mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-11-24 09:53:01 +00:00
gl_shader_decompiler: Fix clang build issues
This commit is contained in:
parent
376f1a4432
commit
25bfaffdff
1 changed files with 23 additions and 26 deletions
|
@ -242,6 +242,26 @@ constexpr const char* GetTypeString(Type type) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
constexpr const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) {
|
||||||
|
switch (image_type) {
|
||||||
|
case Tegra::Shader::ImageType::Texture1D:
|
||||||
|
return "1D";
|
||||||
|
case Tegra::Shader::ImageType::TextureBuffer:
|
||||||
|
return "Buffer";
|
||||||
|
case Tegra::Shader::ImageType::Texture1DArray:
|
||||||
|
return "1DArray";
|
||||||
|
case Tegra::Shader::ImageType::Texture2D:
|
||||||
|
return "2D";
|
||||||
|
case Tegra::Shader::ImageType::Texture2DArray:
|
||||||
|
return "2DArray";
|
||||||
|
case Tegra::Shader::ImageType::Texture3D:
|
||||||
|
return "3D";
|
||||||
|
default:
|
||||||
|
UNREACHABLE();
|
||||||
|
return "1D";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Generates code to use for a swizzle operation.
|
/// Generates code to use for a swizzle operation.
|
||||||
constexpr const char* GetSwizzle(u32 element) {
|
constexpr const char* GetSwizzle(u32 element) {
|
||||||
constexpr std::array swizzle = {".x", ".y", ".z", ".w"};
|
constexpr std::array swizzle = {".x", ".y", ".z", ".w"};
|
||||||
|
@ -721,26 +741,6 @@ private:
|
||||||
void DeclareImages() {
|
void DeclareImages() {
|
||||||
const auto& images{ir.GetImages()};
|
const auto& images{ir.GetImages()};
|
||||||
for (const auto& [offset, image] : images) {
|
for (const auto& [offset, image] : images) {
|
||||||
const char* image_type = [&] {
|
|
||||||
switch (image.GetType()) {
|
|
||||||
case Tegra::Shader::ImageType::Texture1D:
|
|
||||||
return "1D";
|
|
||||||
case Tegra::Shader::ImageType::TextureBuffer:
|
|
||||||
return "Buffer";
|
|
||||||
case Tegra::Shader::ImageType::Texture1DArray:
|
|
||||||
return "1DArray";
|
|
||||||
case Tegra::Shader::ImageType::Texture2D:
|
|
||||||
return "2D";
|
|
||||||
case Tegra::Shader::ImageType::Texture2DArray:
|
|
||||||
return "2DArray";
|
|
||||||
case Tegra::Shader::ImageType::Texture3D:
|
|
||||||
return "3D";
|
|
||||||
default:
|
|
||||||
UNREACHABLE();
|
|
||||||
return "1D";
|
|
||||||
}
|
|
||||||
}();
|
|
||||||
|
|
||||||
std::string qualifier = "coherent volatile";
|
std::string qualifier = "coherent volatile";
|
||||||
if (image.IsRead() && !image.IsWritten()) {
|
if (image.IsRead() && !image.IsWritten()) {
|
||||||
qualifier += " readonly";
|
qualifier += " readonly";
|
||||||
|
@ -748,13 +748,10 @@ private:
|
||||||
qualifier += " writeonly";
|
qualifier += " writeonly";
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string format;
|
const char* format = image.IsAtomic() ? "r32ui, " : "";
|
||||||
if (image.IsAtomic()) {
|
const char* type_declaration = GetImageTypeDeclaration(image.GetType());
|
||||||
format = "r32ui, ";
|
|
||||||
}
|
|
||||||
|
|
||||||
code.AddLine("layout ({}binding = IMAGE_BINDING_{}) {} uniform uimage{} {};", format,
|
code.AddLine("layout ({}binding = IMAGE_BINDING_{}) {} uniform uimage{} {};", format,
|
||||||
image.GetIndex(), qualifier, image_type, GetImage(image));
|
image.GetIndex(), qualifier, type_declaration, GetImage(image));
|
||||||
}
|
}
|
||||||
if (!images.empty()) {
|
if (!images.empty()) {
|
||||||
code.AddNewLine();
|
code.AddNewLine();
|
||||||
|
|
Loading…
Reference in a new issue