mirror of
https://github.com/lovasoa/whitebophir
synced 2024-11-15 00:37:07 +00:00
240 lines
7.5 KiB
JavaScript
240 lines
7.5 KiB
JavaScript
/**
|
|
* WHITEBOPHIR SERVER
|
|
*********************************************************
|
|
* @licstart The following is the entire license notice for the
|
|
* JavaScript code in this page.
|
|
*
|
|
* Copyright (C) 2013-2014 Ophir LOJKINE
|
|
*
|
|
*
|
|
* The JavaScript code in this page is free software: you can
|
|
* redistribute it and/or modify it under the terms of the GNU
|
|
* General Public License (GNU GPL) as published by the Free Software
|
|
* Foundation, either version 3 of the License, or (at your option)
|
|
* any later version. The code is distributed WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
* FOR A PARTICULAR PURPOSE. See the GNU GPL for more details.
|
|
*
|
|
* As additional permission under GNU GPL version 3 section 7, you
|
|
* may distribute non-source (e.g., minimized or compacted) forms of
|
|
* that code without the copy of the GNU GPL normally required by
|
|
* section 4, provided you include this license notice and a URL
|
|
* through which recipients can access the Corresponding Source.
|
|
*
|
|
* @licend
|
|
* @module boardData
|
|
*/
|
|
|
|
var fs = require('fs'),
|
|
path = require("path"),
|
|
util = require("util"),
|
|
events = require("events");
|
|
|
|
/** @constant
|
|
@type {string}
|
|
@default
|
|
Path to the file where boards will be saved by default
|
|
*/
|
|
var HISTORY_DIR = path.join(__dirname, "../server-data/");
|
|
|
|
/** @constant
|
|
@type {Number}
|
|
@default
|
|
Number of seconds of inactivity after which the board should be saved to a file
|
|
*/
|
|
var SAVE_INTERVAL = 1000 * 2; // Save after 2 seconds of inactivity
|
|
var MAX_SAVE_DELAY = 1000 * 60; // Save after 60 seconds even if there is still activity
|
|
var MAX_ITEM_COUNT = 65536; // Max number of items to keep in the board
|
|
var MAX_CHILDREN = 128; // Max number of subitems in an item
|
|
var MAX_BOARD_SIZE = 65536; // Maximum value for any x or y on the board
|
|
|
|
/**
|
|
* Represents a board.
|
|
* @constructor
|
|
*/
|
|
var BoardData = function (name) {
|
|
var that = this;
|
|
this.name = name;
|
|
this.board = {};
|
|
this.ready = false;
|
|
this.file = path.join(HISTORY_DIR, "board-" + encodeURIComponent(name) + ".json");
|
|
this.lastSaveDate = Date.now();
|
|
|
|
//Loads the file. This will emit the "ready" event
|
|
this.load(this.file);
|
|
|
|
this.on("ready", function () {
|
|
that.ready = true;
|
|
});
|
|
};
|
|
|
|
//Allows to use BoardData.emit() and BoardData.on()
|
|
util.inherits(BoardData, events.EventEmitter);
|
|
|
|
/** Adds data to the board */
|
|
BoardData.prototype.set = function (id, data) {
|
|
//KISS
|
|
this.validate(data);
|
|
this.board[id] = data;
|
|
this.delaySave();
|
|
};
|
|
|
|
/** Adds a child to an element that is already in the board
|
|
* @param {string} id - Identifier of the parent element.
|
|
* @param {object} child - Object containing the the values to update.
|
|
* @param {boolean} [create=true] - Whether to create an empty parent if it doesn't exist
|
|
* @returns {boolean} - True if the child was added, else false
|
|
*/
|
|
BoardData.prototype.addChild = function (parentId, child, create) {
|
|
if (create === undefined) create = true;
|
|
var obj = this.board[parentId];
|
|
if (typeof obj !== "object") {
|
|
if (create) obj = this.board[parentId] = {};
|
|
else return false;
|
|
}
|
|
if (Array.isArray(obj._children)) obj._children.push(child);
|
|
else obj._children = [child];
|
|
|
|
this.validate(obj);
|
|
this.delaySave();
|
|
return true;
|
|
};
|
|
|
|
/** Update the data in the board
|
|
* @param {string} id - Identifier of the data to update.
|
|
* @param {object} data - Object containing the the values to update.
|
|
* @param {boolean} create - True if the object should be created if it's not currently in the DB.
|
|
*/
|
|
BoardData.prototype.update = function (id, data, create) {
|
|
var obj = this.board[id];
|
|
if (typeof obj === "object") {
|
|
for (var i in data) {
|
|
obj[i] = data[i];
|
|
}
|
|
} else if (create || obj !== undefined) {
|
|
this.board[id] = data;
|
|
}
|
|
this.delaySave();
|
|
};
|
|
|
|
/** Removes data from the board
|
|
* @param {string} id - Identifier of the data to delete.
