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https://github.com/yuzu-mirror/yuzu
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Merge pull request #4263 from lat9nq/fix-screencaps-2
screenshots: Option to save screenshots immediately in a specified directory + Linux workaround
This commit is contained in:
commit
6c7292de33
9 changed files with 120 additions and 14 deletions
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@ -35,6 +35,7 @@
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#define KEYS_DIR "keys"
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#define KEYS_DIR "keys"
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#define LOAD_DIR "load"
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#define LOAD_DIR "load"
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#define DUMP_DIR "dump"
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#define DUMP_DIR "dump"
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#define SCREENSHOTS_DIR "screenshots"
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#define SHADER_DIR "shader"
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#define SHADER_DIR "shader"
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#define LOG_DIR "log"
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#define LOG_DIR "log"
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@ -695,6 +695,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
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paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
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paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
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paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
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paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
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paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
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paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
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paths.emplace(UserPath::ScreenshotsDir, user_path + SCREENSHOTS_DIR DIR_SEP);
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paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
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paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
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paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
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paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
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paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);
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paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);
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@ -32,6 +32,7 @@ enum class UserPath {
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SDMCDir,
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SDMCDir,
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LoadDir,
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LoadDir,
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DumpDir,
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DumpDir,
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ScreenshotsDir,
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ShaderDir,
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ShaderDir,
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SysDataDir,
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SysDataDir,
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UserDir,
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UserDir,
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@ -578,7 +578,6 @@ void Config::ReadPathValues() {
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UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
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UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
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UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
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UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
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UISettings::values.screenshot_path = ReadSetting(QStringLiteral("screenshotPath")).toString();
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UISettings::values.game_dir_deprecated =
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UISettings::values.game_dir_deprecated =
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ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
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ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
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UISettings::values.game_dir_deprecated_deepscan =
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UISettings::values.game_dir_deprecated_deepscan =
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@ -673,6 +672,22 @@ void Config::ReadRendererValues() {
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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void Config::ReadScreenshotValues() {
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qt_config->beginGroup(QStringLiteral("Screenshots"));
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UISettings::values.enable_screenshot_save_as =
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ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
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FileUtil::GetUserPath(
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FileUtil::UserPath::ScreenshotsDir,
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qt_config
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->value(QStringLiteral("screenshot_path"), QString::fromStdString(FileUtil::GetUserPath(
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FileUtil::UserPath::ScreenshotsDir)))
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.toString()
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.toStdString());
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qt_config->endGroup();
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}
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void Config::ReadShortcutValues() {
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void Config::ReadShortcutValues() {
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qt_config->beginGroup(QStringLiteral("Shortcuts"));
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qt_config->beginGroup(QStringLiteral("Shortcuts"));
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@ -754,6 +769,7 @@ void Config::ReadUIValues() {
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ReadUIGamelistValues();
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ReadUIGamelistValues();
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ReadUILayoutValues();
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ReadUILayoutValues();
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ReadPathValues();
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ReadPathValues();
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ReadScreenshotValues();
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ReadShortcutValues();
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ReadShortcutValues();
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UISettings::values.single_window_mode =
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UISettings::values.single_window_mode =
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@ -1083,7 +1099,6 @@ void Config::SavePathValues() {
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WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
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WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
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WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
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WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
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WriteSetting(QStringLiteral("screenshotPath"), UISettings::values.screenshot_path);
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qt_config->beginWriteArray(QStringLiteral("gamedirs"));
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qt_config->beginWriteArray(QStringLiteral("gamedirs"));
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for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
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for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
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qt_config->setArrayIndex(i);
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qt_config->setArrayIndex(i);
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@ -1159,6 +1174,17 @@ void Config::SaveRendererValues() {
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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void Config::SaveScreenshotValues() {
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qt_config->beginGroup(QStringLiteral("Screenshots"));
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WriteSetting(QStringLiteral("enable_screenshot_save_as"),
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UISettings::values.enable_screenshot_save_as);
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WriteSetting(QStringLiteral("screenshot_path"),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir)));
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qt_config->endGroup();
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}
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void Config::SaveShortcutValues() {
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void Config::SaveShortcutValues() {
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qt_config->beginGroup(QStringLiteral("Shortcuts"));
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qt_config->beginGroup(QStringLiteral("Shortcuts"));
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@ -1221,6 +1247,7 @@ void Config::SaveUIValues() {
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SaveUIGamelistValues();
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SaveUIGamelistValues();
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SaveUILayoutValues();
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SaveUILayoutValues();
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SavePathValues();
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SavePathValues();
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SaveScreenshotValues();
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SaveShortcutValues();
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SaveShortcutValues();
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WriteSetting(QStringLiteral("singleWindowMode"), UISettings::values.single_window_mode, true);
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WriteSetting(QStringLiteral("singleWindowMode"), UISettings::values.single_window_mode, true);
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@ -51,6 +51,7 @@ private:
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void ReadPathValues();
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void ReadPathValues();
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void ReadCpuValues();
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void ReadCpuValues();
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void ReadRendererValues();
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void ReadRendererValues();
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void ReadScreenshotValues();
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void ReadShortcutValues();
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void ReadShortcutValues();
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void ReadSystemValues();
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void ReadSystemValues();
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void ReadUIValues();
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void ReadUIValues();
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@ -76,6 +77,7 @@ private:
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void SavePathValues();
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void SavePathValues();
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void SaveCpuValues();
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void SaveCpuValues();
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void SaveRendererValues();
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void SaveRendererValues();
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void SaveScreenshotValues();
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void SaveShortcutValues();
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void SaveShortcutValues();
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void SaveSystemValues();
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void SaveSystemValues();
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void SaveUIValues();
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void SaveUIValues();
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@ -4,9 +4,11 @@
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#include <array>
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#include <array>
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#include <utility>
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#include <utility>
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#include <QFileDialog>
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#include <QDirIterator>
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#include <QDirIterator>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "ui_configure_ui.h"
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#include "ui_configure_ui.h"
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#include "yuzu/configuration/configure_ui.h"
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#include "yuzu/configuration/configure_ui.h"
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@ -55,6 +57,18 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur
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[=]() { ConfigureUi::UpdateSecondRowComboBox(); });
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[=]() { ConfigureUi::UpdateSecondRowComboBox(); });
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connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::activated),
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connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::activated),
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[=]() { ConfigureUi::UpdateFirstRowComboBox(); });
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[=]() { ConfigureUi::UpdateFirstRowComboBox(); });
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// Set screenshot path to user specification.
