mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-24 15:43:05 +00:00
gl_shader_cache: Implement async shaders
This commit is contained in:
parent
ae4e452759
commit
74f683787e
7 changed files with 161 additions and 114 deletions
|
@ -83,6 +83,7 @@ add_library(video_core STATIC
|
|||
renderer_opengl/gl_shader_cache.h
|
||||
renderer_opengl/gl_shader_manager.cpp
|
||||
renderer_opengl/gl_shader_manager.h
|
||||
renderer_opengl/gl_shader_context.h
|
||||
renderer_opengl/gl_shader_util.cpp
|
||||
renderer_opengl/gl_shader_util.h
|
||||
renderer_opengl/gl_state_tracker.cpp
|
||||
|
|
|
@ -6,11 +6,13 @@
|
|||
#include <cstring>
|
||||
|
||||
#include "common/cityhash.h"
|
||||
#include "common/thread_worker.h"
|
||||
#include "shader_recompiler/shader_info.h"
|
||||
#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/gl_state_tracker.h"
|
||||
#include "video_core/shader_notify.h"
|
||||
#include "video_core/texture_cache/texture_cache.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
@ -117,17 +119,22 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
|
|||
BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
|
||||
Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||
ProgramManager& program_manager_, StateTracker& state_tracker_,
|
||||
std::array<std::string, 5> assembly_sources,
|
||||
std::array<std::string, 5> glsl_sources,
|
||||
ShaderWorker* thread_worker,
|
||||
VideoCore::ShaderNotify* shader_notify,
|
||||
std::array<std::string, 5> sources,
|
||||
const std::array<const Shader::Info*, 5>& infos,
|
||||
const VideoCommon::TransformFeedbackState* xfb_state)
|
||||
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
|
||||
maxwell3d{maxwell3d_}, program_manager{program_manager_}, state_tracker{state_tracker_} {
|
||||
if (shader_notify) {
|
||||
shader_notify->MarkShaderBuilding();
|
||||
}
|
||||
std::ranges::transform(infos, stage_infos.begin(),
|
||||
[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
|
||||
auto func{[this, device, sources, shader_notify, xfb_state](ShaderContext::Context*) mutable {
|
||||
if (device.UseAssemblyShaders()) {
|
||||
for (size_t stage = 0; stage < 5; ++stage) {
|
||||
const auto code{assembly_sources[stage]};
|
||||
const auto code{sources[stage]};
|
||||
if (code.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
@ -137,7 +144,7 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
|
|||
} else {
|
||||
program.handle = glCreateProgram();
|
||||
for (size_t stage = 0; stage < 5; ++stage) {
|
||||
const auto code{glsl_sources[stage]};
|
||||
const auto code{sources[stage]};
|
||||
if (code.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
@ -145,6 +152,9 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
|
|||
}
|
||||
LinkProgram(program.handle);
|
||||
}
|
||||
if (shader_notify) {
|
||||
shader_notify->MarkShaderComplete();
|
||||
}
|
||||
u32 num_textures{};
|
||||
u32 num_images{};
|
||||
u32 num_storage_buffers{};
|
||||
|
@ -154,8 +164,10 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
|
|||
base_uniform_bindings[stage + 1] = base_uniform_bindings[stage];
|
||||
base_storage_bindings[stage + 1] = base_storage_bindings[stage];
|
||||
|
||||
base_uniform_bindings[stage + 1] += AccumulateCount(info.constant_buffer_descriptors);
|
||||
base_storage_bindings[stage + 1] += AccumulateCount(info.storage_buffers_descriptors);
|
||||
base_uniform_bindings[stage + 1] +=
|
||||
AccumulateCount(info.constant_buffer_descriptors);
|
||||
base_storage_bindings[stage + 1] +=
|
||||
AccumulateCount(info.storage_buffers_descriptors);
|
||||
}
|
||||
enabled_uniform_buffer_masks[stage] = info.constant_buffer_mask;
|
||||
std::ranges::copy(info.constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
|
||||
|
@ -186,6 +198,13 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
|
|||
if (assembly_shaders && xfb_state) {
|
||||
GenerateTransformFeedbackState(*xfb_state);
|
||||
}
|
||||
is_built.store(true, std::memory_order_relaxed);
|
||||
}};
|
||||
if (thread_worker) {
|
||||
thread_worker->QueueWork(std::move(func));
|
||||
} else {
|
||||
func(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void GraphicsPipeline::Configure(bool is_indexed) {
|
||||
|
|
|
@ -20,10 +20,15 @@
|
|||
|
||||
namespace OpenGL {
|
||||
|
