mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-24 06:03:06 +00:00
shader: Remove shader util
This commit is contained in:
parent
c49d56c931
commit
028f0033bd
4 changed files with 0 additions and 176 deletions
|
@ -22,8 +22,6 @@ add_library(shader_recompiler STATIC
|
||||||
backend/spirv/emit_spirv_warp.cpp
|
backend/spirv/emit_spirv_warp.cpp
|
||||||
environment.h
|
environment.h
|
||||||
exception.h
|
exception.h
|
||||||
file_environment.cpp
|
|
||||||
file_environment.h
|
|
||||||
frontend/ir/attribute.cpp
|
frontend/ir/attribute.cpp
|
||||||
frontend/ir/attribute.h
|
frontend/ir/attribute.h
|
||||||
frontend/ir/basic_block.cpp
|
frontend/ir/basic_block.cpp
|
||||||
|
@ -178,9 +176,6 @@ add_library(shader_recompiler STATIC
|
||||||
|
|
||||||
target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit)
|
target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit)
|
||||||
|
|
||||||
add_executable(shader_util main.cpp)
|
|
||||||
target_link_libraries(shader_util PRIVATE shader_recompiler)
|
|
||||||
|
|
||||||
if (MSVC)
|
if (MSVC)
|
||||||
target_compile_options(shader_recompiler PRIVATE
|
target_compile_options(shader_recompiler PRIVATE
|
||||||
/W4
|
/W4
|
||||||
|
@ -213,4 +208,3 @@ else()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
create_target_directory_groups(shader_recompiler)
|
create_target_directory_groups(shader_recompiler)
|
||||||
create_target_directory_groups(shader_util)
|
|
||||||
|
|
|
@ -1,50 +0,0 @@
|
||||||
#include <cstdio>
|
|
||||||
|
|
||||||
#include "exception.h"
|
|
||||||
#include "file_environment.h"
|
|
||||||
|
|
||||||
namespace Shader {
|
|
||||||
|
|
||||||
FileEnvironment::FileEnvironment(const char* path) {
|
|
||||||
std::FILE* const file{std::fopen(path, "rb")};
|
|
||||||
if (!file) {
|
|
||||||
throw RuntimeError("Failed to open file='{}'", path);
|
|
||||||
}
|
|
||||||
std::fseek(file, 0, SEEK_END);
|
|
||||||
const long size{std::ftell(file)};
|
|
||||||
std::rewind(file);
|
|
||||||
if (size % 8 != 0) {
|
|
||||||
std::fclose(file);
|
|
||||||
throw RuntimeError("File size={} is not aligned to 8", size);
|
|
||||||
}
|
|
||||||
// TODO: Use a unique_ptr to avoid zero-initializing this
|
|
||||||
const size_t num_inst{static_cast<size_t>(size) / 8};
|
|
||||||
data.resize(num_inst);
|
|
||||||
if (std::fread(data.data(), 8, num_inst, file) != num_inst) {
|
|
||||||
std::fclose(file);
|
|
||||||
throw RuntimeError("Failed to read instructions={} from file='{}'", num_inst, path);
|
|
||||||
}
|
|
||||||
std::fclose(file);
|
|
||||||
}
|
|
||||||
|
|
||||||
FileEnvironment::~FileEnvironment() = default;
|
|
||||||
|
|
||||||
u64 FileEnvironment::ReadInstruction(u32 offset) {
|
|
||||||
if (offset % 8 != 0) {
|
|
||||||
throw InvalidArgument("offset={} is not aligned to 8", offset);
|
|
||||||
}
|
|
||||||
if (offset / 8 >= static_cast<u32>(data.size())) {
|
|
||||||
throw InvalidArgument("offset={} is out of bounds", offset);
|
|
||||||
}
|
|
||||||
return data[offset / 8];
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 FileEnvironment::TextureBoundBuffer() const {
|
|
||||||
throw NotImplementedException("Texture bound buffer serialization");
|
|
||||||
}
|
|
||||||
|
|
||||||
std::array<u32, 3> FileEnvironment::WorkgroupSize() const {
|
|
||||||
return {1, 1, 1};
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace Shader
|
|
|
@ -1,25 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "common/common_types.h"
|
|
||||||
#include "shader_recompiler/environment.h"
|
|
||||||
|
|
||||||
namespace Shader {
|
|
||||||
|
|
||||||
class FileEnvironment : public Environment {
|
|
||||||
public:
|
|
||||||
explicit FileEnvironment(const char* path);
|
|
||||||
~FileEnvironment() override;
|
|
||||||
|
|
||||||
u64 ReadInstruction(u32 offset) override;
|
|
||||||
|
|
||||||
u32 TextureBoundBuffer() const override;
|
|
||||||
|
|
||||||
std::array<u32, 3> WorkgroupSize() const override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::vector<u64> data;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace Shader
|
|
|
@ -1,95 +0,0 @@
|
||||||
// Copyright 2021 yuzu Emulator Project
|
|
||||||
// Licensed under GPLv2 or any later version
|
|
||||||
// Refer to the license.txt file included.
