mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-24 06:13:05 +00:00
video_core: Abstract transform feedback translation utility
This commit is contained in:
parent
7dadb2bef3
commit
69b910e9e7
6 changed files with 145 additions and 111 deletions
|
@ -187,6 +187,8 @@ add_library(video_core STATIC
|
||||||
textures/decoders.h
|
textures/decoders.h
|
||||||
textures/texture.cpp
|
textures/texture.cpp
|
||||||
textures/texture.h
|
textures/texture.h
|
||||||
|
transform_feedback.cpp
|
||||||
|
transform_feedback.h
|
||||||
video_core.cpp
|
video_core.cpp
|
||||||
video_core.h
|
video_core.h
|
||||||
vulkan_common/vulkan_debug_callback.cpp
|
vulkan_common/vulkan_debug_callback.cpp
|
||||||
|
|
|
@ -15,9 +15,7 @@
|
||||||
#include "video_core/renderer_vulkan/vk_state_tracker.h"
|
#include "video_core/renderer_vulkan/vk_state_tracker.h"
|
||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
constexpr size_t POINT = 0;
|
constexpr size_t POINT = 0;
|
||||||
constexpr size_t LINE = 1;
|
constexpr size_t LINE = 1;
|
||||||
constexpr size_t POLYGON = 2;
|
constexpr size_t POLYGON = 2;
|
||||||
|
@ -39,6 +37,16 @@ constexpr std::array POLYGON_OFFSET_ENABLE_LUT = {
|
||||||
POLYGON, // Patches
|
POLYGON, // Patches
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void RefreshXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell& regs) {
|
||||||
|
std::ranges::transform(regs.tfb_layouts, state.layouts.begin(), [](const auto& layout) {
|
||||||
|
return VideoCommon::TransformFeedbackState::Layout{
|
||||||
|
.stream = layout.stream,
|
||||||
|
.varying_count = layout.varying_count,
|
||||||
|
.stride = layout.stride,
|
||||||
|
};
|
||||||
|
});
|
||||||
|
state.varyings = regs.tfb_varying_locs;
|
||||||
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
|
void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
|
||||||
|
@ -121,7 +129,7 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
|
||||||
dynamic_state.Refresh(regs);
|
dynamic_state.Refresh(regs);
|
||||||
}
|
}
|
||||||
if (xfb_enabled != 0) {
|
if (xfb_enabled != 0) {
|
||||||
xfb_state.Refresh(regs);
|
RefreshXfbState(xfb_state, regs);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -164,17 +172,6 @@ void FixedPipelineState::BlendingAttachment::Refresh(const Maxwell& regs, size_t
|
||||||
enable.Assign(1);
|
enable.Assign(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FixedPipelineState::TransformFeedbackState::Refresh(const Maxwell& regs) {
|
|
||||||
std::ranges::transform(regs.tfb_layouts, layouts.begin(), [](const auto& layout) {
|
|
||||||
return Layout{
|
|
||||||
.stream = layout.stream,
|
|
||||||
.varying_count = layout.varying_count,
|
|
||||||
.stride = layout.stride,
|
|
||||||
};
|
|
||||||
});
|
|
||||||
varyings = regs.tfb_varying_locs;
|
|
||||||
}
|
|
||||||
|
|
||||||
void FixedPipelineState::DynamicState::Refresh(const Maxwell& regs) {
|
void FixedPipelineState::DynamicState::Refresh(const Maxwell& regs) {
|
||||||
u32 packed_front_face = PackFrontFace(regs.front_face);
|
u32 packed_front_face = PackFrontFace(regs.front_face);
|
||||||
if (regs.screen_y_control.triangle_rast_flip != 0) {
|
if (regs.screen_y_control.triangle_rast_flip != 0) {
|
||||||
|
|
|
@ -12,6 +12,7 @@
|
||||||
|
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
#include "video_core/surface.h"
|
#include "video_core/surface.h"
|
||||||
|
