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configure_graphics: Fix graphics API selection when a game is running
The graphics API setting should not be changed when a game is running.
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1 changed files with 4 additions and 3 deletions
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@ -57,9 +57,10 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
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UpdateBackgroundColorButton(new_bg_color);
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UpdateBackgroundColorButton(new_bg_color);
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});
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});
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ui->api->setEnabled(!UISettings::values.has_broken_vulkan);
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ui->api->setEnabled(!UISettings::values.has_broken_vulkan && ui->api->isEnabled());
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ui->api_widget->setEnabled(!UISettings::values.has_broken_vulkan ||
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ui->api_widget->setEnabled(
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Settings::IsConfiguringGlobal());
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(!UISettings::values.has_broken_vulkan || Settings::IsConfiguringGlobal()) &&
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ui->api_widget->isEnabled());
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ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
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ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
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ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
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ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
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}
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}
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