|
|
*/
|
|
BoardData.prototype.delete = function (id) {
|
|
//KISS
|
|
delete this.board[id];
|
|
this.delaySave();
|
|
};
|
|
|
|
/** Reads data from the board
|
|
* @param {string} id - Identifier of the element to get.
|
|
* @returns {object} The element with the given id, or undefined if no element has this id
|
|
*/
|
|
BoardData.prototype.get = function (id, children) {
|
|
return this.board[id];
|
|
};
|
|
|
|
/** Reads data from the board
|
|
* @param {string} [id] - Identifier of the first element to get.
|
|
* @param {BoardData~processData} callback - Function to be called with each piece of data read
|
|
*/
|
|
BoardData.prototype.getAll = function (id) {
|
|
var results = [];
|
|
for (var i in this.board) {
|
|
if (!id || i > id) {
|
|
results.push(this.board[i]);
|
|
}
|
|
}
|
|
return results;
|
|
};
|
|
|
|
/**
|
|
* This callback is displayed as part of the BoardData class.
|
|
* Describes a function that processes data that comes from the board
|
|
* @callback BoardData~processData
|
|
* @param {object} data
|
|
*/
|
|
|
|
|
|
/** Delays the triggering of auto-save by SAVE_INTERVAL seconds
|
|
*/
|
|
BoardData.prototype.delaySave = function (file) {
|
|
if (this.saveTimeoutId !== undefined) clearTimeout(this.saveTimeoutId);
|
|
this.saveTimeoutId = setTimeout(this.save.bind(this), SAVE_INTERVAL);
|
|
if (Date.now() - this.lastSaveDate > MAX_SAVE_DELAY) setTimeout(this.save.bind(this), 0);
|
|
};
|
|
|
|
/** Saves the data in the board to a file.
|
|
* @param {string} [file=this.file] - Path to the file where the board data will be saved.
|
|
*/
|
|
BoardData.prototype.save = function (file) {
|
|
this.lastSaveDate = Date.now();
|
|
this.clean();
|
|
if (!file) file = this.file;
|
|
var board_txt = JSON.stringify(this.board);
|
|
var that = this;
|
|
fs.writeFile(file, board_txt, function onBoardSaved(err) {
|
|
if (err) {
|
|
console.trace(new Error("Unable to save the board: " + err));
|
|
} else {
|
|
console.log("Successfully saved board: " + that.name);
|
|
}
|
|
});
|
|
};
|
|
|
|
/** Remove old elements from the board */
|
|
BoardData.prototype.clean = function cleanBoard() {
|
|
var toDestroy = Object.keys(this.board)
|
|
.sort((x, y) => x.slice(1) < y.slice(1) ? -1 : 1)
|
|
.slice(0, -MAX_ITEM_COUNT);
|
|
for (var i = 0; i < toDestroy.length; i++) {
|
|
delete this.board[toDestroy[i]];
|
|
}
|
|
if (toDestroy.length > 0) console.log("Cleaned " + toDestroy.length + " items in " + this.name);
|
|
}
|
|
|
|
/** Reformats an item if necessary in order to make it follow the boards' policy
|
|
* @param {object} item The object to edit
|
|
* @param {object} parent The parent of the object to edit
|
|
*/
|
|
BoardData.prototype.validate = function validate(item, parent) {
|
|
if (item.hasOwnProperty("size")) {
|
|
item.size = parseInt(item.size) || 1;
|
|
item.size = Math.min(Math.max(item.size, 1), 50);
|
|
}
|
|
if (item.hasOwnProperty("x") || item.hasOwnProperty("y")) {
|
|
item.x = parseInt(item.x) || 0;
|
|
item.x = Math.min(Math.max(item.x, 0), MAX_BOARD_SIZE);
|
|
item.y = parseInt(item.y) || 0;
|
|
item.y = Math.min(Math.max(item.y, 0), MAX_BOARD_SIZE);
|
|
}
|
|
if (item.hasOwnProperty("_children")) {
|
|
if (!Array.isArray(item._children)) item._children = [];
|
|
if (item._children.length > MAX_CHILDREN) item._children.length = MAX_CHILDREN;
|
|
for (var i = 0; i < item._children.length; i++) {
|
|
this.validate(item._children[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Load the data in the board from a file.
|
|
* @param {string} file - Path to the file where the board data will be read.
|
|
*/
|
|
BoardData.prototype.load = function (file) {
|
|
var that = this;
|
|
fs.readFile(file, function (err, data) {
|
|
try {
|
|
if (err) throw err;
|
|
that.board = JSON.parse(data);
|
|
for (id in that.board) that.validate(that.board[id]);
|
|
console.log(that.name + " loaded from file.");
|
|
} catch (e) {
|
|
console.error("Unable to read history from " + file + ". The following error occured: " + e);
|
|
console.log("Creating an empty board.");
|
|
that.board = {}
|
|
}
|
|
that.emit("ready");
|
|
});
|
|
};
|
|
|
|
module.exports.BoardData = BoardData;
|