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https://github.com/yuzu-mirror/yuzu
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Merge pull request #4618 from german77/GcAdapterAutoMap
Add automap feature for GC adapter
This commit is contained in:
commit
10e8acc451
3 changed files with 103 additions and 1 deletions
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@ -15,7 +15,9 @@
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#endif
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "input_common/gcadapter/gc_adapter.h"
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#include "input_common/settings.h"
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namespace GCAdapter {
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@ -292,6 +294,92 @@ void Adapter::Reset() {
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}
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}
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std::vector<Common::ParamPackage> Adapter::GetInputDevices() const {
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std::vector<Common::ParamPackage> devices;
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for (std::size_t port = 0; port < state.size(); ++port) {
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if (!DeviceConnected(port)) {
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continue;
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}
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std::string name = fmt::format("Gamecube Controller {}", port);
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devices.emplace_back(Common::ParamPackage{
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{"class", "gcpad"},
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{"display", std::move(name)},
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{"port", std::to_string(port)},
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});
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}
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return devices;
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}
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InputCommon::ButtonMapping Adapter::GetButtonMappingForDevice(
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const Common::ParamPackage& params) const {
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// This list is missing ZL/ZR since those are not considered buttons.
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// We will add those afterwards
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// This list also excludes any button that can't be really mapped
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static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 12>
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switch_to_gcadapter_button = {
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std::pair{Settings::NativeButton::A, PadButton::PAD_BUTTON_A},
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{Settings::NativeButton::B, PadButton::PAD_BUTTON_B},
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{Settings::NativeButton::X, PadButton::PAD_BUTTON_X},
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{Settings::NativeButton::Y, PadButton::PAD_BUTTON_Y},
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{Settings::NativeButton::Plus, PadButton::PAD_BUTTON_START},
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{Settings::NativeButton::DLeft, PadButton::PAD_BUTTON_LEFT},
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{Settings::NativeButton::DUp, PadButton::PAD_BUTTON_UP},
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{Settings::NativeButton::DRight, PadButton::PAD_BUTTON_RIGHT},
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{Settings::NativeButton::DDown, PadButton::PAD_BUTTON_DOWN},
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{Settings::NativeButton::SL, PadButton::PAD_TRIGGER_L},
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{Settings::NativeButton::SR, PadButton::PAD_TRIGGER_R},
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{Settings::NativeButton::R, PadButton::PAD_TRIGGER_Z},
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};
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if (!params.Has("port")) {
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return {};
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}
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InputCommon::ButtonMapping mapping{};
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for (const auto& [switch_button, gcadapter_button] : switch_to_gcadapter_button) {
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Common::ParamPackage button_params({{"engine", "gcpad"}});
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button_params.Set("port", params.Get("port", 0));
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button_params.Set("button", static_cast<int>(gcadapter_button));
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mapping.insert_or_assign(switch_button, std::move(button_params));
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}
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// Add the missing bindings for ZL/ZR
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static constexpr std::array<std::pair<Settings::NativeButton::Values, PadAxes>, 2>
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switch_to_gcadapter_axis = {
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std::pair{Settings::NativeButton::ZL, PadAxes::TriggerLeft},
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{Settings::NativeButton::ZR, PadAxes::TriggerRight},
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};
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for (const auto& [switch_button, gcadapter_axis] : switch_to_gcadapter_axis) {
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Common::ParamPackage button_params({{"engine", "gcpad"}});
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button_params.Set("port", params.Get("port", 0));
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button_params.Set("button", static_cast<int>(PadButton::PAD_STICK));
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button_params.Set("axis", static_cast<int>(gcadapter_axis));
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mapping.insert_or_assign(switch_button, std::move(button_params));
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}
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return mapping;
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}
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InputCommon::AnalogMapping Adapter::GetAnalogMappingForDevice(
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const Common::ParamPackage& params) const {
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if (!params.Has("port")) {
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return {};
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}
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InputCommon::AnalogMapping mapping = {};
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Common::ParamPackage left_analog_params;
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left_analog_params.Set("engine", "gcpad");
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left_analog_params.Set("port", params.Get("port", 0));
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left_analog_params.Set("axis_x", static_cast<int>(PadAxes::StickX));
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left_analog_params.Set("axis_y", static_cast<int>(PadAxes::StickY));
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mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
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Common::ParamPackage right_analog_params;
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right_analog_params.Set("engine", "gcpad");
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right_analog_params.Set("port", params.Get("port", 0));
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right_analog_params.Set("axis_x", static_cast<int>(PadAxes::SubstickX));
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right_analog_params.Set("axis_y", static_cast<int>(PadAxes::SubstickY));
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mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
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return mapping;
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}
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bool Adapter::DeviceConnected(std::size_t port) const {
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return adapter_controllers_status[port] != ControllerTypes::None;
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}
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@ -10,6 +10,7 @@
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#include <unordered_map>
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#include "common/common_types.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/main.h"
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struct libusb_context;
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struct libusb_device;
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@ -75,6 +76,10 @@ public:
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void BeginConfiguration();
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void EndConfiguration();
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std::vector<Common::ParamPackage> GetInputDevices() const;
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InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
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InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
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/// Returns true if there is a device connected to port
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bool DeviceConnected(std::size_t port) const;
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@ -22,7 +22,7 @@ namespace InputCommon {
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struct InputSubsystem::Impl {
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void Initialize() {
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auto gcadapter = std::make_shared<GCAdapter::Adapter>();
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gcadapter = std::make_shared<GCAdapter::Adapter>();
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gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
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Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
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gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
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@ -82,6 +82,8 @@ struct InputSubsystem::Impl {
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#endif
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auto udp_devices = udp->GetInputDevices();
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devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
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auto gcpad_devices = gcadapter->GetInputDevices();
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devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end());
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return devices;
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}
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@ -94,6 +96,9 @@ struct InputSubsystem::Impl {
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// TODO consider returning the SDL key codes for the default keybindings
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return {};
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}
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if (params.Get("class", "") == "gcpad") {
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return gcadapter->GetAnalogMappingForDevice(params);
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}
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#ifdef HAVE_SDL2
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if (params.Get("class", "") == "sdl") {
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return sdl->GetAnalogMappingForDevice(params);
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@ -111,6 +116,9 @@ struct InputSubsystem::Impl {
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// TODO consider returning the SDL key codes for the default keybindings
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return {};
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}
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if (params.Get("class", "") == "gcpad") {
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return gcadapter->GetButtonMappingForDevice(params);
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}
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#ifdef HAVE_SDL2
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if (params.Get("class", "") == "sdl") {
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return sdl->GetButtonMappingForDevice(params);
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@ -141,6 +149,7 @@ struct InputSubsystem::Impl {
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std::shared_ptr<UDPMotionFactory> udpmotion;
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std::shared_ptr<UDPTouchFactory> udptouch;
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std::shared_ptr<CemuhookUDP::Client> udp;
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std::shared_ptr<GCAdapter::Adapter> gcadapter;
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};
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InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
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