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https://github.com/yuzu-mirror/yuzu
synced 2024-11-24 05:23:09 +00:00
RegisterSet: Simplify code by using structs for register definition instead of unions.
This commit is contained in:
parent
75775e9ef4
commit
246cb75584
4 changed files with 137 additions and 145 deletions
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@ -34,7 +34,7 @@
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/*
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* Standardized way to define a group of registers and corresponding data structures. To define
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* a new register set, first define struct containing an enumeration called "Id" containing
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* all register IDs and a template union called "Struct". Specialize the Struct union for any
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* all register IDs and a template struct called "Struct". Specialize the Struct struct for any
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* register ID which needs to be accessed in a specialized way. You can then declare the object
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* containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
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* BaseType is the underlying type of each register (e.g. u32).
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@ -54,7 +54,7 @@
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*
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* // declare register definition structures
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* template<Id id>
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* union Struct;
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* struct Struct;
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* };
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*
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* // Define register set object
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@ -62,10 +62,12 @@
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*
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* // define register definition structures
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* template<>
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* union Regs::Struct<Regs::Value1> {
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* struct Regs::Struct<Regs::Value1> {
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* union {
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* BitField<0, 4, u32> some_field;
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* BitField<4, 3, u32> some_other_field;
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* };
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* };
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*
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* Usage in external code (within SomeNamespace scope):
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*
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@ -77,7 +79,7 @@
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*
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*
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* @tparam BaseType Base type used for storing individual registers, e.g. u32
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* @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> union, as described above.
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* @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> struct, as described above.
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* @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
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*/
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template<typename BaseType, typename RegDefinition>
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@ -30,14 +30,14 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
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auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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framebuffer_top.data.address_left1 = PADDR_TOP_LEFT_FRAME1;
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framebuffer_top.data.address_left2 = PADDR_TOP_LEFT_FRAME2;
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framebuffer_top.data.address_right1 = PADDR_TOP_RIGHT_FRAME1;
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framebuffer_top.data.address_right2 = PADDR_TOP_RIGHT_FRAME2;
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framebuffer_sub.data.address_left1 = PADDR_SUB_FRAME1;
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//framebuffer_sub.data.address_left2 = unknown;
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framebuffer_sub.data.address_right1 = PADDR_SUB_FRAME2;
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//framebuffer_sub.data.address_right2 = unknown;
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framebuffer_top.address_left1 = PADDR_TOP_LEFT_FRAME1;
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framebuffer_top.address_left2 = PADDR_TOP_LEFT_FRAME2;
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framebuffer_top.address_right1 = PADDR_TOP_RIGHT_FRAME1;
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framebuffer_top.address_right2 = PADDR_TOP_RIGHT_FRAME2;
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framebuffer_sub.address_left1 = PADDR_SUB_FRAME1;
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//framebuffer_sub.address_left2 = unknown;
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framebuffer_sub.address_right1 = PADDR_SUB_FRAME2;
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//framebuffer_sub.address_right2 = unknown;
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break;
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}
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@ -46,14 +46,14 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
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auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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framebuffer_top.data.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
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framebuffer_top.data.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
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framebuffer_top.data.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
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framebuffer_top.data.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
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framebuffer_sub.data.address_left1 = PADDR_VRAM_SUB_FRAME1;
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//framebuffer_sub.data.address_left2 = unknown;
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framebuffer_sub.data.address_right1 = PADDR_VRAM_SUB_FRAME2;
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//framebuffer_sub.data.address_right2 = unknown;
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framebuffer_top.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
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framebuffer_top.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
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framebuffer_top.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
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framebuffer_top.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
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framebuffer_sub.address_left1 = PADDR_VRAM_SUB_FRAME1;
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//framebuffer_sub.address_left2 = unknown;
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framebuffer_sub.address_right1 = PADDR_VRAM_SUB_FRAME2;
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//framebuffer_sub.address_right2 = unknown;
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break;
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}
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}
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@ -135,14 +135,14 @@ inline void Write(u32 addr, const T data) {
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const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3));
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// TODO: Not sure if this check should be done at GSP level instead
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if (config.data.address_start) {
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if (config.address_start) {
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// TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
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u32* start = (u32*)Memory::GetPointer(config.data.GetStartAddress());
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u32* end = (u32*)Memory::GetPointer(config.data.GetEndAddress());
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u32* start = (u32*)Memory::GetPointer(config.GetStartAddress());