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connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] {
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const QString& filename =
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QFileDialog::getExistingDirectory(
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this, tr("Select Screenshots Path..."),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir))) +
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QDir::separator();
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if (!filename.isEmpty()) {
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ui->screenshot_path_edit->setText(filename);
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}
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});
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}
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}
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ConfigureUi::~ConfigureUi() = default;
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ConfigureUi::~ConfigureUi() = default;
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@ -66,6 +80,10 @@ void ConfigureUi::ApplyConfiguration() {
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UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
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UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
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FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir,
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ui->screenshot_path_edit->text().toStdString());
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Settings::Apply();
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Settings::Apply();
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}
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}
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@ -80,6 +98,10 @@ void ConfigureUi::SetConfiguration() {
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons);
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons);
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ui->icon_size_combobox->setCurrentIndex(
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ui->icon_size_combobox->setCurrentIndex(
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ui->icon_size_combobox->findData(UISettings::values.icon_size));
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ui->icon_size_combobox->findData(UISettings::values.icon_size));
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ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as);
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ui->screenshot_path_edit->setText(
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir)));
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}
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}
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void ConfigureUi::changeEvent(QEvent* event) {
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void ConfigureUi::changeEvent(QEvent* event) {
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@ -6,8 +6,8 @@
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<rect>
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<rect>
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<width>300</width>
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<width>363</width>
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<height>377</height>
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<height>391</height>
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</rect>
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</rect>
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</property>
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</property>
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<property name="windowTitle">
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<property name="windowTitle">
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@ -127,6 +127,47 @@
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QGroupBox" name="screenshots_GroupBox">
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<property name="title">
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<string>Screenshots</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="QCheckBox" name="enable_screenshot_save_as">
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<property name="text">
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<string>Ask Where To Save Screenshots (Windows Only)</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Screenshots Path: </string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLineEdit" name="screenshot_path_edit"/>
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</item>
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<item>
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<widget class="QToolButton" name="screenshot_path_button">
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<property name="text">
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<string>...</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<item>
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<spacer name="verticalSpacer">
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<spacer name="verticalSpacer">
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<property name="orientation">
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<property name="orientation">
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@ -2321,17 +2321,28 @@ void GMainWindow::OnToggleFilterBar() {
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void GMainWindow::OnCaptureScreenshot() {
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void GMainWindow::OnCaptureScreenshot() {
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OnPauseGame();
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OnPauseGame();
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QFileDialog png_dialog(this, tr("Capture Screenshot"), UISettings::values.screenshot_path,
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tr("PNG Image (*.png)"));
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const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
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png_dialog.setAcceptMode(QFileDialog::AcceptSave);
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const auto screenshot_path =
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png_dialog.setDefaultSuffix(QStringLiteral("png"));
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir));
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if (png_dialog.exec()) {
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const auto date =
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const QString path = png_dialog.selectedFiles().first();
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QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
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if (!path.isEmpty()) {
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QString filename = QStringLiteral("%1%2_%3.png")
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UISettings::values.screenshot_path = QFileInfo(path).path();
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.arg(screenshot_path)
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render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path);
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.arg(title_id, 16, 16, QLatin1Char{'0'})
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.arg(date);
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#ifdef _WIN32
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if (UISettings::values.enable_screenshot_save_as) {
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filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
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tr("PNG Image (*.png)"));
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if (filename.isEmpty()) {
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OnStartGame();
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return;
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}
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}
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}
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}
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#endif
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render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, filename);
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OnStartGame();
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OnStartGame();
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}
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}
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@ -66,11 +66,11 @@ struct Values {
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// Discord RPC
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// Discord RPC
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bool enable_discord_presence;
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bool enable_discord_presence;
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bool enable_screenshot_save_as;
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u16 screenshot_resolution_factor;
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u16 screenshot_resolution_factor;
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QString roms_path;
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QString roms_path;
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QString symbols_path;
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QString symbols_path;
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QString screenshot_path;
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QString game_dir_deprecated;
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QString game_dir_deprecated;
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bool game_dir_deprecated_deepscan;
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bool game_dir_deprecated_deepscan;
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QVector<UISettings::GameDir> game_dirs;
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QVector<UISettings::GameDir> game_dirs;
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