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shader: Stub SR_AFFINITY
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@ -159,6 +159,9 @@ enum class SpecialRegister : u64 {
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return ir.SubgroupGeMask();
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case SpecialRegister::SR_Y_DIRECTION:
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return ir.BitCast<IR::U32>(ir.YDirection());
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case SpecialRegister::SR_AFFINITY:
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// LOG_WARNING(..., "SR_AFFINITY is stubbed");
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return ir.Imm32(0); // This is the default value hardware returns.
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default:
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throw NotImplementedException("S2R special register {}", special_register);
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}
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