mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-11-24 11:53:02 +00:00
Merge pull request #4933 from lioncash/nodisc-gpu
[gpu, render_base, rasterizer_interface]: Make use of [[nodiscard]] where applicable
This commit is contained in:
commit
2dc9dbb809
3 changed files with 55 additions and 50 deletions
|
@ -17,11 +17,11 @@
|
|||
#include "video_core/dma_pusher.h"
|
||||
|
||||
using CacheAddr = std::uintptr_t;
|
||||
inline CacheAddr ToCacheAddr(const void* host_ptr) {
|
||||
[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
|
||||
return reinterpret_cast<CacheAddr>(host_ptr);
|
||||
}
|
||||
|
||||
inline u8* FromCacheAddr(CacheAddr cache_addr) {
|
||||
[[nodiscard]] inline u8* FromCacheAddr(CacheAddr cache_addr) {
|
||||
return reinterpret_cast<u8*>(cache_addr);
|
||||
}
|
||||
|
||||
|
@ -149,13 +149,13 @@ public:
|
|||
u32 subchannel{};
|
||||
u32 method_count{};
|
||||
|
||||
bool IsLastCall() const {
|
||||
return method_count <= 1;
|
||||
}
|
||||
|
||||
MethodCall(u32 method, u32 argument, u32 subchannel = 0, u32 method_count = 0)
|
||||
: method(method), argument(argument), subchannel(subchannel),
|
||||
method_count(method_count) {}
|
||||
|
||||
[[nodiscard]] bool IsLastCall() const {
|
||||
return method_count <= 1;
|
||||
}
|
||||
};
|
||||
|
||||
explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
|
||||
|
@ -179,10 +179,10 @@ public:
|
|||
virtual void OnCommandListEnd();
|
||||
|
||||
/// Request a host GPU memory flush from the CPU.
|
||||
u64 RequestFlush(VAddr addr, std::size_t size);
|
||||
[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
|
||||
|
||||
/// Obtains current flush request fence id.
|
||||
u64 CurrentFlushRequestFence() const {
|
||||
[[nodiscard]] u64 CurrentFlushRequestFence() const {
|
||||
return current_flush_fence.load(std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
|
@ -190,48 +190,52 @@ public:
|
|||
void TickWork();
|
||||
|
||||
/// Returns a reference to the Maxwell3D GPU engine.
|
||||
Engines::Maxwell3D& Maxwell3D();
|
||||
[[nodiscard]] Engines::Maxwell3D& Maxwell3D();
|
||||
|
||||
/// Returns a const reference to the Maxwell3D GPU engine.
|
||||
const Engines::Maxwell3D& Maxwell3D() const;
|
||||
[[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const;
|
||||
|
||||
/// Returns a reference to the KeplerCompute GPU engine.
|
||||
Engines::KeplerCompute& KeplerCompute();
|
||||
[[nodiscard]] Engines::KeplerCompute& KeplerCompute();
|
||||
|
||||
/// Returns a reference to the KeplerCompute GPU engine.
|
||||
const Engines::KeplerCompute& KeplerCompute() const;
|
||||
[[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const;
|
||||
|
||||
/// Returns a reference to the GPU memory manager.
|
||||
Tegra::MemoryManager& MemoryManager();
|
||||
[[nodiscard]] Tegra::MemoryManager& MemoryManager();
|
||||
|
||||
/// Returns a const reference to the GPU memory manager.
|
||||
const Tegra::MemoryManager& MemoryManager() const;
|
||||
[[nodiscard]] const Tegra::MemoryManager& MemoryManager() const;
|
||||
|
||||
/// Returns a reference to the GPU DMA pusher.
|
||||
Tegra::DmaPusher& DmaPusher();
|
||||
[[nodiscard]] Tegra::DmaPusher& DmaPusher();
|
||||
|
||||
/// Returns a const reference to the GPU DMA pusher.
