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Merge pull request #1160 from bunnei/surface-reserve
gl_rasterizer_cache: Several improvements
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commit
0dce6d7008
2 changed files with 91 additions and 17 deletions
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@ -780,17 +780,30 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
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} else if (preserve_contents) {
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// If surface parameters changed and we care about keeping the previous data, recreate
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// the surface from the old one
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return RecreateSurface(surface, params);
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UnregisterSurface(surface);
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Surface new_surface{RecreateSurface(surface, params)};
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RegisterSurface(new_surface);
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return new_surface;
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} else {
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// Delete the old surface before creating a new one to prevent collisions.
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UnregisterSurface(surface);
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}
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}
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// Try to get a previously reserved surface
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surface = TryGetReservedSurface(params);
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// No surface found - create a new one
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if (!surface) {
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surface = std::make_shared<CachedSurface>(params);
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ReserveSurface(surface);
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RegisterSurface(surface);
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}
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// Only load surface from memory if we care about the contents
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if (preserve_contents) {
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LoadSurface(surface);
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}
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return surface;
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}
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@ -799,13 +812,18 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
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const SurfaceParams& new_params) {
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// Verify surface is compatible for blitting
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const auto& params{surface->GetSurfaceParams()};
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ASSERT(params.type == new_params.type);
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ASSERT_MSG(params.GetCompressionFactor(params.pixel_format) == 1,
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"Compressed texture reinterpretation is not supported");
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// Create a new surface with the new parameters, and blit the previous surface to it
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Surface new_surface{std::make_shared<CachedSurface>(new_params)};
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// If format is unchanged, we can do a faster blit without reinterpreting pixel data
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if (params.pixel_format == new_params.pixel_format) {
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BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
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new_surface->GetSurfaceParams().GetRect(), params.type,
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read_framebuffer.handle, draw_framebuffer.handle);
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return new_surface;
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}
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auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
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auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
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@ -818,9 +836,13 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
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glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
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glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
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if (source_format.compressed) {
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glGetCompressedTextureImage(surface->Texture().handle, 0,
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static_cast<GLsizei>(params.SizeInBytes()), nullptr);
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} else {
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glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
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params.SizeInBytes(), nullptr);
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static_cast<GLsizei>(params.SizeInBytes()), nullptr);
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}
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// If the new texture is bigger than the previous one, we need to fill in the rest with data
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// from the CPU.
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if (params.SizeInBytes() < new_params.SizeInBytes()) {
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@ -846,17 +868,21 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
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const auto& dest_rect{new_params.GetRect()};
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
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glTextureSubImage2D(
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new_surface->Texture().handle, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
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static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, dest_format.type, nullptr);
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if (dest_format.compressed) {
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glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
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static_cast<GLsizei>(dest_rect.GetWidth()),
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static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
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static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
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} else {
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glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
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static_cast<GLsizei>(dest_rect.GetWidth()),
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static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
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dest_format.type, nullptr);
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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pbo.Release();
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// Update cache accordingly
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UnregisterSurface(surface);
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RegisterSurface(new_surface);
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return new_surface;
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}
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@ -931,6 +957,21 @@ void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
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surface_cache.erase(search);
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}
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void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) {
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const auto& surface_reserve_key{SurfaceReserveKey::Create(surface->GetSurfaceParams())};
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surface_reserve[surface_reserve_key] = surface;
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}
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Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params) {
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const auto& surface_reserve_key{SurfaceReserveKey::Create(params)};
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auto search{surface_reserve.find(surface_reserve_key)};
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if (search != surface_reserve.end()) {
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RegisterSurface(search->second);
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return search->second;
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}
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return {};
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}
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template <typename Map, typename Interval>
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constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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return boost::make_iterator_range(map.equal_range(interval));
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@ -11,6 +11,7 @@
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#include <boost/icl/interval_map.hpp>
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#include "common/common_types.h"
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#include "common/hash.h"
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#include "common/math_util.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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@ -682,6 +683,27 @@ struct SurfaceParams {
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u32 cache_height;
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};
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}; // namespace OpenGL
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/// Hashable variation of SurfaceParams, used for a key in the surface cache
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struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
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static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
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SurfaceReserveKey res;
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res.state = params;
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return res;
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}
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};
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namespace std {
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template <>
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struct hash<SurfaceReserveKey> {
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size_t operator()(const SurfaceReserveKey& k) const {
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return k.Hash();
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}
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};
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} // namespace std
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namespace OpenGL {
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class CachedSurface final {
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public:
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CachedSurface(const SurfaceParams& params);
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@ -752,12 +774,23 @@ private:
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/// Remove surface from the cache
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void UnregisterSurface(const Surface& surface);
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/// Reserves a unique surface that can be reused later
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void ReserveSurface(const Surface& surface);
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/// Tries to get a reserved surface for the specified parameters
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Surface TryGetReservedSurface(const SurfaceParams& params);
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/// Increase/decrease the number of surface in pages touching the specified region
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void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta);
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std::unordered_map<Tegra::GPUVAddr, Surface> surface_cache;
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PageMap cached_pages;
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/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
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/// previously been used. This is to prevent surfaces from being constantly created and
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/// destroyed when used with different surface parameters.
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std::unordered_map<SurfaceReserveKey, Surface> surface_reserve;
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OGLFramebuffer read_framebuffer;
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OGLFramebuffer draw_framebuffer;
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};
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