||||
namespace ShaderContext {
|
||||
struct Context;
|
||||
}
|
||||
|
||||
class Device;
|
||||
class ProgramManager;
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using ShaderWorker = Common::StatefulThreadWorker<ShaderContext::Context>;
|
||||
|
||||
struct GraphicsPipelineKey {
|
||||
std::array<u64, 6> unique_hashes;
|
||||
|
@ -65,8 +70,8 @@ public:
|
|||
BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
|
||||
Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||
ProgramManager& program_manager_, StateTracker& state_tracker_,
|
||||
std::array<std::string, 5> assembly_sources,
|
||||
std::array<std::string, 5> glsl_sources,
|
||||
ShaderWorker* thread_worker, VideoCore::ShaderNotify* shader_notify,
|
||||
std::array<std::string, 5> sources,
|
||||
const std::array<const Shader::Info*, 5>& infos,
|
||||
const VideoCommon::TransformFeedbackState* xfb_state);
|
||||
|
||||
|
@ -82,6 +87,10 @@ public:
|
|||
return writes_global_memory;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool IsBuilt() const noexcept {
|
||||
return is_built.load(std::memory_order::relaxed);
|
||||
}
|
||||
|
||||
private:
|
||||
void GenerateTransformFeedbackState(const VideoCommon::TransformFeedbackState& xfb_state);
|
||||
|
||||
|
@ -108,6 +117,7 @@ private:
|
|||
|
||||
bool use_storage_buffers{};
|
||||
bool writes_global_memory{};
|
||||
std::atomic_bool is_built{false};
|
||||
|
||||
static constexpr std::size_t XFB_ENTRY_STRIDE = 3;
|
||||
GLsizei num_xfb_attribs{};
|
||||
|
|
|
@ -70,7 +70,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra
|
|||
buffer_cache_runtime(device),
|
||||
buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
|
||||
shader_cache(*this, emu_window_, maxwell3d, kepler_compute, gpu_memory, device, texture_cache,
|
||||
buffer_cache, program_manager, state_tracker),
|
||||
buffer_cache, program_manager, state_tracker, gpu.ShaderNotify()),
|
||||
query_cache(*this, maxwell3d, gpu_memory), accelerate_dma(buffer_cache),
|
||||
fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache) {}
|
||||
|
||||
|
|
|
@ -17,7 +17,6 @@
|
|||
#include "common/scope_exit.h"
|
||||
#include "common/thread_worker.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
|
@ -50,6 +49,7 @@ using VideoCommon::FileEnvironment;
|
|||
using VideoCommon::GenericEnvironment;
|
||||
using VideoCommon::GraphicsEnvironment;
|
||||
using VideoCommon::SerializePipeline;
|
||||
using Context = ShaderContext::Context;
|
||||
|
||||
template <typename Container>
|
||||
auto MakeSpan(Container& container) {
|
||||
|
@ -143,25 +143,17 @@ void SetXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell& regs
|
|||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
struct ShaderCache::Context {
|
||||
explicit Context(Core::Frontend::EmuWindow& emu_window)
|
||||
: gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {}
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> gl_context;
|
||||
Core::Frontend::GraphicsContext::Scoped scoped;
|
||||
ShaderPools pools;
|
||||
};
|
||||
|
||||
ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
|
||||
Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||
Tegra::Engines::KeplerCompute& kepler_compute_,
|
||||
Tegra::MemoryManager& gpu_memory_, const Device& device_,
|
||||
TextureCache& texture_cache_, BufferCache& buffer_cache_,
|
||||
ProgramManager& program_manager_, StateTracker& state_tracker_)
|
||||
ProgramManager& program_manager_, StateTracker& state_tracker_,
|
||||
VideoCore::ShaderNotify& shader_notify_)
|
||||
: VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
|
||||
emu_window{emu_window_}, device{device_}, texture_cache{texture_cache_},
|
||||
buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{state_tracker_},
|
||||
use_asynchronous_shaders{device.UseAsynchronousShaders()},
|
||||
shader_notify{shader_notify_}, use_asynchronous_shaders{device.UseAsynchronousShaders()},
|
||||
profile{
|
||||
.supported_spirv = 0x00010000,
|
||||
|
||||
|
@ -264,7 +256,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
|||
env_ptrs.push_back(&env);
|
||||
}
|
||||
ctx->pools.ReleaseContents();
|
||||
auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs))};
|
||||
auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
|
||||
