From 31eb658fea6ecae8fb4f0dde5abdeb1d8eb44ae0 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Tue, 19 May 2020 22:01:25 -0300
Subject: [PATCH] maxwell_3d: Initialize polygon modes

NVN expects this to be initialized as Fill, otherwise games that never
bind a rasterizer state will log an invalid polygon mode.
---
 src/video_core/engines/maxwell_3d.cpp | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 024c9e43b..6113da7f8 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -107,6 +107,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
     regs.rt_separate_frag_data = 1;
     regs.framebuffer_srgb = 1;
     regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
+    regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill;
+    regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill;
 
     shadow_state = regs;