mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-30 12:23:06 +00:00
28 lines
860 B
C++
28 lines
860 B
C++
|
// Copyright 2021 yuzu Emulator Project
|
||
|
// Licensed under GPLv2 or any later version
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#include <filesystem>
|
||
|
#include <stdlib.h>
|
||
|
|
||
|
#include <fmt/format.h>
|
||
|
|
||
|
#include "common/file_util.h"
|
||
|
#include "common/nvidia_flags.h"
|
||
|
|
||
|
namespace Common {
|
||
|
|
||
|
void ConfigureNvidiaEnvironmentFlags() {
|
||
|
#ifdef _WIN32
|
||
|
const std::string shader_path = Common::FS::SanitizePath(
|
||
|
fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)));
|
||
|
const std::string windows_path =
|
||
|
Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash);
|
||
|
void(Common::FS::CreateFullPath(shader_path + '/'));
|
||
|
void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str()));
|
||
|
void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
} // namespace Common
|