#include "video_core/transform_feedback.h"
|
||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
||||||
|
@ -130,18 +131,6 @@ struct FixedPipelineState {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct TransformFeedbackState {
|
|
||||||
struct Layout {
|
|
||||||
u32 stream;
|
|
||||||
u32 varying_count;
|
|
||||||
u32 stride;
|
|
||||||
};
|
|
||||||
std::array<Layout, Maxwell::NumTransformFeedbackBuffers> layouts;
|
|
||||||
std::array<std::array<u8, 128>, Maxwell::NumTransformFeedbackBuffers> varyings;
|
|
||||||
|
|
||||||
void Refresh(const Maxwell& regs);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DynamicState {
|
struct DynamicState {
|
||||||
union {
|
union {
|
||||||
u32 raw1;
|
u32 raw1;
|
||||||
|
@ -213,7 +202,7 @@ struct FixedPipelineState {
|
||||||
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
|
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
|
||||||
std::array<u16, Maxwell::NumViewports> viewport_swizzles;
|
std::array<u16, Maxwell::NumViewports> viewport_swizzles;
|
||||||
DynamicState dynamic_state;
|
DynamicState dynamic_state;
|
||||||
TransformFeedbackState xfb_state;
|
VideoCommon::TransformFeedbackState xfb_state;
|
||||||
|
|
||||||
void Refresh(Tegra::Engines::Maxwell3D& maxwell3d, bool has_extended_dynamic_state);
|
void Refresh(Tegra::Engines::Maxwell3D& maxwell3d, bool has_extended_dynamic_state);
|
||||||
|
|
||||||
|
|
|
@ -109,88 +109,6 @@ static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexA
|
||||||
return Shader::AttributeType::Float;
|
return Shader::AttributeType::Float;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
|
|
||||||
const GraphicsPipelineCacheKey& key) {
|
|
||||||
static constexpr std::array VECTORS{
|
|
||||||
28, // gl_Position
|
|
||||||
32, // Generic 0
|
|
||||||
36, // Generic 1
|
|
||||||
40, // Generic 2
|
|
||||||
44, // Generic 3
|
|
||||||
48, // Generic 4
|
|
||||||
52, // Generic 5
|
|
||||||
56, // Generic 6
|
|
||||||
60, // Generic 7
|
|
||||||
64, // Generic 8
|
|
||||||
68, // Generic 9
|
|
||||||
72, // Generic 10
|
|
||||||
76, // Generic 11
|
|
||||||
80, // Generic 12
|
|
||||||
84, // Generic 13
|
|
||||||
88, // Generic 14
|
|
||||||
92, // Generic 15
|
|
||||||
96, // Generic 16
|
|
||||||
100, // Generic 17
|
|
||||||
104, // Generic 18
|
|
||||||
108, // Generic 19
|
|
||||||
112, // Generic 20
|
|
||||||
116, // Generic 21
|
|
||||||
120, // Generic 22
|
|
||||||
124, // Generic 23
|
|
||||||
128, // Generic 24
|
|
||||||
132, // Generic 25
|
|
||||||
136, // Generic 26
|
|
||||||
140, // Generic 27
|
|
||||||
144, // Generic 28
|
|
||||||
148, // Generic 29
|
|
||||||
152, // Generic 30
|
|
||||||
156, // Generic 31
|
|
||||||
160, // gl_FrontColor
|
|
||||||
164, // gl_FrontSecondaryColor
|
|
||||||
160, // gl_BackColor
|
|
||||||
164, // gl_BackSecondaryColor
|
|
||||||
192, // gl_TexCoord[0]
|
|
||||||
196, // gl_TexCoord[1]
|
|
||||||
200, // gl_TexCoord[2]
|
|
||||||
204, // gl_TexCoord[3]
|
|
||||||
208, // gl_TexCoord[4]
|
|
||||||
212, // gl_TexCoord[5]
|
|
||||||
216, // gl_TexCoord[6]
|
|
||||||
220, // gl_TexCoord[7]
|
|
||||||
};
|
|
||||||
std::vector<Shader::TransformFeedbackVarying> xfb(256);
|
|
||||||
for (size_t buffer = 0; buffer < Maxwell::NumTransformFeedbackBuffers; ++buffer) {
|
|
||||||
const auto& locations = key.state.xfb_state.varyings[buffer];
|
|
||||||
