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Shader: Don't read ShaderSetup from global state
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1 changed files with 3 additions and 3 deletions
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@ -75,9 +75,9 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
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}
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};
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const auto& uniforms = g_state.vs.uniforms;
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const auto& swizzle_data = g_state.vs.swizzle_data;
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const auto& program_code = g_state.vs.program_code;
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const auto& uniforms = setup.uniforms;
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const auto& swizzle_data = setup.swizzle_data;
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const auto& program_code = setup.program_code;
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// Placeholder for invalid inputs
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static float24 dummy_vec4_float24[4];
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