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opengl: Initial (broken) support to GLASM shaders
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parent
776ab3ea12
commit
258f2dec1b
3 changed files with 53 additions and 14 deletions
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@ -33,10 +33,12 @@ GraphicsProgram::GraphicsProgram(TextureCache& texture_cache_, BufferCache& buff
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Tegra::Engines::Maxwell3D& maxwell3d_,
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ProgramManager& program_manager_, StateTracker& state_tracker_,
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OGLProgram program_,
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std::array<OGLAssemblyProgram, 5> assembly_programs_,
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const std::array<const Shader::Info*, 5>& infos)
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: texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
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gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, program_manager{program_manager_},
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state_tracker{state_tracker_}, program{std::move(program_)} {
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state_tracker{state_tracker_}, program{std::move(program_)}, assembly_programs{std::move(
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assembly_programs_)} {
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std::ranges::transform(infos, stage_infos.begin(),
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[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
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@ -290,7 +292,16 @@ void GraphicsProgram::Configure(bool is_indexed) {
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texture_cache.UpdateRenderTargets(false);
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state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
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program_manager.BindProgram(program.handle);
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if (assembly_programs[0].handle != 0) {
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// TODO: State track this
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glEnable(GL_VERTEX_PROGRAM_NV);
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glEnable(GL_FRAGMENT_PROGRAM_NV);
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glBindProgramARB(GL_VERTEX_PROGRAM_NV, assembly_programs[0].handle);
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glBindProgramARB(GL_FRAGMENT_PROGRAM_NV, assembly_programs[4].handle);
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program_manager.BindProgram(0);
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} else {
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program_manager.BindProgram(program.handle);
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}
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}
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} // namespace OpenGL
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@ -73,7 +73,9 @@ public:
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Tegra::MemoryManager& gpu_memory_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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ProgramManager& program_manager_, StateTracker& state_tracker_,
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OGLProgram program_, const std::array<const Shader::Info*, 5>& infos);
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OGLProgram program_,
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std::array<OGLAssemblyProgram, 5> assembly_programs_,
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const std::array<const Shader::Info*, 5>& infos);
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void Configure(bool is_indexed);
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@ -86,6 +88,8 @@ private:
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StateTracker& state_tracker;
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OGLProgram program;
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std::array<OGLAssemblyProgram, 5> assembly_programs;
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std::array<Shader::Info, 5> stage_infos{};
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std::array<u32, 5> base_uniform_bindings{};
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std::array<u32, 5> base_storage_bindings{};
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@ -185,6 +185,23 @@ GLenum Stage(size_t stage_index) {
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UNREACHABLE_MSG("{}", stage_index);
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return GL_NONE;
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}
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GLenum AssemblyStage(size_t stage_index) {
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switch (stage_index) {
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case 0:
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return GL_VERTEX_PROGRAM_NV;
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case 1:
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return GL_TESS_CONTROL_PROGRAM_NV;
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case 2:
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return GL_TESS_EVALUATION_PROGRAM_NV;
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case 3:
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return GL_GEOMETRY_PROGRAM_NV;
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case 4:
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return GL_FRAGMENT_PROGRAM_NV;
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}
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UNREACHABLE_MSG("{}", stage_index);
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return GL_NONE;
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}
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} // Anonymous namespace
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ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
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@ -269,10 +286,12 @@ std::unique_ptr<GraphicsProgram> ShaderCache::CreateGraphicsProgram(
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}
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std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
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OGLProgram gl_program;
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gl_program.handle = glCreateProgram();
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OGLProgram source_program;
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std::array<OGLAssemblyProgram, 5> assembly_programs;
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Shader::Backend::Bindings binding;
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if (!device.UseAssemblyShaders()) {
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source_program.handle = glCreateProgram();
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}
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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if (key.unique_hashes[index] == 0) {
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continue;
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@ -282,15 +301,20 @@ std::unique_ptr<GraphicsProgram> ShaderCache::CreateGraphicsProgram(
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Shader::IR::Program& program{programs[index]};
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const size_t stage_index{index - 1};
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infos[stage_index] = &program.info;
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const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
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AddShader(Stage(stage_index), gl_program.handle, code);
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if (device.UseAssemblyShaders()) {
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const std::string code{EmitGLASM(profile, program)};
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assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
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} else {
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const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
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AddShader(Stage(stage_index), source_program.handle, code);
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}
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}
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LinkProgram(gl_program.handle);
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return std::make_unique<GraphicsProgram>(texture_cache, buffer_cache, gpu_memory, maxwell3d,
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program_manager, state_tracker, std::move(gl_program),
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infos);
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if (!device.UseAssemblyShaders()) {
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LinkProgram(source_program.handle);
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}
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return std::make_unique<GraphicsProgram>(
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texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
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std::move(source_program), std::move(assembly_programs), infos);
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}
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std::unique_ptr<ComputeProgram> ShaderCache::CreateComputeProgram(
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