std::lock_guard lock{state.mutex};
|
||||
if (pipeline) {
|
||||
graphics_cache.emplace(key, std::move(pipeline));
|
||||
|
@ -311,6 +303,9 @@ GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
|
|||
if (is_new) {
|
||||
program = CreateGraphicsPipeline();
|
||||
}
|
||||
if (!program || !program->IsBuilt()) {
|
||||
return nullptr;
|
||||
}
|
||||
return program.get();
|
||||
}
|
||||
|
||||
|
@ -339,7 +334,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
|
|||
GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
|
||||
|
||||
main_pools.ReleaseContents();
|
||||
auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span())};
|
||||
auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(),
|
||||
use_asynchronous_shaders)};
|
||||
if (!pipeline || shader_cache_filename.empty()) {
|
||||
return pipeline;
|
||||
}
|
||||
|
@ -354,8 +350,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
|
|||
}
|
||||
|
||||
std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
||||
ShaderPools& pools, const GraphicsPipelineKey& key,
|
||||
std::span<Shader::Environment* const> envs) try {
|
||||
ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
|
||||
std::span<Shader::Environment* const> envs, bool build_in_parallel) try {
|
||||
LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
|
||||
size_t env_index{};
|
||||
u32 total_storage_buffers{};
|
||||
|
@ -394,8 +390,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
|||
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
|
||||
|
||||
OGLProgram source_program;
|
||||
std::array<std::string, 5> assembly_sources;
|
||||
std::array<std::string, 5> glsl_sources;
|
||||
std::array<std::string, 5> sources;
|
||||
Shader::Backend::Bindings binding;
|
||||
const bool use_glasm{device.UseAssemblyShaders()};
|
||||
const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
|
||||
|
@ -412,14 +407,16 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
|||
const auto runtime_info{
|
||||
MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
|
||||
if (use_glasm) {
|
||||
assembly_sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
|
||||
sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
|
||||
} else {
|
||||
glsl_sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
|
||||
sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
|
||||
}
|
||||
}
|
||||
auto* const thread_worker{build_in_parallel ? workers.get() : nullptr};
|
||||
VideoCore::ShaderNotify* const notify{build_in_parallel ? &shader_notify : nullptr};
|
||||
return std::make_unique<GraphicsPipeline>(
|
||||
device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
|
||||
assembly_sources, glsl_sources, infos, key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
|
||||
thread_worker, notify, sources, infos, key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
|
||||
|
||||
} catch (Shader::Exception& exception) {
|
||||
LOG_ERROR(Render_OpenGL, "{}", exception.what());
|
||||
|
@ -442,8 +439,8 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
|
|||
return pipeline;
|
||||
}
|
||||
|
||||
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& pools,
|
||||
const ComputePipelineKey& key,
|
||||
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
|
||||
ShaderContext::ShaderPools& pools, const ComputePipelineKey& key,
|
||||
Shader::Environment& env) try {
|
||||
LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
|
||||
|
||||
|
@ -465,10 +462,9 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools&
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::StatefulThreadWorker<ShaderCache::Context>> ShaderCache::CreateWorkers()
|
||||
const {
|
||||
return std::make_unique<Common::StatefulThreadWorker<Context>>(
|
||||
std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:ShaderBuilder",
|
||||
std::unique_ptr<ShaderWorker> ShaderCache::CreateWorkers() const {
|
||||
return std::make_unique<ShaderWorker>(std::max(std::thread::hardware_concurrency(), 2U) - 1,
|
||||
"yuzu:ShaderBuilder",
|
||||
[this] { return Context{emu_window}; });
|
||||
}
|
||||
|
||||
|
|
|
@ -13,13 +13,12 @@
|
|||
|
||||
#include "common/common_types.h"
|
||||
#include "common/thread_worker.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
