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https://github.com/yuzu-mirror/yuzu
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Merge pull request #2727 from wwylele/spot-light
Fragment lighting: implement spot light
This commit is contained in:
commit
39c7c1f580
5 changed files with 128 additions and 28 deletions
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@ -26,6 +26,16 @@ struct LightingRegs {
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DistanceAttenuation = 16,
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};
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static LightingSampler SpotlightAttenuationSampler(unsigned index) {
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return static_cast<LightingSampler>(
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static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index);
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}
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static LightingSampler DistanceAttenuationSampler(unsigned index) {
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return static_cast<LightingSampler>(
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static_cast<unsigned>(LightingSampler::DistanceAttenuation) + index);
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}
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/**
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* Pica fragment lighting supports using different LUTs for each lighting component: Reflectance
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* R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor,
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@ -73,6 +83,8 @@ struct LightingRegs {
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VH = 1, // Cosine of the angle between the view and half-angle vectors
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NV = 2, // Cosine of the angle between the normal and the view vector
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LN = 3, // Cosine of the angle between the light and the normal vectors
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SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors
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CP = 5, // TODO: document and implement
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};
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enum class LightingBumpMode : u32 {
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@ -104,6 +116,9 @@ struct LightingRegs {
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return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
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(config != LightingConfig::Config5);
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case LightingSampler::SpotlightAttenuation:
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return (config != LightingConfig::Config2) && (config != LightingConfig::Config3);
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case LightingSampler::Fresnel:
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return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
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(config != LightingConfig::Config4);
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@ -116,11 +131,10 @@ struct LightingRegs {
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return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
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(config == LightingConfig::Config7);
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default:
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UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
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"unreachable section, sampler should be one "
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"of Distribution0, Distribution1, Fresnel, "
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"ReflectRed, ReflectGreen or ReflectBlue, instead "
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"got %i",
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UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached unreachable section, "
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"sampler should be one of Distribution0, Distribution1, "
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"SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or "
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"ReflectBlue, instead got %i",
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static_cast<int>(config));
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}
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}
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@ -140,7 +154,16 @@ struct LightingRegs {
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BitField<0, 16, u32> z;
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};
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INSERT_PADDING_WORDS(0x3);
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// inverse spotlight direction vector, encoded as fixed1.1.11
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union {
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BitField<0, 13, s32> spot_x;
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BitField<16, 13, s32> spot_y;
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};
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union {
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BitField<0, 13, s32> spot_z;
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};
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INSERT_PADDING_WORDS(0x1);
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union {
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BitField<0, 1, u32> directional;
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@ -169,8 +192,16 @@ struct LightingRegs {
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} config0;
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union {
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u32 raw;
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// Each bit specifies whether spot light attenuation should be applied for the corresponding
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// light.
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BitField<8, 8, u32> disable_spot_atten;
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BitField<16, 1, u32> disable_lut_d0;
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BitField<17, 1, u32> disable_lut_d1;
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// Note: by intuition, BitField<18, 1, u32> should be disable_lut_sp, but it is actually a
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// dummy bit which is always set as 1.
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BitField<19, 1, u32> disable_lut_fr;
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BitField<20, 1, u32> disable_lut_rr;
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BitField<21, 1, u32> disable_lut_rg;
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@ -178,23 +209,15 @@ struct LightingRegs {
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// Each bit specifies whether distance attenuation should be applied for the corresponding
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// light.
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BitField<24, 1, u32> disable_dist_atten_light_0;
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BitField<25, 1, u32> disable_dist_atten_light_1;
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BitField<26, 1, u32> disable_dist_atten_light_2;
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BitField<27, 1, u32> disable_dist_atten_light_3;
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BitField<28, 1, u32> disable_dist_atten_light_4;
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BitField<29, 1, u32> disable_dist_atten_light_5;
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BitField<30, 1, u32> disable_dist_atten_light_6;
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BitField<31, 1, u32> disable_dist_atten_light_7;
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BitField<24, 8, u32> disable_dist_atten;
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} config1;
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bool IsDistAttenDisabled(unsigned index) const {
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const unsigned disable[] = {
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config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
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config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
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config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
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config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7};
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return disable[index] != 0;
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return (config1.disable_dist_atten & (1 << index)) != 0;
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}
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bool IsSpotAttenDisabled(unsigned index) const {
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return (config1.disable_spot_atten & (1 << index)) != 0;
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}
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union {
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@ -735,6 +735,40 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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SyncLightPosition(7);
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break;
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// Fragment spot lighting direction
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case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10):
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SyncLightSpotDirection(0);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10):
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SyncLightSpotDirection(1);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10):
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SyncLightSpotDirection(2);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10):
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SyncLightSpotDirection(3);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10):
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SyncLightSpotDirection(4);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10):
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SyncLightSpotDirection(5);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10):
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SyncLightSpotDirection(6);
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break;
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case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10):
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SyncLightSpotDirection(7);
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break;
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// Fragment lighting light source config
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case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
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case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
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@ -1595,6 +1629,17 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
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}
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}
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void RasterizerOpenGL::SyncLightSpotDirection(int light_index) {
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const auto& light = Pica::g_state.regs.lighting.light[light_index];
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GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f,
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light.spot_z / 2047.0f};
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if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) {
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uniform_block_data.data.light_src[light_index].spot_direction = spot_direction;