|
||||
const Tegra::DmaPusher& DmaPusher() const;
|
||||
[[nodiscard]] const Tegra::DmaPusher& DmaPusher() const;
|
||||
|
||||
/// Returns a reference to the GPU CDMA pusher.
|
||||
Tegra::CDmaPusher& CDmaPusher();
|
||||
[[nodiscard]] Tegra::CDmaPusher& CDmaPusher();
|
||||
|
||||
/// Returns a const reference to the GPU CDMA pusher.
|
||||
const Tegra::CDmaPusher& CDmaPusher() const;
|
||||
[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const;
|
||||
|
||||
VideoCore::RendererBase& Renderer() {
|
||||
/// Returns a reference to the underlying renderer.
|
||||
[[nodiscard]] VideoCore::RendererBase& Renderer() {
|
||||
return *renderer;
|
||||
}
|
||||
|
||||
const VideoCore::RendererBase& Renderer() const {
|
||||
/// Returns a const reference to the underlying renderer.
|
||||
[[nodiscard]] const VideoCore::RendererBase& Renderer() const {
|
||||
return *renderer;
|
||||
}
|
||||
|
||||
VideoCore::ShaderNotify& ShaderNotify() {
|
||||
/// Returns a reference to the shader notifier.
|
||||
[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify() {
|
||||
return *shader_notify;
|
||||
}
|
||||
|
||||
const VideoCore::ShaderNotify& ShaderNotify() const {
|
||||
/// Returns a const reference to the shader notifier.
|
||||
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const {
|
||||
return *shader_notify;
|
||||
}
|
||||
|
||||
|
@ -243,23 +247,23 @@ public:
|
|||
|
||||
void IncrementSyncPoint(u32 syncpoint_id);
|
||||
|
||||
u32 GetSyncpointValue(u32 syncpoint_id) const;
|
||||
[[nodiscard]] u32 GetSyncpointValue(u32 syncpoint_id) const;
|
||||
|
||||
void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value);
|
||||
|
||||
bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value);
|
||||
[[nodiscard]] bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value);
|
||||
|
||||
u64 GetTicks() const;
|
||||
[[nodiscard]] u64 GetTicks() const;
|
||||
|
||||
std::unique_lock<std::mutex> LockSync() {
|
||||
[[nodiscard]] std::unique_lock<std::mutex> LockSync() {
|
||||
return std::unique_lock{sync_mutex};
|
||||
}
|
||||
|
||||
bool IsAsync() const {
|
||||
[[nodiscard]] bool IsAsync() const {
|
||||
return is_async;
|
||||
}
|
||||
|
||||
bool UseNvdec() const {
|
||||
[[nodiscard]] bool UseNvdec() const {
|
||||
return use_nvdec;
|
||||
}
|
||||
|
||||
|
@ -273,7 +277,7 @@ public:
|
|||
BitField<0, 1, FenceOperation> op;
|
||||
BitField<8, 24, u32> syncpoint_id;
|
||||
|
||||
static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
|
||||
[[nodiscard]] static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
|
||||
FenceAction result{};
|
||||
result.op.Assign(op);
|
||||
result.syncpoint_id.Assign(syncpoint_id);
|
||||
|
@ -291,7 +295,7 @@ public:
|
|||
u32 address_high;
|
||||
u32 address_low;
|
||||
|
||||
GPUVAddr SemaphoreAddress() const {
|
||||
[[nodiscard]] GPUVAddr SemaphoreAddress() const {
|
||||
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
|
||||
address_low);
|
||||
}
|
||||
|
@ -374,7 +378,7 @@ private:
|
|||
u32 methods_pending);
|
||||
|
||||
/// Determines where the method should be executed.
