mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-11-24 03:33:01 +00:00
Merge pull request #11523 from t895/shader-workers
android: Use 1 worker for shader compilation for all devices
This commit is contained in:
commit
4d28e60694
1 changed files with 5 additions and 4 deletions
|
@ -294,10 +294,11 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
|||
texture_cache{texture_cache_}, shader_notify{shader_notify_},
|
||||
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
|
||||
use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
|
||||
workers(device.GetDriverID() == VK_DRIVER_ID_QUALCOMM_PROPRIETARY
|
||||
? 1
|
||||
: (std::max(std::thread::hardware_concurrency(), 2U) - 1),
|
||||
"VkPipelineBuilder"),
|
||||
#ifdef ANDROID
|
||||
workers(1, "VkPipelineBuilder"),
|
||||
#else
|
||||
workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "VkPipelineBuilder"),
|
||||
#endif
|
||||
serialization_thread(1, "VkPipelineSerialization") {
|
||||
const auto& float_control{device.FloatControlProperties()};
|
||||
const VkDriverId driver_id{device.GetDriverID()};
|
||||
|
|
Loading…
Reference in a new issue