mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-20 17:33:34 +00:00
Merge pull request #6353 from german77/handheld_docked
settings: Forbid docked mode on handheld
This commit is contained in:
commit
4bf53eb935
3 changed files with 24 additions and 4 deletions
|
@ -514,6 +514,13 @@ void Config::ReadControlValues() {
|
|||
ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat();
|
||||
|
||||
ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true);
|
||||
|
||||
// Disable docked mode if handheld is selected
|
||||
const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
|
||||
if (controller_type == Settings::ControllerType::Handheld) {
|
||||
Settings::values.use_docked_mode.SetValue(false);
|
||||
}
|
||||
|
||||
ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
|
||||
true);
|
||||
ReadSettingGlobal(Settings::values.enable_accurate_vibrations,
|
||||
|
|
|
@ -38,6 +38,7 @@ void ControllerDialog::refreshConfiguration() {
|
|||
widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
|
||||
widget->SetConnectedStatus(players[player].connected);
|
||||
widget->SetControllerType(players[player].controller_type);
|
||||
widget->repaint();
|
||||
}
|
||||
|
||||
QAction* ControllerDialog::toggleViewAction() {
|
||||
|
|
|
@ -773,10 +773,22 @@ void GMainWindow::InitializeWidgets() {
|
|||
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
dock_status_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(dock_status_button, &QPushButton::clicked, [&] {
|
||||
Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue());
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
|
||||
Settings::values.use_docked_mode.GetValue());
|
||||
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
||||
auto& controller_type = Settings::values.players.GetValue()[0].controller_type;
|
||||
|
||||
if (!is_docked && controller_type == Settings::ControllerType::Handheld) {
|
||||
QMessageBox::warning(this, tr("Invalid config detected"),
|
||||
tr("Handheld controller can't be used on docked mode. Pro "
|
||||
"controller will be selected."));
|
||||
controller_type = Settings::ControllerType::ProController;
|
||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get());
|
||||
configure_dialog.ApplyConfiguration();
|
||||
controller_dialog->refreshConfiguration();
|
||||
}
|
||||
|
||||
Settings::values.use_docked_mode.SetValue(!is_docked);
|
||||
dock_status_button->setChecked(!is_docked);
|
||||
OnDockedModeChanged(is_docked, !is_docked);
|
||||
});
|
||||
dock_status_button->setText(tr("DOCK"));
|
||||
dock_status_button->setCheckable(true);
|
||||
|
|
Loading…
Reference in a new issue