whitebophir/server/boardData.js
2013-12-27 22:55:42 +01:00

190 lines
5.5 KiB
JavaScript

/**
* WHITEBOPHIR SERVER
*********************************************************
* @licstart The following is the entire license notice for the
* JavaScript code in this page.
*
* Copyright (C) 2013-2014 Ophir LOJKINE
*
*
* The JavaScript code in this page is free software: you can
* redistribute it and/or modify it under the terms of the GNU
* General Public License (GNU GPL) as published by the Free Software
* Foundation, either version 3 of the License, or (at your option)
* any later version. The code is distributed WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU GPL for more details.
*
* As additional permission under GNU GPL version 3 section 7, you
* may distribute non-source (e.g., minimized or compacted) forms of
* that code without the copy of the GNU GPL normally required by
* section 4, provided you include this license notice and a URL
* through which recipients can access the Corresponding Source.
*
* @licend
* @module boardData
*/
var fs = require('fs'),
path = require("path"),
util = require("util"),
events = require("events");
/** @constant
@type {string}
@default
Path to the file where boards will be saved by default
*/
var HISTORY_DIR = path.join(__dirname, "../server-data/");
/** @constant
@type {Number}
@default
Number of seconds of inactivity after which the board should be saved to a file
*/
var SAVE_INTERVAL = 1000 * 2; //Save every 2 seconds of inactivity
/**
* Represents a board.
* @constructor
*/
var BoardData = function(name) {
var that = this;
this.name = name;
this.board = {};
this.ready = false;
this.file = path.join(HISTORY_DIR, "board-" + encodeURIComponent(name) + ".json");
//Loads the file. This will emit the "ready" event
this.load(this.file);
this.on("ready", function(){
that.ready = true;
});
};
//Allows to use BoardData.emit() and BoardData.on()
util.inherits(BoardData, events.EventEmitter);
/** Adds data to the board */
BoardData.prototype.set = function (id, data) {
//KISS
this.board[id] = data;
this.delaySave();
};
/** Adds a child to an element that is already in the board
* @param {string} id - Identifier of the parent element.
* @param {object} child - Object containing the the values to update.
* @param {boolean} [create=true] - Whether to create an empty parent if it doesn't exist
* @returns {boolean} - True if the child was added, else false
*/
BoardData.prototype.addChild = function (parentId, child, create) {
if (create===undefined) create = true;
var obj = this.board[parentId];
if (typeof obj !== "object") {
if (create) obj = this.board[parentId] = {};
else return false;
}
if (Array.isArray(obj._children)) obj._children.push(child);
else obj._children = [child];
this.delaySave();
return true;
};
/** Update the data in the board
* @param {string} id - Identifier of the data to update.
* @param {object} data - Object containing the the values to update.
* @param {boolean} create - True if the object should be created if it's not currently in the DB.
*/
BoardData.prototype.update = function (id, data, create) {
var obj = this.board[id];
if (typeof obj === "object") {
for (var i in data) {
obj[i] = data[i];
}
} else if (create || obj !== undefined) {
this.board[id] = data;
}
this.delaySave();
};
/** Removes data from the board
* @param {string} id - Identifier of the data to delete.
*/
BoardData.prototype.delete = function (id) {
//KISS
delete this.board[id];
this.delaySave();
};
/** Reads data from the board
* @param {string} id - Identifier of the element to get.
* @returns {object} The element with the given id, or undefined if no element has this id
*/
BoardData.prototype.get = function (id, children) {
return this.board[id];
};
/** Reads data from the board
* @param {string} [id] - Identifier of the first element to get.
* @param {BoardData~processData} callback - Function to be called with each piece of data read
*/
BoardData.prototype.getAll = function (id, callback) {
if (!callback) callback = id;
for (var i in this.board) {
if (!id || i > id) {
callback(this.board[i]);
}
}
};
/**
* This callback is displayed as part of the BoardData class.
* Describes a function that processes data that comes from the board
* @callback BoardData~processData
* @param {object} data
*/
/** Delays the triggering of auto-save by SAVE_INTERVAL seconds
*/
BoardData.prototype.delaySave = function (file) {
if (this.saveTimeoutId !== undefined) clearTimeout(this.saveTimeoutId);
var that = this;
this.saveTimeoutId = setTimeout(function(){that.save()}, SAVE_INTERVAL);
};
/** Saves the data in the board to a file.
* @param {string} [file=this.file] - Path to the file where the board data will be saved.
*/
BoardData.prototype.save = function (file) {
if (!file) file = this.file;
var board_txt = JSON.stringify(this.board);
var that = this;
fs.writeFile(file, board_txt, function (err) {
if (err) that.emit("error", err);
});
};
/** Load the data in the board from a file.
* @param {string} file - Path to the file where the board data will be read.
*/
BoardData.prototype.load = function (file) {
var that = this;
fs.readFile(file, function (err, data) {
try {
if (err) throw err;
that.board = JSON.parse(data);
} catch (e) {
console.error("Unable to read history from "+file+". The following error occured: " + e);
console.log("Creating an empty board.");
that.board = {}
}
that.emit("ready");
});
};
module.exports.BoardData = BoardData;