|
|
||||||
|
|
||||||
#include <chrono>
|
|
||||||
#include <filesystem>
|
|
||||||
|
|
||||||
#include <fmt/format.h>
|
|
||||||
|
|
||||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
|
||||||
#include "shader_recompiler/file_environment.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
|
||||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
|
||||||
#include "shader_recompiler/frontend/maxwell/decode.h"
|
|
||||||
#include "shader_recompiler/frontend/maxwell/location.h"
|
|
||||||
#include "shader_recompiler/frontend/maxwell/program.h"
|
|
||||||
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
|
|
||||||
|
|
||||||
using namespace Shader;
|
|
||||||
using namespace Shader::Maxwell;
|
|
||||||
|
|
||||||
template <typename Func>
|
|
||||||
static void ForEachFile(const std::filesystem::path& path, Func&& func) {
|
|
||||||
std::filesystem::directory_iterator end;
|
|
||||||
for (std::filesystem::directory_iterator it{path}; it != end; ++it) {
|
|
||||||
if (std::filesystem::is_directory(*it)) {
|
|
||||||
ForEachFile(*it, func);
|
|
||||||
} else {
|
|
||||||
func(*it);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void RunDatabase() {
|
|
||||||
std::vector<std::unique_ptr<FileEnvironment>> map;
|
|
||||||
ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) {
|
|
||||||
map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str()));
|
|
||||||
});
|
|
||||||
ObjectPool<Flow::Block> block_pool;
|
|
||||||
using namespace std::chrono;
|
|
||||||
auto t0 = high_resolution_clock::now();
|
|
||||||
int N = 1;
|
|
||||||
int n = 0;
|
|
||||||
for (int i = 0; i < N; ++i) {
|
|
||||||
for (auto& env : map) {
|
|
||||||
++n;
|
|
||||||
// fmt::print(stdout, "Decoding {}\n", path.string());
|
|
||||||
|
|
||||||
const Location start_address{0};
|
|
||||||
block_pool.ReleaseContents();
|
|
||||||
Flow::CFG cfg{*env, block_pool, start_address};
|
|
||||||
// fmt::print(stdout, "{}\n", cfg->Dot());
|
|
||||||
// IR::Program program{env, cfg};
|
|
||||||
// Optimize(program);
|
|
||||||
// const std::string code{EmitGLASM(program)};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
auto t = high_resolution_clock::now();
|
|
||||||
fmt::print(stdout, "{} ms", duration_cast<milliseconds>(t - t0).count() / double(N));
|
|
||||||
}
|
|
||||||
|
|
||||||
static constexpr Profile PROFILE{
|
|
||||||
.unified_descriptor_binding = true,
|
|
||||||
.support_float_controls = true,
|
|
||||||
.support_separate_denorm_behavior = true,
|
|
||||||
.support_separate_rounding_mode = true,
|
|
||||||
.support_fp16_denorm_preserve = true,
|
|
||||||
.support_fp32_denorm_preserve = true,
|
|
||||||
.support_fp16_denorm_flush = true,
|
|
||||||
.support_fp32_denorm_flush = true,
|
|
||||||
};
|
|
||||||
|
|
||||||
int main() {
|
|
||||||
// RunDatabase();
|
|
||||||
|
|
||||||
ObjectPool<Flow::Block> flow_block_pool;
|
|
||||||
ObjectPool<IR::Inst> inst_pool;
|
|
||||||
ObjectPool<IR::Block> block_pool;
|
|
||||||
|
|
||||||
// FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
|
|
||||||
FileEnvironment env{"D:\\Shaders\\shader.bin"};
|
|
||||||
block_pool.ReleaseContents();
|
|
||||||
inst_pool.ReleaseContents();
|
|
||||||
flow_block_pool.ReleaseContents();
|
|
||||||
Flow::CFG cfg{env, flow_block_pool, 0};
|
|
||||||
fmt::print(stdout, "{}\n", cfg.Dot());
|
|
||||||
IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)};
|
|
||||||
fmt::print(stdout, "{}\n", IR::DumpProgram(program));
|
|
||||||
const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(PROFILE, env, program)};
|
|
||||||
std::FILE* const file{std::fopen("D:\\shader.spv", "wb")};
|
|
||||||
std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file);
|
|
||||||
std::fclose(file);
|
|
||||||
std::system("spirv-dis D:\\shader.spv");
|
|
||||||
}
|
|
Loading…
Reference in a new issue