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command_processor: Use std::array for bound_engines.
subchannel is a 3 bit field. So there must not be more than 8 bound engines. And using a hashmap for up to 8 values is a bit overpowered.
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1c5636e690
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2081ed7db2
2 changed files with 4 additions and 4 deletions
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@ -34,6 +34,8 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
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"{:08X} remaining params {}",
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method, subchannel, value, remaining_params);
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ASSERT(subchannel < bound_engines.size());
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if (method == static_cast<u32>(BufferMethods::BindObject)) {
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// Bind the current subchannel to the desired engine id.
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LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value);
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@ -47,8 +49,6 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
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return;
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}
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ASSERT(bound_engines.find(subchannel) != bound_engines.end());
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const EngineID engine = bound_engines[subchannel];
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switch (engine) {
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@ -4,8 +4,8 @@
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#pragma once
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#include <array>
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#include <memory>
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#include <unordered_map>
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#include "common/common_types.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "video_core/memory_manager.h"
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@ -136,7 +136,7 @@ private:
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std::unique_ptr<Tegra::MemoryManager> memory_manager;
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/// Mapping of command subchannels to their bound engine ids.
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std::unordered_map<u32, EngineID> bound_engines;
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std::array<EngineID, 8> bound_engines = {};
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/// 3D engine
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std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
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