }
-    return uncompressed;
-}
-
 } // namespace
 
 ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
@@ -292,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
                 return {};
             }
 
-            dump.binary = DecompressData(compressed_binary, binary_length);
+            dump.binary = Compression::DecompressDataLZ4(compressed_binary, binary_length);
             if (dump.binary.empty()) {
                 return {};
             }
@@ -321,7 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
         return {};
     }
 
-    const std::vector<u8> code = DecompressData(compressed_code, code_size);
+    const std::vector<u8> code = Compression::DecompressDataLZ4(compressed_code, code_size);
     if (code.empty()) {
         return {};
     }
@@ -507,7 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str
     if (!IsUsable())
         return;
 
-    const std::vector<u8> compressed_code{CompressData(code.data(), code.size())};
+    const std::vector<u8> compressed_code{
+        Compression::CompressDataLZ4(reinterpret_cast<const u8*>(code.data()), code.size())};
     if (compressed_code.empty()) {
         LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
                   unique_identifier);
@@ -537,7 +505,9 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
     std::vector<u8> binary(binary_length);
     glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
 
-    const std::vector<u8> compressed_binary = CompressData(binary.data(), binary.size());
+    const std::vector<u8> compressed_binary =
+        Compression::CompressDataLZ4(binary.data(), binary.size());
+
     if (compressed_binary.empty()) {
         LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
                   usage.unique_identifier);