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u32* end = (u32*)Memory::GetPointer(config.GetEndAddress());
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for (u32* ptr = start; ptr < end; ++ptr)
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*ptr = bswap32(config.data.value); // TODO: This is just a workaround to missing framebuffer format emulation
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*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
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DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.data.GetStartAddress(), config.data.GetEndAddress());
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DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress());
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}
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break;
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}
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@ -150,20 +150,20 @@ inline void Write(u32 addr, const T data) {
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case Regs::DisplayTransfer + 6:
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{
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const auto& config = g_regs.Get<Regs::DisplayTransfer>();
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if (config.data.trigger & 1) {
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u8* source_pointer = Memory::GetPointer(config.data.GetPhysicalInputAddress());
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u8* dest_pointer = Memory::GetPointer(config.data.GetPhysicalOutputAddress());
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if (config.trigger & 1) {
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u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress());
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u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress());
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for (int y = 0; y < config.data.output_height; ++y) {
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for (int y = 0; y < config.output_height; ++y) {
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// TODO: Why does the register seem to hold twice the framebuffer width?
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for (int x = 0; x < config.data.output_width / 2; ++x) {
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for (int x = 0; x < config.output_width / 2; ++x) {
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int source[4] = { 0, 0, 0, 0}; // rgba;
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switch (config.data.input_format) {
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switch (config.input_format) {
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case Regs::FramebufferFormat::RGBA8:
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{
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// TODO: Most likely got the component order messed up.
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u8* srcptr = source_pointer + x * 4 + y * config.data.input_width * 4 / 2;
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u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2;
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source[0] = srcptr[0]; // blue
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source[1] = srcptr[1]; // green
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source[2] = srcptr[2]; // red
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@ -172,15 +172,15 @@ inline void Write(u32 addr, const T data) {
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}
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default:
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ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.data.input_format.Value());
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ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.input_format.Value());
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break;
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}
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switch (config.data.output_format) {
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switch (config.output_format) {
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/*case Regs::FramebufferFormat::RGBA8:
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{
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// TODO: Untested
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u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.data.output_width * 4);
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u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
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dstptr[0] = source[0];
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dstptr[1] = source[1];
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dstptr[2] = source[2];
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@ -190,7 +190,7 @@ inline void Write(u32 addr, const T data) {
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case Regs::FramebufferFormat::RGB8:
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{
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u8* dstptr = dest_pointer + x * 3 + y * config.data.output_width * 3 / 2;
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u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2;
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dstptr[0] = source[0]; // blue
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dstptr[1] = source[1]; // green
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dstptr[2] = source[2]; // red
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@ -198,17 +198,17 @@ inline void Write(u32 addr, const T data) {
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}
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default:
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ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.data.output_format.Value());
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ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
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break;
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}
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}
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}
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DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
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config.data.output_height * config.data.output_width * 4,
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config.data.GetPhysicalInputAddress(), (int)config.data.input_width, (int)config.data.input_height,
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config.data.GetPhysicalOutputAddress(), (int)config.data.output_width, (int)config.data.output_height,
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config.data.output_format.Value());
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config.output_height * config.output_width * 4,
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config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height,
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config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height,
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config.output_format.Value());
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}
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break;
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}
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@ -216,10 +216,10 @@ inline void Write(u32 addr, const T data) {
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case Regs::CommandProcessor + 4:
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{
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const auto& config = g_regs.Get<Regs::CommandProcessor>();
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if (config.data.trigger & 1)
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if (config.trigger & 1)
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{
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// u32* buffer = (u32*)Memory::GetPointer(config.data.address << 3);
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ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.data.size, config.data.address << 3);
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// u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
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ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.size, config.address << 3);
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// TODO: Process command list!
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}
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break;
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@ -263,17 +263,17 @@ void Init() {
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auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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// TODO: Width should be 240 instead?
