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gl_rasterizer: Remove unused parameters in descriptor uploads
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2f2a61887a
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5669ff3cbd
2 changed files with 6 additions and 8 deletions
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@ -323,8 +323,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
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SetupDrawConstBuffers(stage_enum, shader);
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SetupGlobalRegions(stage_enum, shader, primitive_mode, base_bindings);
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SetupTextures(stage_enum, shader, program_handle, base_bindings);
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SetupGlobalRegions(stage_enum, shader);
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SetupTextures(stage_enum, shader, base_bindings);
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// Workaround for Intel drivers.
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// When a clip distance is enabled but not set in the shader it crops parts of the screen
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@ -824,8 +824,7 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
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}
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void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader, GLenum primitive_mode,
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BaseBindings base_bindings) {
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const Shader& shader) {
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const auto& entries = shader->GetShaderEntries().global_memory_entries;
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for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry{entries[bindpoint]};
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@ -839,7 +838,7 @@ void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::Shade
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}
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void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
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GLuint program_handle, BaseBindings base_bindings) {
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BaseBindings base_bindings) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& gpu = system.GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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@ -116,12 +116,11 @@ private:
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/// Configures the current global memory entries to use for the draw command.
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void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader, GLenum primitive_mode,
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BaseBindings base_bindings);
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const Shader& shader);
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/// Configures the current textures to use for the draw command.
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void SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
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GLuint program_handle, BaseBindings base_bindings);
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BaseBindings base_bindings);
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/// Syncs the viewport and depth range to match the guest state
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void SyncViewport(OpenGLState& current_state);
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