|
||||
bool ExecuteMethodOnEngine(u32 method);
|
||||
[[nodiscard]] bool ExecuteMethodOnEngine(u32 method);
|
||||
|
||||
protected:
|
||||
Core::System& system;
|
||||
|
|
|
@ -32,7 +32,7 @@ using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size
|
|||
|
||||
class RasterizerInterface {
|
||||
public:
|
||||
virtual ~RasterizerInterface() {}
|
||||
virtual ~RasterizerInterface() = default;
|
||||
|
||||
/// Dispatches a draw invocation
|
||||
virtual void Draw(bool is_indexed, bool is_instanced) = 0;
|
||||
|
@ -90,15 +90,16 @@ public:
|
|||
virtual void TickFrame() = 0;
|
||||
|
||||
/// Attempt to use a faster method to perform a surface copy
|
||||
virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) {
|
||||
[[nodiscard]] virtual bool AccelerateSurfaceCopy(
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Attempt to use a faster method to display the framebuffer to screen
|
||||
virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||
u32 pixel_stride) {
|
||||
[[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
VAddr framebuffer_addr, u32 pixel_stride) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -110,12 +111,12 @@ public:
|
|||
const DiskResourceLoadCallback& callback) {}
|
||||
|
||||
/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
|
||||
GuestDriverProfile& AccessGuestDriverProfile() {
|
||||
[[nodiscard]] GuestDriverProfile& AccessGuestDriverProfile() {
|
||||
return guest_driver_profile;
|
||||
}
|
||||
|
||||
/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
|
||||
const GuestDriverProfile& AccessGuestDriverProfile() const {
|
||||
[[nodiscard]] const GuestDriverProfile& AccessGuestDriverProfile() const {
|
||||
return guest_driver_profile;
|
||||
}
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ public:
|
|||
virtual ~RendererBase();
|
||||
|
||||
/// Initialize the renderer
|
||||
virtual bool Init() = 0;
|
||||
[[nodiscard]] virtual bool Init() = 0;
|
||||
|
||||
/// Shutdown the renderer
|
||||
virtual void ShutDown() = 0;
|
||||
|
@ -49,43 +49,43 @@ public:
|
|||
// Getter/setter functions:
|
||||
// ------------------------
|
||||
|
||||
f32 GetCurrentFPS() const {
|
||||
[[nodiscard]] f32 GetCurrentFPS() const {
|
||||
return m_current_fps;
|
||||
}
|
||||
|
||||
int GetCurrentFrame() const {
|
||||
[[nodiscard]] int GetCurrentFrame() const {
|
||||
return m_current_frame;
|
||||
}
|
||||
|
||||
RasterizerInterface& Rasterizer() {
|
||||
[[nodiscard]] RasterizerInterface& Rasterizer() {
|
||||
return *rasterizer;
|
||||
}
|
||||
|
||||
const RasterizerInterface& Rasterizer() const {
|
||||
[[nodiscard]] const RasterizerInterface& Rasterizer() const {
|
||||
return *rasterizer;
|
||||
}
|
||||
|
||||
Core::Frontend::GraphicsContext& Context() {
|
||||
[[nodiscard]] Core::Frontend::GraphicsContext& Context() {
|
||||
return *context;
|
||||
}
|
||||
|
||||
const Core::Frontend::GraphicsContext& Context() const {
|
||||
[[nodiscard]] const Core::Frontend::GraphicsContext& Context() const {
|
||||
return *context;
|
||||
}
|
||||
|
||||
Core::Frontend::EmuWindow& GetRenderWindow() {
|
||||
[[nodiscard]] Core::Frontend::EmuWindow& GetRenderWindow() {
|
||||
return render_window;
|
||||
}
|
||||
|
||||
const Core::Frontend::EmuWindow& GetRenderWindow() const {
|
||||
[[nodiscard]] const Core::Frontend::EmuWindow& GetRenderWindow() const {
|
||||
return render_window;
|
||||
}
|
||||
|
||||
RendererSettings& Settings() {
|
||||
[[nodiscard]] RendererSettings& Settings() {
|
||||
return renderer_settings;
|
||||
}
|
||||
|
||||
const RendererSettings& Settings() const {
|
||||
[[nodiscard]] const RendererSettings& Settings() const {
|
||||
return renderer_settings;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue