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Frontend: Allow opening the Surface View widget in the Qt frontend.
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2 changed files with 8 additions and 0 deletions
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@ -30,6 +30,7 @@
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_dialog.h"
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#include "yuzu/debugger/graphics/graphics_breakpoints.h"
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#include "yuzu/debugger/graphics/graphics_surface.h"
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#include "yuzu/debugger/profiler.h"
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#include "yuzu/debugger/registers.h"
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#include "yuzu/debugger/wait_tree.h"
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@ -169,6 +170,11 @@ void GMainWindow::InitializeDebugWidgets() {
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graphicsBreakpointsWidget->hide();
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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graphicsSurfaceWidget = new GraphicsSurfaceWidget(Tegra::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceWidget);
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graphicsSurfaceWidget->hide();
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debug_menu->addAction(graphicsSurfaceWidget->toggleViewAction());
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waitTreeWidget = new WaitTreeWidget(this);
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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waitTreeWidget->hide();
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@ -16,6 +16,7 @@ class EmuThread;
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class GameList;
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class GImageInfo;
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class GraphicsBreakPointsWidget;
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class GraphicsSurfaceWidget;
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class GRenderWindow;
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class MicroProfileDialog;
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class ProfilerWidget;
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@ -155,6 +156,7 @@ private:
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MicroProfileDialog* microProfileDialog;
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RegistersWidget* registersWidget;
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GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
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GraphicsSurfaceWidget* graphicsSurfaceWidget;
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WaitTreeWidget* waitTreeWidget;
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QAction* actions_recent_files[max_recent_files_item];
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