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uniform_block_data.dirty = true;
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}
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}
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void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
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GLfloat dist_atten_bias =
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Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias)
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@ -125,6 +125,7 @@ private:
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alignas(16) GLvec3 diffuse;
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alignas(16) GLvec3 ambient;
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alignas(16) GLvec3 position;
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alignas(16) GLvec3 spot_direction; // negated
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GLfloat dist_atten_bias;
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GLfloat dist_atten_scale;
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};
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@ -153,7 +154,7 @@ private:
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};
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static_assert(
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sizeof(UniformData) == 0x3E0,
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sizeof(UniformData) == 0x460,
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"The size of the UniformData structure has changed, update the structure in the shader");
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static_assert(sizeof(UniformData) < 16384,
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"UniformData structure must be less than 16kb as per the OpenGL spec");
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@ -241,6 +242,9 @@ private:
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/// Syncs the specified light's position to match the PICA register
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void SyncLightPosition(int light_index);
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/// Syncs the specified spot light direcition to match the PICA register
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void SyncLightSpotDirection(int light_index);
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/// Syncs the specified light's distance attenuation bias to match the PICA register
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void SyncLightDistanceAttenuationBias(int light_index);
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@ -75,6 +75,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
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state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
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state.lighting.light[light_index].dist_atten_enable =
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!regs.lighting.IsDistAttenDisabled(num);
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state.lighting.light[light_index].spot_atten_enable =
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!regs.lighting.IsSpotAttenDisabled(num);
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}
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state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
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@ -87,6 +89,12 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
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state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
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state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
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// this is a dummy field due to lack of the corresponding register
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state.lighting.lut_sp.enable = true;
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state.lighting.lut_sp.abs_input = regs.lighting.abs_lut_input.disable_sp == 0;
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state.lighting.lut_sp.type = regs.lighting.lut_input.sp.Value();
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state.lighting.lut_sp.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.sp);
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state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
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state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
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state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
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@ -509,7 +517,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
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out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
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"vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
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"vec3 light_vector = vec3(0.0);\n"
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"vec3 refl_value = vec3(0.0);\n";
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"vec3 refl_value = vec3(0.0);\n"
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"vec3 spot_dir = vec3(0.0);\n;";
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// Compute fragment normals
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if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
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@ -560,6 +569,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
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index = std::string("dot(light_vector, normal)");
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break;
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case LightingRegs::LightingLutInput::SP:
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index = std::string("dot(light_vector, spot_dir)");
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break;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input);
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UNIMPLEMENTED();
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@ -596,21 +609,34 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
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else
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out += "light_vector = normalize(" + light_src + ".position + view);\n";
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out += "spot_dir = " + light_src + ".spot_direction;\n";
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// Compute dot product of light_vector and normal, adjust if lighting is one-sided or
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// two-sided
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std::string dot_product = light_config.two_sided_diffuse
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? "abs(dot(light_vector, normal))"
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: "max(dot(light_vector, normal), 0.0)";
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// If enabled, compute spot light attenuation value
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std::string spot_atten = "1.0";
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if (light_config.spot_atten_enable &&
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LightingRegs::IsLightingSamplerSupported(
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lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) {
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std::string index =
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GetLutIndex(light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input);
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auto sampler = LightingRegs::SpotlightAttenuationSampler(light_config.num);
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spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " +
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GetLutValue(sampler, index) + ")";
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}
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// If enabled, compute distance attenuation value
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std::string dist_atten = "1.0";
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if (light_config.dist_atten_enable) {
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std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " +
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light_src + ".position) + " + light_src + ".dist_atten_bias)";
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index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))";
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const unsigned lut_num =
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((unsigned)LightingRegs::LightingSampler::DistanceAttenuation + light_config.num);
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dist_atten = GetLutValue((LightingRegs::LightingSampler)lut_num, index);
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auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num);
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dist_atten = GetLutValue(sampler, index);
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}
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// If enabled, clamp specular component if lighting result is negative
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@ -711,11 +737,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
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// Compute primary fragment color (diffuse lighting) function
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out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " +
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light_src + ".ambient) * " + dist_atten + ";\n";
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light_src + ".ambient) * " + dist_atten + " * " + spot_atten + ";\n";
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// Compute secondary fragment color (specular lighting) function
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out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " +
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clamp_highlights + " * " + dist_atten + ";\n";
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clamp_highlights + " * " + dist_atten + " * " + spot_atten + ";\n";
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}
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// Sum final lighting result
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@ -967,6 +993,7 @@ struct LightSrc {
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vec3 diffuse;
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vec3 ambient;
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vec3 position;
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vec3 spot_direction;
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float dist_atten_bias;
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float dist_atten_scale;
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};
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@ -93,6 +93,7 @@ union PicaShaderConfig {
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bool directional;
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bool two_sided_diffuse;
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bool dist_atten_enable;
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bool spot_atten_enable;
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} light[8];
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bool enable;
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@ -110,7 +111,7 @@ union PicaShaderConfig {
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bool abs_input;
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Pica::LightingRegs::LightingLutInput type;
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float scale;
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} lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
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} lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb;
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} lighting;
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struct {
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