#include "shader_recompiler/object_pool.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/renderer_opengl/gl_compute_pipeline.h"
|
||||
#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_context.h"
|
||||
#include "video_core/shader_cache.h"
|
||||
|
||||
namespace Tegra {
|
||||
|
@ -31,29 +30,17 @@ namespace OpenGL {
|
|||
class Device;
|
||||
class ProgramManager;
|
||||
class RasterizerOpenGL;
|
||||
|
||||
struct ShaderPools {
|
||||
void ReleaseContents() {
|
||||
flow_block.ReleaseContents();
|
||||
block.ReleaseContents();
|
||||
inst.ReleaseContents();
|
||||
}
|
||||
|
||||
Shader::ObjectPool<Shader::IR::Inst> inst;
|
||||
Shader::ObjectPool<Shader::IR::Block> block;
|
||||
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
|
||||
};
|
||||
using ShaderWorker = Common::StatefulThreadWorker<ShaderContext::Context>;
|
||||
|
||||
class ShaderCache : public VideoCommon::ShaderCache {
|
||||
struct Context;
|
||||
|
||||
public:
|
||||
explicit ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
|
||||
Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||
Tegra::Engines::KeplerCompute& kepler_compute_,
|
||||
Tegra::MemoryManager& gpu_memory_, const Device& device_,
|
||||
TextureCache& texture_cache_, BufferCache& buffer_cache_,
|
||||
ProgramManager& program_manager_, StateTracker& state_tracker_);
|
||||
ProgramManager& program_manager_, StateTracker& state_tracker_,
|
||||
VideoCore::ShaderNotify& shader_notify_);
|
||||
~ShaderCache();
|
||||
|
||||
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
|
@ -67,17 +54,17 @@ private:
|
|||
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
|
||||
|
||||
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
|
||||
ShaderPools& pools, const GraphicsPipelineKey& key,
|
||||
std::span<Shader::Environment* const> envs);
|
||||
ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
|
||||
std::span<Shader::Environment* const> envs, bool build_in_parallel);
|
||||
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineKey& key,
|
||||
const VideoCommon::ShaderInfo* shader);
|
||||
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderPools& pools,
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderContext::ShaderPools& pools,
|
||||
const ComputePipelineKey& key,
|
||||
Shader::Environment& env);
|
||||
|
||||
std::unique_ptr<Common::StatefulThreadWorker<Context>> CreateWorkers() const;
|
||||
std::unique_ptr<ShaderWorker> CreateWorkers() const;
|
||||
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
const Device& device;
|
||||
|
@ -85,17 +72,18 @@ private:
|
|||
BufferCache& buffer_cache;
|
||||
ProgramManager& program_manager;
|
||||
StateTracker& state_tracker;
|
||||
VideoCore::ShaderNotify& shader_notify;
|
||||
|
||||
GraphicsPipelineKey graphics_key{};
|
||||
const bool use_asynchronous_shaders;
|
||||
|
||||
ShaderPools main_pools;
|
||||
ShaderContext::ShaderPools main_pools;
|
||||
std::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
|
||||
std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
|
||||
|
||||
Shader::Profile profile;
|
||||
std::filesystem::path shader_cache_filename;
|
||||
std::unique_ptr<Common::StatefulThreadWorker<Context>> workers;
|
||||
std::unique_ptr<ShaderWorker> workers;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
33
src/video_core/renderer_opengl/gl_shader_context.h
Normal file
33
src/video_core/renderer_opengl/gl_shader_context.h
Normal file
|
@ -0,0 +1,33 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
|
||||
namespace OpenGL::ShaderContext {
|
||||
struct ShaderPools {
|
||||
void ReleaseContents() {
|
||||
flow_block.ReleaseContents();
|
||||
block.ReleaseContents();
|
||||
inst.ReleaseContents();
|
||||
}
|
||||
|
||||
Shader::ObjectPool<Shader::IR::Inst> inst;
|
||||
Shader::ObjectPool<Shader::IR::Block> block;
|
||||
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
|
||||
};
|
||||
|
||||
struct Context {
|
||||
explicit Context(Core::Frontend::EmuWindow& emu_window)
|
||||
: gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {}
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> gl_context;
|
||||
Core::Frontend::GraphicsContext::Scoped scoped;
|
||||
ShaderPools pools;
|
||||
};
|
||||
|
||||
} // namespace OpenGL::ShaderContext
|
Loading…
Reference in a new issue