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framebuffer_top.data.width = 480;
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framebuffer_top.data.height = 400;
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framebuffer_top.data.stride = 480*3;
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framebuffer_top.data.color_format = Regs::FramebufferFormat::RGB8;
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framebuffer_top.data.active_fb = 0;
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framebuffer_top.width = 480;
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framebuffer_top.height = 400;
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framebuffer_top.stride = 480*3;
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framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
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framebuffer_top.active_fb = 0;
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framebuffer_sub.data.width = 480;
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framebuffer_sub.data.height = 400;
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framebuffer_sub.data.stride = 480*3;
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framebuffer_sub.data.color_format = Regs::FramebufferFormat::RGB8;
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framebuffer_sub.data.active_fb = 0;
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framebuffer_sub.width = 480;
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framebuffer_sub.height = 400;
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framebuffer_sub.stride = 480*3;
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framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
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framebuffer_sub.active_fb = 0;
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NOTICE_LOG(GPU, "initialized OK");
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}
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@ -29,7 +29,7 @@ struct Regs {
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};
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template<Id id>
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union Struct;
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struct Struct;
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enum class FramebufferFormat : u32 {
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RGBA8 = 0,
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@ -38,12 +38,10 @@ struct Regs {
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RGB5A1 = 3,
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RGBA4 = 4,
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};
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};
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template<>
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union Regs::Struct<Regs::MemoryFill> {
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struct {
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struct Regs::Struct<Regs::MemoryFill> {
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u32 address_start;
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u32 address_end; // ?
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u32 size;
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@ -56,15 +54,13 @@ union Regs::Struct<Regs::MemoryFill> {
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inline u32 GetEndAddress() const {
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return address_end * 8;
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}
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} data;
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};
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static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match");
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template<>
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union Regs::Struct<Regs::FramebufferTop> {
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struct Regs::Struct<Regs::FramebufferTop> {
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using Format = Regs::FramebufferFormat;
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struct {
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union {
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u32 size;
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@ -97,20 +93,17 @@ union Regs::Struct<Regs::FramebufferTop> {
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u32 address_right1;
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u32 address_right2;
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} data;
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};
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template<>
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union Regs::Struct<Regs::FramebufferBottom> {
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using Type = decltype(Regs::Struct<Regs::FramebufferTop>::data);
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Type data;
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struct Regs::Struct<Regs::FramebufferBottom> : public Regs::Struct<Regs::FramebufferTop> {
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};
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static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match");
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template<>
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union Regs::Struct<Regs::DisplayTransfer> {
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struct Regs::Struct<Regs::DisplayTransfer> {
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using Format = Regs::FramebufferFormat;
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struct {
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u32 input_address;
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u32 output_address;
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@ -147,19 +140,16 @@ union Regs::Struct<Regs::DisplayTransfer> {
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u32 unknown;
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u32 trigger;
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} data;
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};
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static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match");
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template<>
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union Regs::Struct<Regs::CommandProcessor> {
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struct {
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struct Regs::Struct<Regs::CommandProcessor> {
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u32 size;
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u32 pad0;
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u32 address;
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u32 pad1;
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u32 trigger;
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} data;
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};
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static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match");
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@ -80,17 +80,17 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
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const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>();
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const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>();
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const u32 active_fb_top = (framebuffer_top.data.active_fb == 1)
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? framebuffer_top.data.address_left2
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: framebuffer_top.data.address_left1;
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const u32 active_fb_sub = (framebuffer_sub.data.active_fb == 1)
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? framebuffer_sub.data.address_left2
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: framebuffer_sub.data.address_left1;
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const u32 active_fb_top = (framebuffer_top.active_fb == 1)
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? framebuffer_top.address_left2
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: framebuffer_top.address_left1;
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const u32 active_fb_sub = (framebuffer_sub.active_fb == 1)
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? framebuffer_sub.address_left2
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: framebuffer_sub.address_left1;
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DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
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framebuffer_top.data.stride * framebuffer_top.data.height,
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GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.data.width,
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(int)framebuffer_top.data.height, (int)framebuffer_top.data.format);
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framebuffer_top.stride * framebuffer_top.height,
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GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width,
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(int)framebuffer_top.height, (int)framebuffer_top.format);
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// TODO: This should consider the GPU registers for framebuffer width, height and stride.
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FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped);
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