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shader_ir/texture: Fix sampler const buffer key shift
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@ -296,7 +296,7 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
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ASSERT(cbuf_offset_imm != nullptr);
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ASSERT(cbuf_offset_imm != nullptr);
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const auto cbuf_offset = cbuf_offset_imm->GetValue();
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const auto cbuf_offset = cbuf_offset_imm->GetValue();
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const auto cbuf_index = cbuf->GetIndex();
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const auto cbuf_index = cbuf->GetIndex();
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const u64 cbuf_key = (cbuf_index << 32) | cbuf_offset;
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const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
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// If this sampler has already been used, return the existing mapping.
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// If this sampler has already been used, return the existing mapping.
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const auto itr =
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const auto itr =
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