mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-11-24 11:33:03 +00:00
input_common: Add multiple vibration curves
This commit is contained in:
parent
064ddacf49
commit
7348e205d9
2 changed files with 28 additions and 15 deletions
|
@ -251,7 +251,8 @@ void EmulatedController::RestoreConfig() {
|
|||
ReloadFromSettings();
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices(DeviceIndex device_index) const {
|
||||
std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices(
|
||||
DeviceIndex device_index) const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
for (const auto& param : button_params) {
|
||||
if (!param.Has("engine")) {
|
||||
|
@ -658,6 +659,10 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
|
|||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
|
||||
|
||||
if (!player.vibration_enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Exponential amplification is too strong at low amplitudes. Switch to a linear
|
||||
// amplification if strength is set below 0.7f
|
||||
const Input::VibrationAmplificationType type =
|
||||
|
@ -860,6 +865,9 @@ AnalogSticks EmulatedController::GetSticks() const {
|
|||
}
|
||||
// Some drivers like stick from buttons need constant refreshing
|
||||
for (auto& device : stick_devices) {
|
||||
if (!device) {
|
||||
continue;
|
||||
}
|
||||
device->SoftUpdate();
|
||||
}
|
||||
return controller.analog_stick_state;
|
||||
|
|
|
@ -94,7 +94,6 @@ public:
|
|||
|
||||
bool RumblePlay(const Input::VibrationStatus vibration) {
|
||||
constexpr u32 rumble_max_duration_ms = 1000;
|
||||
|
||||
if (sdl_controller) {
|
||||
return SDL_GameControllerRumble(
|
||||
sdl_controller.get(), static_cast<u16>(vibration.low_amplitude),
|
||||
|
@ -520,25 +519,31 @@ Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
|
|||
const Input::VibrationStatus vibration) {
|
||||
const auto joystick =
|
||||
GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
|
||||
const auto process_amplitude = [](f32 amplitude) {
|
||||
return (amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF;
|
||||
const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
|
||||
return (amplitude + std::pow(amplitude, factor)) * 0.5f * 0xFFFF;
|
||||
};
|
||||
const Input::VibrationStatus exponential_vibration{
|
||||
.low_amplitude = process_amplitude(vibration.low_amplitude),
|
||||
|
||||
// Default exponential curve for rumble
|
||||
f32 factor = 0.35f;
|
||||
|
||||
// If vibration is set as a linear output use a flatter value
|
||||
if (vibration.type == Input::VibrationAmplificationType::Linear) {
|
||||
factor = 0.5f;
|
||||
}
|
||||
|
||||
// Amplitude for HD rumble needs no modification
|
||||
if (joystick->HasHDRumble()) {
|
||||
factor = 1.0f;
|
||||
}
|
||||
|
||||
const Input::VibrationStatus new_vibration{
|
||||
.low_amplitude = process_amplitude_exp(vibration.low_amplitude, factor),
|
||||
.low_frequency = vibration.low_frequency,
|
||||
.high_amplitude = process_amplitude(vibration.high_amplitude),
|
||||
.high_amplitude = process_amplitude_exp(vibration.high_amplitude, factor),
|
||||
.high_frequency = vibration.high_frequency,
|
||||
.type = Input::VibrationAmplificationType::Exponential,
|
||||
};
|
||||
|
||||
Input::VibrationStatus new_vibration{};
|
||||
|
||||
if (vibration.type == Input::VibrationAmplificationType::Linear || joystick->HasHDRumble()) {
|
||||
new_vibration = vibration;
|
||||
} else {
|
||||
new_vibration = exponential_vibration;
|
||||
}
|
||||
|
||||
if (!joystick->RumblePlay(new_vibration)) {
|
||||
return Input::VibrationError::Unknown;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue