mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-11-24 12:43:08 +00:00
Vulkan, OpenGL: Hook up geometry shader passthrough emulation
This commit is contained in:
parent
625a4af73a
commit
6c812a0c84
2 changed files with 2 additions and 0 deletions
|
@ -237,6 +237,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
|||
.support_snorm_render_buffer = false,
|
||||
.support_viewport_index_layer = device.HasVertexViewportLayer(),
|
||||
.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
|
||||
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
|
||||
} {
|
||||
if (use_asynchronous_shaders) {
|
||||
workers = CreateWorkers();
|
||||
|
|
|
@ -345,6 +345,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
|||
.support_snorm_render_buffer = true,
|
||||
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
|
||||
.min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
|
||||
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
|
||||
};
|
||||
|
||||
if (device.GetMaxVertexInputAttributes() < Maxwell::NumVertexAttributes) {
|
||||
|
|
Loading…
Reference in a new issue