const auto& layout = key.state.xfb_state.layouts[buffer];
|
|
||||||
const u32 varying_count = layout.varying_count;
|
|
||||||
u32 highest = 0;
|
|
||||||
for (u32 offset = 0; offset < varying_count; ++offset) {
|
|
||||||
const u32 base_offset = offset;
|
|
||||||
const u8 location = locations[offset];
|
|
||||||
|
|
||||||
Shader::TransformFeedbackVarying varying;
|
|
||||||
varying.buffer = layout.stream;
|
|
||||||
varying.stride = layout.stride;
|
|
||||||
varying.offset = offset * 4;
|
|
||||||
varying.components = 1;
|
|
||||||
|
|
||||||
if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) {
|
|
||||||
UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB");
|
|
||||||
|
|
||||||
const u8 base_index = location / 4;
|
|
||||||
while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) {
|
|
||||||
++offset;
|
|
||||||
++varying.components;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
xfb[location] = varying;
|
|
||||||
highest = std::max(highest, (base_offset + varying.components) * 4);
|
|
||||||
}
|
|
||||||
UNIMPLEMENTED_IF(highest != layout.stride);
|
|
||||||
}
|
|
||||||
return xfb;
|
|
||||||
}
|
|
||||||
|
|
||||||
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key,
|
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key,
|
||||||
const Shader::IR::Program& program) {
|
const Shader::IR::Program& program) {
|
||||||
Shader::RuntimeInfo info;
|
Shader::RuntimeInfo info;
|
||||||
|
@ -206,7 +124,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key,
|
||||||
info.fixed_state_point_size = point_size;
|
info.fixed_state_point_size = point_size;
|
||||||
}
|
}
|
||||||
if (key.state.xfb_enabled != 0) {
|
if (key.state.xfb_enabled != 0) {
|
||||||
info.xfb_varyings = MakeTransformFeedbackVaryings(key);
|
info.xfb_varyings = VideoCommon::MakeTransformFeedbackVaryings(key.state.xfb_state);
|
||||||
}
|
}
|
||||||
info.convert_depth_mode = gl_ndc;
|
info.convert_depth_mode = gl_ndc;
|
||||||
}
|
}
|
||||||
|
@ -248,7 +166,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key,
|
||||||
info.fixed_state_point_size = point_size;
|
info.fixed_state_point_size = point_size;
|
||||||
}
|
}
|
||||||
if (key.state.xfb_enabled != 0) {
|
if (key.state.xfb_enabled != 0) {
|
||||||
info.xfb_varyings = MakeTransformFeedbackVaryings(key);
|
info.xfb_varyings = VideoCommon::MakeTransformFeedbackVaryings(key.state.xfb_state);
|
||||||
}
|
}
|
||||||
info.convert_depth_mode = gl_ndc;
|
info.convert_depth_mode = gl_ndc;
|
||||||
break;
|
break;
|
||||||
|
|
98
src/video_core/transform_feedback.cpp
Normal file
98
src/video_core/transform_feedback.cpp
Normal file
|
@ -0,0 +1,98 @@
|
||||||
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <array>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "common/alignment.h"
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "shader_recompiler/shader_info.h"
|
||||||
|
#include "video_core/transform_feedback.h"
|
||||||
|
|
||||||
|
namespace VideoCommon {
|
||||||
|
|
||||||
|
std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
|
||||||
|
const TransformFeedbackState& state) {
|
||||||
|
static constexpr std::array VECTORS{
|
||||||
|
28, // gl_Position
|
||||||
|
32, // Generic 0
|
||||||
|
36, // Generic 1
|
||||||
|
40, // Generic 2
|
||||||
|
44, // Generic 3
|
||||||
|
48, // Generic 4
|
||||||
|
52, // Generic 5
|
||||||
|
56, // Generic 6
|
||||||
|
