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texture_cache: Fix incorrect logic for AccelerateDMA
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9d7131bc82
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1fc47361a1
1 changed files with 4 additions and 8 deletions
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@ -850,15 +850,11 @@ void TextureCache<P>::PopAsyncFlushes() {
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template <class P>
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ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, bool is_upload) {
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const ImageInfo dst_info(operand);
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const ImageId dst_id = FindDMAImage(dst_info, operand.address);
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if (!dst_id) {
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return NULL_IMAGE_ID;
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}
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auto& image = slot_images[dst_id];
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if (False(image.flags & ImageFlagBits::GpuModified)) {
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// No need to waste time on an image that's synced with guest
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const ImageId image_id = FindDMAImage(dst_info, operand.address);
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if (!image_id) {
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return NULL_IMAGE_ID;
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}
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auto& image = slot_images[image_id];
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if (!is_upload && !image.info.dma_downloaded) {
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// Force a full sync.
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image.info.dma_downloaded = true;
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@ -868,7 +864,7 @@ ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, boo
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if (!base) {
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return NULL_IMAGE_ID;
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}
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return dst_id;
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return image_id;
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}
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template <class P>
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