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gl_texture_cache: Make main views be proxy textures instead of a full view.
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parent
07cc7e0c12
commit
41b4674458
2 changed files with 25 additions and 11 deletions
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@ -228,10 +228,9 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
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target = GetTextureTarget(params.target);
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target = GetTextureTarget(params.target);
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texture = CreateTexture(params, target, internal_format);
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texture = CreateTexture(params, target, internal_format);
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DecorateSurfaceName();
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DecorateSurfaceName();
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main_view = CreateView(
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main_view = CreateViewInner(
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ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels));
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ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels),
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main_view->DecorateViewName(gpu_addr,
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true);
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params.TargetName() + "V:" + std::to_string(view_count++));
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}
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}
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CachedSurface::~CachedSurface() {
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CachedSurface::~CachedSurface() {
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@ -351,16 +350,24 @@ void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix)
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}
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}
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View CachedSurface::CreateView(const ViewParams& view_key) {
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View CachedSurface::CreateView(const ViewParams& view_key) {
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auto view = std::make_shared<CachedSurfaceView>(*this, view_key);
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return CreateViewInner(view_key, false);
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}
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View CachedSurface::CreateViewInner(const ViewParams& view_key, const bool is_proxy) {
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auto view = std::make_shared<CachedSurfaceView>(*this, view_key, is_proxy);
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views[view_key] = view;
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views[view_key] = view;
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if (!is_proxy)
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view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++));
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view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++));
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return view;
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return view;
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}
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}
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CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params)
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CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
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: VideoCommon::ViewBase(params), surface{surface} {
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const bool is_proxy)
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: VideoCommon::ViewBase(params), surface{surface}, is_proxy{is_proxy} {
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target = GetTextureTarget(params.target);
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target = GetTextureTarget(params.target);
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if (!is_proxy) {
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texture_view = CreateTextureView();
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texture_view = CreateTextureView();
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}
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swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
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swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
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}
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}
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@ -401,7 +408,8 @@ void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_sou
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const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
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const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
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GetSwizzleSource(z_source),
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GetSwizzleSource(z_source),
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GetSwizzleSource(w_source)};
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GetSwizzleSource(w_source)};
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glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
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const GLuint handle = GetTexture();
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glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
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}
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}
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OGLTextureView CachedSurfaceView::CreateTextureView() const {
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OGLTextureView CachedSurfaceView::CreateTextureView() const {
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@ -51,6 +51,7 @@ protected:
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void DecorateSurfaceName();
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void DecorateSurfaceName();
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View CreateView(const ViewParams& view_key) override;
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View CreateView(const ViewParams& view_key) override;
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View CreateViewInner(const ViewParams& view_key, const bool is_proxy);
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private:
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private:
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void UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer);
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void UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer);
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@ -67,13 +68,17 @@ private:
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class CachedSurfaceView final : public VideoCommon::ViewBase {
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class CachedSurfaceView final : public VideoCommon::ViewBase {
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public:
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public:
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explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params);
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explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
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const bool is_proxy);
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~CachedSurfaceView();
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~CachedSurfaceView();
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/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
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/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
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void Attach(GLenum attachment) const;
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void Attach(GLenum attachment) const;
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GLuint GetTexture() {
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GLuint GetTexture() {
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if (is_proxy) {
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return surface.GetTexture();
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}
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return texture_view.handle;
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return texture_view.handle;
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}
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}
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@ -119,6 +124,7 @@ private:
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OGLTextureView texture_view;
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OGLTextureView texture_view;
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u32 swizzle;
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u32 swizzle;
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bool is_proxy;
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};
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};
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class TextureCacheOpenGL final : public TextureCacheBase {
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class TextureCacheOpenGL final : public TextureCacheBase {
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