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gl_shader_gen: Fix directional lights.
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@ -416,7 +416,7 @@ vec4 secondary_fragment_color = vec4(0.0);
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std::string light_src = "light_src[" + std::to_string(num) + "]";
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if (config.light_src[light_index].directional)
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out += "light_vector = normalize(-" + light_src + ".position);\n";
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out += "light_vector = normalize(" + light_src + ".position);\n";
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else
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out += "light_vector = normalize(" + light_src + ".position - fragment_position);\n";
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