60, // Generic 7
|
||||||
|
64, // Generic 8
|
||||||
|
68, // Generic 9
|
||||||
|
72, // Generic 10
|
||||||
|
76, // Generic 11
|
||||||
|
80, // Generic 12
|
||||||
|
84, // Generic 13
|
||||||
|
88, // Generic 14
|
||||||
|
92, // Generic 15
|
||||||
|
96, // Generic 16
|
||||||
|
100, // Generic 17
|
||||||
|
104, // Generic 18
|
||||||
|
108, // Generic 19
|
||||||
|
112, // Generic 20
|
||||||
|
116, // Generic 21
|
||||||
|
120, // Generic 22
|
||||||
|
124, // Generic 23
|
||||||
|
128, // Generic 24
|
||||||
|
132, // Generic 25
|
||||||
|
136, // Generic 26
|
||||||
|
140, // Generic 27
|
||||||
|
144, // Generic 28
|
||||||
|
148, // Generic 29
|
||||||
|
152, // Generic 30
|
||||||
|
156, // Generic 31
|
||||||
|
160, // gl_FrontColor
|
||||||
|
164, // gl_FrontSecondaryColor
|
||||||
|
160, // gl_BackColor
|
||||||
|
164, // gl_BackSecondaryColor
|
||||||
|
192, // gl_TexCoord[0]
|
||||||
|
196, // gl_TexCoord[1]
|
||||||
|
200, // gl_TexCoord[2]
|
||||||
|
204, // gl_TexCoord[3]
|
||||||
|
208, // gl_TexCoord[4]
|
||||||
|
212, // gl_TexCoord[5]
|
||||||
|
216, // gl_TexCoord[6]
|
||||||
|
220, // gl_TexCoord[7]
|
||||||
|
};
|
||||||
|
std::vector<Shader::TransformFeedbackVarying> xfb(256);
|
||||||
|
for (size_t buffer = 0; buffer < state.layouts.size(); ++buffer) {
|
||||||
|
const auto& locations = state.varyings[buffer];
|
||||||
|
const auto& layout = state.layouts[buffer];
|
||||||
|
const u32 varying_count = layout.varying_count;
|
||||||
|
u32 highest = 0;
|
||||||
|
for (u32 offset = 0; offset < varying_count; ++offset) {
|
||||||
|
const u32 base_offset = offset;
|
||||||
|
const u8 location = locations[offset];
|
||||||
|
|
||||||
|
Shader::TransformFeedbackVarying varying{
|
||||||
|
.buffer = layout.stream,
|
||||||
|
.stride = layout.stride,
|
||||||
|
.offset = offset * 4,
|
||||||
|
.components = 1,
|
||||||
|
};
|
||||||
|
if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) {
|
||||||
|
UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB");
|
||||||
|
|
||||||
|
const u8 base_index = location / 4;
|
||||||
|
while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) {
|
||||||
|
++offset;
|
||||||
|
++varying.components;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
xfb[location] = varying;
|
||||||
|
highest = std::max(highest, (base_offset + varying.components) * 4);
|
||||||
|
}
|
||||||
|
UNIMPLEMENTED_IF(highest != layout.stride);
|
||||||
|
}
|
||||||
|
return xfb;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace VideoCommon
|
30
src/video_core/transform_feedback.h
Normal file
30
src/video_core/transform_feedback.h
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "shader_recompiler/profile.h"
|
||||||
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
|
|
||||||
|
namespace VideoCommon {
|
||||||
|
|
||||||
|
struct TransformFeedbackState {
|
||||||
|
struct Layout {
|
||||||
|
u32 stream;
|
||||||
|
u32 varying_count;
|
||||||
|
u32 stride;
|
||||||
|
};
|
||||||
|
std::array<Layout, Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers> layouts;
|
||||||
|
std::array<std::array<u8, 128>, Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers>
|
||||||
|
varyings;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
|
||||||
|
const TransformFeedbackState& state);
|
||||||
|
|
||||||
|
} // namespace VideoCommon
|
Loading…
Reference in a new issue